_Augustus_ Posted March 28, 2015 Share Posted March 28, 2015 I'll certainly look into this.I believe it's a known issue. People have reported this numerous times. Link to comment Share on other sites More sharing options...
Teknoman117 Posted March 28, 2015 Share Posted March 28, 2015 In the future for bugs, please, report them so I have a concise list so I don't have to scroll through endless pages of the forum https://github.com/BryceSchroeder/Kopernicus/issues Link to comment Share on other sites More sharing options...
taniwha Posted March 28, 2015 Share Posted March 28, 2015 sdj64: at 1/10 scale, a properly placed galactic core would still be about 5000ly (true, I haven't figured out the conversion for kerbal ly) from Sun. If you place all your stars in a cluster around Sun, they should hold their relative positions longer than most people will care to play the game.Hmm, a quick top-of-the-head calculation using 1/10 speed of light, 1/4 year gives 5000*10*4 or 200000ly (kerbal).More hmm: that's about 4.7e19m. Even doubles will give only about 1km precision. For 1mm precision using doubles, you need to be within about 1e14m (1e5Gm). Link to comment Share on other sites More sharing options...
CaptRobau Posted March 28, 2015 Share Posted March 28, 2015 (edited) I'll certainly look into this.I can't find the original discussion on this, but from what I remember Kopernicus thinks KSC is somewhere else. The 942.5km is exactly a quarter of Kerbin's circumference. Edited March 28, 2015 by CaptRobau Link to comment Share on other sites More sharing options...
somnambulist Posted March 28, 2015 Share Posted March 28, 2015 I can't find the original discussion on this, but from what I remember Kopernicus thinks KSC is somewhere else. The 942.5km is exactly a quarter of Kerbin's circumference.You might be thinking of Padishar's response when I posted the issue back in January:http://forum.kerbalspaceprogram.com/threads/88168-Early-development-0-24-Kopernicus-Planetary-System-Modifier?p=1649280&viewfull=1#post1649280Edit: The recovery distance is always 942.5km if a craft is recovered from anywhere but KSC. It doesn't matter if you're half way around Kerbin or just a few KM off shore from KSC. Link to comment Share on other sites More sharing options...
Sigma88 Posted March 28, 2015 Share Posted March 28, 2015 could someone explain to me how the variableinitialRotation = #works?is there somewhere I can read about it?I'm having some issues with it Link to comment Share on other sites More sharing options...
CaptRobau Posted March 28, 2015 Share Posted March 28, 2015 It defines the initial rotation of the body. It goes from 0-359 or from 1-360. Either way it just rotates the body around its axis (clockwise if I remember correctly). This is very useful if your moon or planet is tidally locked. In that case you might wants a certain part of the body to face in a certain way. If your body is only a quarter rotation away from your ideal position, then you'll want to try initialrotation = 90 (or 270 depending which it needs to go). Link to comment Share on other sites More sharing options...
eddiew Posted March 28, 2015 Share Posted March 28, 2015 I'll certainly look into this.Thank you I've added a GitHub issue for it at https://github.com/BryceSchroeder/Kopernicus/issues/23I can't find the original discussion on this, but from what I remember Kopernicus thinks KSC is somewhere else. The 942.5km is exactly a quarter of Kerbin's circumference.Edit: The recovery distance is always 942.5km if a craft is recovered from anywhere but KSC. It doesn't matter if you're half way around Kerbin or just a few KM off shore from KSC.Yep yep, that's precisely the effect I get. Mostly I'm about 5km short of the runway, so it's a little disappointing to be told I'm so far off course Link to comment Share on other sites More sharing options...
Sigma88 Posted March 28, 2015 Share Posted March 28, 2015 It defines the initial rotation of the body. It goes from 0-359 or from 1-360. Either way it just rotates the body around its axis (clockwise if I remember correctly). This is very useful if your moon or planet is tidally locked. In that case you might wants a certain part of the body to face in a certain way. If your body is only a quarter rotation away from your ideal position, then you'll want to try initialrotation = 90 (or 270 depending which it needs to go).this is exactly what I thought it wasso I got a screenshot of my planet, calculated the rotation I needed to add at day0 and added the line initialrotation = 72, but this didn't change a thing.I think it may have something to do with the planet rotation, I had the rotation set to 0 and no matter which initialrotation I choose, the planet was always facing the same directionI tried with a rotation of 360e20 hoping that the initial rotation was using the total rotation as a "full circle" and put the initialrotation to 72e20, now the planet is rotated but it's not 72 degrees. I really have no idea of how this two values are connected, I would like to know how to use them but if nobody knows, the old trial and error method will be enough Link to comment Share on other sites More sharing options...
