ParasciHHO Posted March 16, 2017 Share Posted March 16, 2017 On 2017/3/6 at 6:52 AM, COMMON NAMES said: Do these rockets work in RSS? Works with Realism Overhaul, but may not compatible with other configure files of RF(I installed the "stockalike" one and these rockets didn't work). Quote Link to comment Share on other sites More sharing options...
DiscoveryKSP Posted March 24, 2017 Share Posted March 24, 2017 Good day sir !, i love the your mods but i have one problem, the R7 Block B V G D when they seperate from the main core, is it possible for them to make the korolev cross ? I've tried using action group to seperate them and fire the solid fuel at the same time, but the booster just crash to each other. Thanks Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 24, 2017 Author Share Posted March 24, 2017 2 hours ago, DiscoveryKSP said: Good day sir !, i love the your mods but i have one problem, the R7 Block B V G D when they seperate from the main core, is it possible for them to make the korolev cross ? I've tried using action group to seperate them and fire the solid fuel at the same time, but the booster just crash to each other. Thanks why are you using action groups? Staging them does the exact same thing and the cross works perfectly fine for everyone else. Quote Link to comment Share on other sites More sharing options...
DiscoveryKSP Posted March 24, 2017 Share Posted March 24, 2017 (edited) 1 hour ago, raidernick said: why are you using action groups? Staging them does the exact same thing and the cross works perfectly fine for everyone else. Thanks for the reply, here is a imgur post of the seperation if you want to check it out and please help if you can: Edited March 24, 2017 by DiscoveryKSP Want to add something Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 24, 2017 Share Posted March 24, 2017 6 hours ago, DiscoveryKSP said: Thanks for the reply, here is a imgur post of the seperation if you want to check it out and please help if you can: You could try only seperating them when you are pointing exactly, or at least closer to prograde... In those pics, your AoA is pretty high... Quote Link to comment Share on other sites More sharing options...
DiscoveryKSP Posted March 27, 2017 Share Posted March 27, 2017 (edited) On 3/24/2017 at 7:28 PM, Stone Blue said: You could try only seperating them when you are pointing exactly, or at least closer to prograde... In those pics, your AoA is pretty high... OMG!!! Thank you, i just tested it and it works!!! yessssss PS: If you're prograde is at 30o at only 15.000 M, is it bad? Edited March 27, 2017 by DiscoveryKSP Quote Link to comment Share on other sites More sharing options...
raidernick Posted April 27, 2017 Author Share Posted April 27, 2017 UPDATE SOVIET ROCKETS v2.4 Changelog: Add alternate textures for Dnepr to allow it to be used as r-36m(texture switch) Add MIRV warhead for r-36m(this is a WIP) Add Briz-M stage(no adapter for proton yet) Add adapter for Zenit-2 allowing the use of block d as a zenit-3sl fix dnepr gimbal range for third stage https://github.com/KSP-RO/SovietRockets/releases/tag/v2.4 Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 3, 2017 Author Share Posted May 3, 2017 Working on a new upper stage for the Dnepr rocket. The stage is the DU-802 and is intended to make the Dnepr actually USEFUL as a launcher as the upper stage it has now is terribly optimized for non-MIRV payloads. This should make the rocket work better as a satellite launcher in game. So far it is about 60% done being modeled. Quote Link to comment Share on other sites More sharing options...
Martianin Posted May 7, 2017 Share Posted May 7, 2017 (edited) Can you make mars-3,4,5,6,7 probes? Edited May 7, 2017 by monstah Removed entire OP quoted Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted May 7, 2017 Share Posted May 7, 2017 DON'T QUOTE THE ENTIRE OP. Also, the answers gonna be no because that's how raidernick is Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted May 7, 2017 Share Posted May 7, 2017 Please play nice. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 20, 2017 Share Posted May 20, 2017 (edited) I launched an R7 Sputnik and it went well until the boosters were decoupled. Using MechJeb Ascent Guidance... It seems like the R7 verniers did wrong, the pitch and roll were okay but the yaw was full left all the time ... There was a bunch of ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Propellant].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEnginesRF.UpdateSolver (EngineThermodynamics ambientTherm, Double altitude, Vector3d vel, Double mach, Boolean sIgnited, Boolean oxygen, Boolean underwater) [0x00000] in <filename unknown>:0 at SolverEngines.ModuleEnginesSolver.FixedUpdate () [0x00000] in <filename unknown>:0 at RealFuels.ModuleEnginesRF.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) after the boosters were decoupled... The full log:https://www.dropbox.com/s/d1mqjmkf1jutl6u/2017-05-20-2 KSP.log.zip?dl=1 Edit: All right, 2 of the verniers at the core had to be rotated by 90° ... Edited May 20, 2017 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Kololev Posted May 28, 2017 Share Posted May 28, 2017 (edited) My Rocket keeps jittering all the time since timewrapped,is there something wrong? Edited May 28, 2017 by Kololev picture lost Quote Link to comment Share on other sites More sharing options...
argentrolf Posted May 30, 2017 Share Posted May 30, 2017 On 5/20/2017 at 6:14 PM, Gordon Dry said: All right, 2 of the verniers at the core had to be rotated by 90° ... which ones? my rocket is pitching toward 90* hdg. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 30, 2017 Share Posted May 30, 2017 I don't remember the names but it has been the ones fitting the setup, so check the descriptions. They have tiny "wire frames" which have to point outwards, so "radial out" of the vessel. They have to be set twice in 2x radial and two of them were not oriented correctly. Quote Link to comment Share on other sites More sharing options...
