RoverDude Posted August 9, 2014 Author Share Posted August 9, 2014 Oh.. speaking of the generator...Had to take some liberties to drastically reduce the poly count, tweaked a few other things, going to move onto the joy of unrwapping. Will be adding a lot of glowy effects on this one to show operation. Link to comment Share on other sites More sharing options...
Dire_Squid Posted August 9, 2014 Share Posted August 9, 2014 check Main release thread 2nd post. RoverDude made a tutorial video. - - - Updated - - - Haven't sold myself on the colors yet. But it's a start. http://i.imgur.com/AKP3DWS.pngDefinitely liking the small drill. Link to comment Share on other sites More sharing options...
Rassa Farlander Posted August 9, 2014 Share Posted August 9, 2014 check Main release thread 2nd post. RoverDude made a tutorial video.-snip-I did watch that tutorial, but it only shows how to use ScanSat with this mod, while helpful, I have no idea how to start actually mining this stuff. When Ive tried it doesnt mine Link to comment Share on other sites More sharing options...
marce Posted August 9, 2014 Share Posted August 9, 2014 Mining Karbonite is a dirty jobhttp://i.imgur.com/zYNf0fq.pngI'm feeling dirty that I dare to point out a small improvement I can imagine since all your models are so awesome But I have to: I personally feel that the Karbonite logo is a bit hard to read on top of/overlapping the stripes. Maybe you can move it up a bit and start the stripes once the logo ends?Please feel free to ignore me and thanks for your work! Link to comment Share on other sites More sharing options...
Ferigad Posted August 9, 2014 Share Posted August 9, 2014 Hmm, normaly you land at a Kerbonite Spot. Then you deploy the drill. And when it´s fully deployed you activated it. With enough Power and a Kerbonite tank, it should start filling your tanks. And then you can refine it or use it for your drives. Worked with me at first try. Link to comment Share on other sites More sharing options...
bpuk Posted August 9, 2014 Share Posted August 9, 2014 I did watch that tutorial, but it only shows how to use ScanSat with this mod, while helpful, I have no idea how to start actually mining this stuff. When Ive tried it doesnt mine KottabosGames did a on Karbonite. While it's not really a tutorial it does show detection, drilling and conversion. Link to comment Share on other sites More sharing options...
Rassa Farlander Posted August 9, 2014 Share Posted August 9, 2014 (edited) KottabosGames did a on Karbonite. While it's not really a tutorial it does show detection, drilling and conversion.That video was also very helpful! So I took out all my other mods, did a fresh instal of Karbonite, and I still cant extract anything from the ground. How do I go about troubleshooting this? EDIT: So I downloaded a fresh zip file of KSP .24.2 installed only Karbonite and now it works! Now to slowly install my other mods and hope for things not to break Lol Thanks for the help Edited August 9, 2014 by Rassa Farlander Fixed it! Link to comment Share on other sites More sharing options...
nli2work Posted August 9, 2014 Share Posted August 9, 2014 (edited) I'm feeling dirty that I dare to point out a small improvement I can imagine since all your models are so awesome But I have to: I personally feel that the Karbonite logo is a bit hard to read on top of/overlapping the stripes. Maybe you can move it up a bit and start the stripes once the logo ends?Please feel free to ignore me and thanks for your work!Yes. Edited August 9, 2014 by nli2work Link to comment Share on other sites More sharing options...
plumsink Posted August 9, 2014 Share Posted August 9, 2014 I am experiencing the same problem, all parts of karbonite work except the mining part. If we could gather a list of mods that might interfere with Karbonite, I think that would be a good idea. I came to Karbonite because kethane wasn't updated (and the karbonite parts are lighter and a few other good reasons), but if I have to do a fresh install and try to do experiments on what mods might possibly conflict with karbonite, I would probably just wait for Kethane. Kethane for its limitations did not suffer from interference from other mods with a few well known exceptions. A list of known interferences would be a good idea. The mods I have installed that have plugins are these. I guess we can assume that only mods with plugins would interfere. I will try removing the solar sails first because it is the plugin I can most easily do without:Draktec Solar Sails by Tanya SapienFirespitter propeller planes and helicopter parts by SnjoRasterPropMonitor by MiharaIchirouPartCatalog 3.0 by BlackNecrohttp://forum.kerbalspaceprogram.com/threads/35018-0-24-PartCatalog-3-0-RC5-(2014-07-18)Vanguard Tech EVA parachutes by Kreuzunghttp://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23!-Sry-4-not-fixing-earlier-(Dec-30)Nukodyne Weightanium Distributors by USGKellionhttp://www.curse.com/ksp-mods/kerbal/222989-nukodyne-weightanium-distributors Link to comment Share on other sites More sharing options...