CaptRobau Posted March 28, 2015 Share Posted March 28, 2015 I just trial and error it too. Link to comment Share on other sites More sharing options...
Teknoman117 Posted March 29, 2015 Share Posted March 29, 2015 Okay, the recovery distance issue is fixed. I honestly have no idea why, but the prefab version of the space center was assigned to the global space center object, versus the live version. Either way, figured out how to force it to switch to the live version. Did some testing, works correctly now. Link to comment Share on other sites More sharing options...
sdj64 Posted March 29, 2015 Share Posted March 29, 2015 sdj64: at 1/10 scale, a properly placed galactic core would still be about 5000ly (true, I haven't figured out the conversion for kerbal ly) from Sun. If you place all your stars in a cluster around Sun, they should hold their relative positions longer than most people will care to play the game.Hmm, a quick top-of-the-head calculation using 1/10 speed of light, 1/4 year gives 5000*10*4 or 200000ly (kerbal).More hmm: that's about 4.7e19m. Even doubles will give only about 1km precision. For 1mm precision using doubles, you need to be within about 1e14m (1e5Gm).That's why I said it's too far away to represent in Kerbal. Not sure if a Kerbal light-year is different than a regular one, though, I don't think that the speed of light or relativity in general are modeled in game."Longer than most people care to play the game" is true if they stay in the Kerbin system, but if they want to go to one of the stars they will probably use an enhanced time warp mod and warp for hundreds or thousands of years, when the stars will change position in that time. Link to comment Share on other sites More sharing options...
eddiew Posted March 29, 2015 Share Posted March 29, 2015 Okay, the recovery distance issue is fixed. I honestly have no idea why, but the prefab version of the space center was assigned to the global space center object, versus the live version. Either way, figured out how to force it to switch to the live version. Did some testing, works correctly now.Ohw, awesome stuff Any ETA on that change making it to github? Happy to give it a shakedown cruise to double check ^^ Link to comment Share on other sites More sharing options...
Teknoman117 Posted March 29, 2015 Share Posted March 29, 2015 Well the source is already up on the development branch. I'll do the next release today, I'm just going to see if Mu's guidance can get custom coronas working first... Link to comment Share on other sites More sharing options...
eddiew Posted March 29, 2015 Share Posted March 29, 2015 (edited) *edited for noobishness*Upon realising that I'm actually a C# developer by day and should know how to do this stuff, I gave your latest code a build and copied it over my existing dll.Test flight landed 1.4km from KSC, 100% recovered (+2% from transponders). Seems perfect Thanks for such a quick fix Teknoman, much appreciated! ^^ Edited March 29, 2015 by eddiew Link to comment Share on other sites More sharing options...
Teknoman117 Posted March 29, 2015 Share Posted March 29, 2015 Okay, since I managed to get the coronas fixed, I've put together another release of Kopernicus. Fixed a bunch of issues, although a few notable ones remain in relation to reparenting Kerbin to another body, or reparenting anything it orbits (i.e. the Sun).https://github.com/BryceSchroeder/Kopernicus/releases/tag/pre-alpha-05 Link to comment Share on other sites More sharing options...
taniwha Posted March 29, 2015 Share Posted March 29, 2015 Would I be correct in thinking that once the PQS config code is done, I would be able to create a new PQS_Mod and specify its use via kopernicus? Link to comment Share on other sites More sharing options...
Teknoman117 Posted March 29, 2015 Share Posted March 29, 2015 Would I be correct in thinking that once the PQS config code is done, I would be able to create a new PQS_Mod and specify its use via kopernicus?You would be correct Link to comment Share on other sites More sharing options...
Teknoman117 Posted March 30, 2015 Share Posted March 30, 2015 It has begun - PQSMod loaders are starting to be written!https://github.com/BryceSchroeder/Kopernicus/commit/133ef3bf7feac416dcfce6690851a6ba60629229 Link to comment Share on other sites More sharing options...
taniwha Posted March 30, 2015 Share Posted March 30, 2015 Woot (to both posts). It will be nice to be able to port Alternis to Kopernicus, and I have a few ideas for "galaxy" generation (assuming double precision doesn't get in the way) (similar to another person, actually. might have to team up). Link to comment Share on other sites More sharing options...
eddiew Posted March 30, 2015 Share Posted March 30, 2015 Er, anyone else finding that with the latest Kopernicus build, the Mun is totally black when in the flight scene? It doesn't seem to respond to any light, either from the sun, or artificial... (looks fine in map view though). Link to comment Share on other sites More sharing options...
