J&A Show Posted August 3, 2014 Share Posted August 3, 2014 I have tired that I sent out a probe that was orbiting Kerbin from pole to pole so as planet spins you get the whole planet covered. I time warped and got nothing I toggled the hide and show on the scanner tried both views nothing Im going to wipe all the MODS and reinstall again to see if this helps. Also is anyone else having the still getting the KSPAPIExtentions is not working on log in? Link to comment Share on other sites More sharing options...
Phers Posted August 3, 2014 Share Posted August 3, 2014 Just wanted to post and say thatnks to everyone involved in this! I've just completed a trial version of what I intend to place on Duna, possibly a Joolian moon, and eventually Eloo. I present to you my Munar 7-Eleven. Miner/refiner/tanker in the middle, Agriculture Depot on the left, and Jeb in a little lander on the right to get the plumbing hooked up. As of now, you can fill 'er up and grab a few snacks. Next things to incorporate: A surly checkout clerk, bathrooms, and bathroom keys chained to matching hubcaps. http://i.imgur.com/ai5p1v5.pngnice, can i ask what the green house models are? Link to comment Share on other sites More sharing options...
Sutima Posted August 3, 2014 Share Posted August 3, 2014 (edited) I have tired that I sent out a probe that was orbiting Kerbin from pole to pole so as planet spins you get the whole planet covered. I time warped and got nothing I toggled the hide and show on the scanner tried both views nothing Im going to wipe all the MODS and reinstall again to see if this helps. Also is anyone else having the still getting the KSPAPIExtentions is not working on log in?All mods that Use the KSPAPI HAVE to use the same version or stuff will happen (or not, or both). =D http://forum.kerbalspaceprogram.com/threads/81496Also, RoverDude Thx for this, Just thanks. This truly is a fun and awesome mod and i have a lot of fun testing ahead =D.A Big thanks to everyone who helped in this Fun packed kerbal death machine *gets a spine chilling glare from Jeb*. Edited August 3, 2014 by Sutima Link to comment Share on other sites More sharing options...
Phers Posted August 3, 2014 Share Posted August 3, 2014 hmm what part creates mono now? i can't seem to find one. Link to comment Share on other sites More sharing options...
jonrd463 Posted August 3, 2014 Share Posted August 3, 2014 nice, can i ask what the green house models are?Thanks! They're from Lack Luster Labs. They produce food and oxygen, while a TAC Sabatier Recycler handles the water. It's set up to draw all waste products from the "customer" ship, replace all LS supplies, and then use the waste to restock the "store". Karbonite, of course, provides the fuel. I'm just getting ready to land the ag depot on Duna to join the refinery already in place. Ideally, a transfer station would be best suited for Ike, but I figure I'm going to drop a colony on Duna eventually, so might as well get some infrastructure in place.Sorry if my replies are delayed. Still a forum newbie and being moderated. Link to comment Share on other sites More sharing options...
protoz Posted August 3, 2014 Share Posted August 3, 2014 (edited) After grabbing the last few karbonite updates all of the MKS modules no longer have any interactions in them besides light control and harvester module.Edit: fixed it by copying MKS folders over karbonite's folder install. Edited August 3, 2014 by protoz Link to comment Share on other sites More sharing options...
Joshwoo70 Posted August 3, 2014 Share Posted August 3, 2014 Thanks! They're from Lack Luster Labs. They produce food and oxygen, while a TAC Sabatier Recycler handles the water. It's set up to draw all waste products from the "customer" ship, replace all LS supplies, and then use the waste to restock the "store". Karbonite, of course, provides the fuel. I'm just getting ready to land the ag depot on Duna to join the refinery already in place. Ideally, a transfer station would be best suited for Ike, but I figure I'm going to drop a colony on Duna eventually, so might as well get some infrastructure in place.Sorry if my replies are delayed. Still a forum newbie and being moderated.Quick tip for getting more reputation: post craft files Link to comment Share on other sites More sharing options...
Remi Posted August 3, 2014 Share Posted August 3, 2014 Hi guys.Tried 0.0.12 this morning, hoping to run some more engine tests.I have run across a new problem. My scooped air starts at 100 and runs down to 0 while still on the runway.This is the case for low altitude scoops and for the prop-jet.Is it something I am doing wrong? Link to comment Share on other sites More sharing options...
RoverDude Posted August 3, 2014 Author Share Posted August 3, 2014 hmm what part creates mono now? i can't seem to find one.Distillation Module - handles the XenonGas and Monoprop After grabbing the last few karbonite updates all of the MKS modules no longer have any interactions in them besides light control and harvester module.Edit: fixed it by copying MKS folders over karbonite's folder install.Let me take a gander - would be silly if I was incompatible with my own mod Hi guys.Tried 0.0.12 this morning, hoping to run some more engine tests.I have run across a new problem. My scooped air starts at 100 and runs down to 0 while still on the runway.This is the case for low altitude scoops and for the prop-jet.Is it something I am doing wrong?Usual gig - I need to see a ship, understand what engines, etc. Link to comment Share on other sites More sharing options...
RoverDude Posted August 3, 2014 Author Share Posted August 3, 2014 After grabbing the last few karbonite updates all of the MKS modules no longer have any interactions in them besides light control and harvester module.Edit: fixed it by copying MKS folders over karbonite's folder install.Can't repro this at all - just dropped an MKS bit on the runway and no issues. Try it with a new MKS module vs and old one just to see if there's a difference. Link to comment Share on other sites More sharing options...