RoverDude Posted August 9, 2014 Author Share Posted August 9, 2014 I am experiencing the same problem, all parts of karbonite work except the mining part. If we could gather a list of mods that might interfere with Karbonite, I think that would be a good idea. I came to Karbonite because kethane wasn't updated (and the karbonite parts are lighter and a few other good reasons), but if I have to do a fresh install and try to do experiments on what mods might possibly conflict with karbonite, I would probably just wait for Kethane. Kethane for its limitations did not suffer from interference from other mods with a few well known exceptions. A list of known interferences would be a good idea. The mods I have installed that have plugins are these. I guess we can assume that only mods with plugins would interfere. I will try removing the solar sails first because it is the plugin I can most easily do without:Draktec Solar Sails by Tanya SapienFirespitter propeller planes and helicopter parts by SnjoRasterPropMonitor by MiharaIchirouPartCatalog 3.0 by BlackNecrohttp://forum.kerbalspaceprogram.com/threads/35018-0-24-PartCatalog-3-0-RC5-(2014-07-18)Vanguard Tech EVA parachutes by Kreuzunghttp://forum.kerbalspaceprogram.com/threads/25305-0-23-Vanguard-Technologies-EVA-parachutes-23!-Sry-4-not-fixing-earlier-(Dec-30)Nukodyne Weightanium Distributors by USGKellionhttp://www.curse.com/ksp-mods/kerbal/222989-nukodyne-weightanium-distributorsGenerally there are two main mods that interfere, and two procedural thingsKSPI (which is broke now anyway)MKS/OKS if you have an OLD versionNot being on 0.24.2 (yes, we get this...)A bad Karbonite install (either not cleaning out older versions before 0.1.2, or putting stuff in weird places).Beyond that - I'll always ask... WHICH mining part. Did you try with an inline tank. What do you see when you right click? etc. Link to comment Share on other sites More sharing options...
SpeedyB Posted August 9, 2014 Share Posted August 9, 2014 (edited) Yes. http://i.imgur.com/6sa14h8.jpgNice! Can't wait to see that in my game.EDIT: You should make a Karbonite based engine similar to the Rapier. It would be great for Jool divers. Edited August 9, 2014 by SpeedyB Link to comment Share on other sites More sharing options...
RoverDude Posted August 10, 2014 Author Share Posted August 10, 2014 My turn Here's the generator I helped Reign of Magic finish off. Link to comment Share on other sites More sharing options...
rabidninjawombat Posted August 10, 2014 Share Posted August 10, 2014 (edited) .... looking generator!s.e.xy. apparently is censored.... lol... Edited August 10, 2014 by rabidninjawombat Link to comment Share on other sites More sharing options...
nli2work Posted August 10, 2014 Share Posted August 10, 2014 My turn Here's the generator I helped Reign of Magic finish off. Nice job ! you and Reign both. Link to comment Share on other sites More sharing options...
SpaceJunkMW Posted August 10, 2014 Share Posted August 10, 2014 I'm sorry if this has been asked before but this thread is a monster. I love the mod!I am having an issue with my karbonite convertor, i click to activate the conversion and it looks like it immediately turns on and off again. Is there a fix for this? Link to comment Share on other sites More sharing options...
SpaceJunkMW Posted August 10, 2014 Share Posted August 10, 2014 I am sorry if this has been asked before but this thread is a beast. I love this mod.I am having an issue with the Karbonite converter, when i clikc to activate it it looks as if it immeditatly toggles back off.Any idea what mod /conflict is causing this? Link to comment Share on other sites More sharing options...
RoverDude Posted August 10, 2014 Author Share Posted August 10, 2014 Go get your new release, guys Just dropped 0.2.0 Link to comment Share on other sites More sharing options...
Aerindel Posted August 10, 2014 Share Posted August 10, 2014 Am I doing something wrong or is there no way to mine Karbonite on the surface of Laythe? Tested with a lander that works on the surface of Kerbine but will not extract on Laythe. Link to comment Share on other sites More sharing options...
RoverDude Posted August 10, 2014 Author Share Posted August 10, 2014 Am I doing something wrong or is there no way to mine Karbonite on the surface of Laythe? Tested with a lander that works on the surface of Kerbine but will not extract on Laythe.Usual question. Can you mine anywhere else? Link to comment Share on other sites More sharing options...
Daishi Posted August 10, 2014 Share Posted August 10, 2014 Go get your new release, guys Just dropped 0.2.0I'm sure someone's said it before - but do you ever sleep?! Totally admire your drive, passion, and all of the fantastic mods that come with it. Keep it up! Link to comment Share on other sites More sharing options...
RoverDude Posted August 10, 2014 Author Share Posted August 10, 2014 I'm sure someone's said it before - but do you ever sleep?! Totally admire your drive, passion, and all of the fantastic mods that come with it. Keep it up! Thanks I think the whole 'I only sleep four hours a day' is becoming a meme Link to comment Share on other sites More sharing options...
marce Posted August 10, 2014 Share Posted August 10, 2014 Yes. http://i.imgur.com/6sa14h8.jpgThank you, looks awesome! Link to comment Share on other sites More sharing options...
Climberfx Posted August 10, 2014 Share Posted August 10, 2014 Very, very very cool!Gonna try this as soon i have time to play!Thank you for your great work. Link to comment Share on other sites More sharing options...
Spagoose Posted August 10, 2014 Share Posted August 10, 2014 I found a bug relating to the CommunityResourcepack/CommonResources.cfg. The resource definitions for the TAC life support resources all have the wrong densities and these definitions for some reason take precedent over the ones set by TAC life support itself, resulting in oxygen being super heavy and others being wrong in general. Link to comment Share on other sites More sharing options...
RoverDude Posted August 10, 2014 Author Share Posted August 10, 2014 I found a bug relating to the CommunityResourcepack/CommonResources.cfg. The resource definitions for the TAC life support resources all have the wrong densities and these definitions for some reason take precedent over the ones set by TAC life support itself, resulting in oxygen being super heavy and others being wrong in general.Already saw this in the last thread Link to comment Share on other sites More sharing options...
Recommended Posts