argentrolf Posted May 30, 2017 Share Posted May 30, 2017 so thats what the frames are for... thank you. it was getting very aggravating trying to ballistic spin into orbit (not even CLOSE to enough fuel for that). Quote Link to comment Share on other sites More sharing options...
argentrolf Posted May 30, 2017 Share Posted May 30, 2017 So... im using my phone atm, but im trying to follow historical progression (RO, RSS, and HistContracts) and im stuck... if anyone can help me out with which parts for which rockets id appreciate it. Just pm me unless its something you think everyone could use. Btw... ive googled and binged to no avail. And im stuck at sput 2 (wasnt the payload, with laika, supposed to detach and return seperately... by chute?) Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 30, 2017 Author Share Posted May 30, 2017 27 minutes ago, argentrolf said: Btw... ive googled and binged to no avail. And im stuck at sput 2 (wasnt the payload, with laika, supposed to detach and return seperately... by chute?) No it was not, I don't know why everyone thinks this. It did not detach from the core stage and the dog stayed up there until it died from hyperthermia. Quote Link to comment Share on other sites More sharing options...
argentrolf Posted May 30, 2017 Share Posted May 30, 2017 Just now, raidernick said: No it was not, I don't know why everyone thinks this. It did not detach from the core stage and the dog stayed up there until it died from hyperthermia. i dont know about others, but for me i misunderstood photos and such... i just learned a new thing. do you have anything up that shows which parts are meant for which launch vehicle though? or can you point me to a decent place that uses the same part/series numbering in the mod? i see alot of 107, 108, etc, and thats a tough trail to follow, lol. Quote Link to comment Share on other sites More sharing options...
h0yer Posted May 31, 2017 Share Posted May 31, 2017 In those cases, I browsed wiki and other resources for knowing about the different R-7 subtypes/setups and which booster carried which payload, even the exact engine types. And by doing this, I understood why the Soyus is still in popular use, after like 70 years! It indeed is a tough trail, but it is worth every minute learning about it. Thx Raidernick for keeping the R-7 alive. I'm not from Russia, but I'll just say that Korolev's soul smirks for a few minutes, each time a KSP player makes a cross with one of your rockets Quote Link to comment Share on other sites More sharing options...
Bjhines3d Posted June 1, 2017 Share Posted June 1, 2017 Thanks Raidernick for the recent work updating these realistic mods. These have been rock solid for a long time and have given me a great appreciation for Russian contributions to space exploration. They are challenging to build and fly, but they work exactly they way they were supposed to. Quote Link to comment Share on other sites More sharing options...
argentrolf Posted June 1, 2017 Share Posted June 1, 2017 (edited) so i havent had a chance to land a soyuz capsule yet... do they have the last-second retrothrusters to soften the landing? (i keep going boom on reentry... when i actually get into space, that is... kscale and deadly reentry are a rough combo) Edited June 1, 2017 by argentrolf Quote Link to comment Share on other sites More sharing options...
h0yer Posted June 2, 2017 Share Posted June 2, 2017 5 hours ago, argentrolf said: so i havent had a chance to land a soyuz capsule yet... do they have the last-second retrothrusters to soften the landing? (i keep going boom on reentry... when i actually get into space, that is... kscale and deadly reentry are a rough combo) IIRC the Soyuz reentry capsules have support for the 'LanderTron' mod. Quote Link to comment Share on other sites More sharing options...
raidernick Posted June 2, 2017 Author Share Posted June 2, 2017 7 minutes ago, h0yer said: IIRC the Soyuz reentry capsules have support for the 'LanderTron' mod. Unlikely considering I have absolutely no idea what that is... On a side note I don't know what kscale is and since stock introduced dre-like behavior I've removed support for dre so it may or may not work properly with it. I can only guarantee that the parts work in RO not stock or any other modded installs(especially mods I've never even heard of). 6 hours ago, argentrolf said: so i havent had a chance to land a soyuz capsule yet... do they have the last-second retrothrusters to soften the landing? If you have the rnmodules plugin that comes with the mod and it works with that version of the game the thrusters should fire 7m off the ground. This seems to be hit or miss though(I can't explain why it doesn't work sometimes), you can always toggle them manually by just staging the pod. Quote Link to comment Share on other sites More sharing options...
h0yer Posted June 2, 2017 Share Posted June 2, 2017 (edited) 1 hour ago, raidernick said: Unlikely considering I have absolutely no idea what that is... On a side note I don't know what kscale is and since stock introduced dre-like behavior I've removed support for dre so it may or may not work properly with it. I can only guarantee that the parts work in RO not stock or any other modded installs(especially mods I've never even heard of). Hmm, I might have mistaken yours with some elses ones, but there aren't that many available^^ I definitely had some Soyuz capsule, that had a LanderTron-controlled and HTP-powered set of landing thrusters. LanderTron is a pretty simple nice thing, it does automated high-TWR suicide burns and cuts-off the throttle on contact, ejecting remaining fuel. It perfectly does what a Soyuz does on landfall. Maybe someone from RealismOverhaul modded in this functionality, I don't know anymore, but I enjoyed having that function^^ EDIT: It was BobCat's Soyuz^^ May I suggest adding LanderTron support to your capsules too? Edited June 2, 2017 by h0yer Found out something Quote Link to comment Share on other sites More sharing options...
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