Nertea Posted August 3, 2014 Share Posted August 3, 2014 I'm not 100% happy with some elements of the drill's texture (nor the ventral one really), so I think they'll get another pass in the future. But otherwise, I converted one pot of coffee into five models! Link to comment Share on other sites More sharing options...
nli2work Posted August 3, 2014 Share Posted August 3, 2014 gorgeous!! Link to comment Share on other sites More sharing options...
RoverDude Posted August 3, 2014 Author Share Posted August 3, 2014 I'm not 100% happy with some elements of the drill's texture (nor the ventral one really), so I think they'll get another pass in the future. But otherwise, I converted one pot of coffee into five models!http://nertea.the3rdage.net/ksp/karbonitebatch2.pnggorgeous!!I concur! The parts are not only beautiful, but between the two of you, we've absolutely established a distinct aesthetic for Karbonite (and it's downright pretty).Now it's my turn to transform a a pot of coffee into a release candidate Link to comment Share on other sites More sharing options...
sober667 Posted August 3, 2014 Share Posted August 3, 2014 far outside thae 110% of atmosfere of kerbin(more than 100km) show me flow of karbonite but there is no flow to the tanks Link to comment Share on other sites More sharing options...
RoverDude Posted August 3, 2014 Author Share Posted August 3, 2014 far outside thae 110% of atmosfere of kerbin(more than 100km) show me flow of karbonite but there is no flow to the tanksScreenshot please? You will definitely see the resource percentage (this is atmosphere makeup) without getting flow. Also need to see where your tanks are. Link to comment Share on other sites More sharing options...
sober667 Posted August 3, 2014 Share Posted August 3, 2014 no flow in tanks flow in collector ( of corse i collect karbonite in pass that i should i forgot mention ) Link to comment Share on other sites More sharing options...
Phers Posted August 3, 2014 Share Posted August 3, 2014 Think I've found a small issue also, If I activate the converter and the distiller they both work and use kerbonite and give me the outputs, However if I stop them I can no longer activate them and the scoop also stops give Karbonite also... even though it shows flow. Link to comment Share on other sites More sharing options...
RoverDude Posted August 3, 2014 Author Share Posted August 3, 2014 no flow in tanks flow in collector ( of corse i collect karbonite in pass that i should i forgot mention )http://oi60.tinypic.com/2cni6p0.jpgWhat is the behavior when you warp back to normal time and de-focus the part then right click again? This may be a visual artefact.Think I've found a small issue also, If I activate the converter and the distiller they both work and use kerbonite and give me the outputs, However if I stop them I can no longer activate them and the scoop also stops give Karbonite also... even though it shows flow.hmm... can't seem to repro it... is it consistent? The main reason these stop is if you're out of Karbonite or out of space. Not sure I understand the scoop question? Link to comment Share on other sites More sharing options...
Phers Posted August 3, 2014 Share Posted August 3, 2014 (edited) Ok i've narrowed this down. its just the distillation module. First time i active it it works fine... if i stop it and try and reactive again it again it no longer works. Edited August 3, 2014 by Phers Link to comment Share on other sites More sharing options...
RoverDude Posted August 3, 2014 Author Share Posted August 3, 2014 Ok i've narrowed this down. its just the distillation module. First time i active it it works fine... if i stop it and try and reactive again it again it no longer works.http://i.imgur.com/K3ENoF1.pngDo me a favor - set FuelCrossfeed to true in the config, see if that fixes it please Link to comment Share on other sites More sharing options...
sober667 Posted August 3, 2014 Share Posted August 3, 2014 What is the behavior when you warp back to normal time and de-focus the part then right click again? This may be a visual artefact.hmm... can't seem to repro it... is it consistent? The main reason these stop is if you're out of Karbonite or out of space. Not sure I understand the scoop question?as u say now goood i loaded the same vehicle but as i fly by thae lower part is another time chenged and not chenged back( focusing not warping not focusing during chenging heigth etc )not work show me same flow Link to comment Share on other sites More sharing options...
Phers Posted August 3, 2014 Share Posted August 3, 2014 I've already set it to true thinking this might be an issue but its still the same. Works first time until i turn it off then it won't reactive. Link to comment Share on other sites More sharing options...
RoverDude Posted August 3, 2014 Author Share Posted August 3, 2014 as u say now goood i loaded the same vehicle but as i fly by thae lower part is another time chenged and not chenged back( focusing not warping not focusing during chenging heigth etc )not work show me same flowSorry, and I apologize in advance if English is not your native language - but I just cannot understand what you are saying here.I've already set it to true thinking this might be an issue but its still the same. Works first time until i turn it off then it won't reactive.hmmm... this one I can't seem to repro. Try a new craft maybe? Something simple to see if we can narrow it down? Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted August 3, 2014 Share Posted August 3, 2014 One small thing that I've noticed - on the rocket engines, the upper half (ie parts above the level of the bottom edge of the cutouts) of the fairings looks more reflective than the lower half. Link to comment Share on other sites More sharing options...
E.I.G. Posted August 3, 2014 Share Posted August 3, 2014 Installing the current version, 0.0.12, for career mode it appears that the distiller isn't set up in the tech tree. Link to comment Share on other sites More sharing options...
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