CaptRobau Posted March 30, 2015 Share Posted March 30, 2015 Got Sarnus running in 0.0.5. Was easy due to the included examples for adding rings. Link to comment Share on other sites More sharing options...
eddiew Posted March 30, 2015 Share Posted March 30, 2015 Could you post a screenshot and your Mun.Body.log please?Sure can; note that though the rover has lights, they aren't illuminating the ground. Ground scatter rocks do however show up. Also the sun looks strangely small... Not sure if that's also a Kopernicus thing? Minmus and Kerbin are fine, seems confined to Mun.[LOG 18:21:43]: Logger "Mun.Body" was created[LOG 18:21:43]: [Kopernicus]: Configuration.Template: Using Template "Mun"[LOG 18:21:43]: --------- Science Values ------------[LOG 18:21:43]: LandedDataValue = 3.5[LOG 18:21:43]: SplashedDataValue = 1[LOG 18:21:43]: FlyingLowDataValue = 1[LOG 18:21:43]: FlyingHighDataValue = 1[LOG 18:21:43]: InSpaceLowDataValue = 2.5[LOG 18:21:43]: InSpaceHighDataValue = 2[LOG 18:21:43]: RecoveryValue = 2[LOG 18:21:43]: flyingAltitudeThreshold = 18000[LOG 18:21:43]: spaceAltitudeThreshold = 60000[LOG 18:21:43]: --------------------------------------[LOG 18:21:43]: Found Biome: Midlands : RGBA(0.439, 0.439, 0.439, 1.000) : 0[LOG 18:21:43]: Found Biome: Northern Basin : RGBA(0.388, 0.012, 0.396, 1.000) : 0[LOG 18:21:43]: Found Biome: East Crater : RGBA(0.000, 0.996, 0.329, 1.000) : 0[LOG 18:21:43]: Found Biome: Northwest Crater : RGBA(0.694, 0.427, 0.114, 1.000) : 0[LOG 18:21:43]: Found Biome: Southwest Crater : RGBA(0.773, 0.996, 0.000, 1.000) : 0[LOG 18:21:43]: Found Biome: Farside Crater : RGBA(0.984, 0.000, 0.996, 1.000) : 0[LOG 18:21:43]: Found Biome: Canyons : RGBA(0.663, 0.624, 0.000, 1.000) : 0[LOG 18:21:43]: Found Biome: Polar Crater : RGBA(0.996, 0.000, 0.000, 1.000) : 0[LOG 18:21:43]: Found Biome: Poles : RGBA(0.400, 0.976, 0.996, 1.000) : 0[LOG 18:21:43]: Found Biome: Polar Lowlands : RGBA(0.322, 0.780, 0.796, 1.000) : 0[LOG 18:21:43]: Found Biome: Highlands : RGBA(0.996, 0.996, 0.996, 1.000) : 0[LOG 18:21:43]: Found Biome: Highland Craters : RGBA(0.678, 0.384, 0.733, 1.000) : 0[LOG 18:21:43]: Found Biome: Midland Craters : RGBA(0.106, 0.106, 0.106, 1.000) : 0[LOG 18:21:43]: Found Biome: East Farside Crater : RGBA(0.118, 0.008, 1.000, 1.000) : 0[LOG 18:21:43]: Found Biome: Twin Craters : RGBA(1.000, 0.565, 0.000, 1.000) : 0[LOG 18:21:43]: ============= Scaled Version Dump ===================[LOG 18:21:43]: Mun (UnityEngine.GameObject)[LOG 18:21:43]: >>> Components <<< [LOG 18:21:43]: Mun (UnityEngine.Transform)[LOG 18:21:43]: Mun (UnityEngine.MeshFilter)[LOG 18:21:43]: Mun (UnityEngine.MeshRenderer)[LOG 18:21:43]: Mun (UnityEngine.SphereCollider)[LOG 18:21:43]: Mun (ScaledSpaceFader)[LOG 18:21:43]: >>> ---------- <<< [LOG 18:21:43]: ===========================================[LOG 18:21:43]: --------- Celestial Body ------------[LOG 18:21:43]: bodyName = Mun[LOG 18:21:43]: bodyDescription = The Mun, is a large satellite orbiting Kerbin. It is mostly gray in appearance, with craters of various sizes dotting its otherwise smooth surface.The Mun’s discovery is widely regarded as one of the more important breakthroughs of Kerbal evolution. Granted, it didn’t happen all that long ago, but it’s still fair to say Kerbals are wiser and more evolved now than they were back then.[LOG 18:21:43]: GeeASL = 0.165999993681908[LOG 18:21:43]: Radius = 200000[LOG 18:21:43]: Mass = 9.76002360215474E+20[LOG 18:21:43]: gravParameter = 65138397520.7807[LOG 18:21:43]: sphereOfInfluence = 0[LOG 18:21:43]: hillSphere = 0[LOG 18:21:43]: gMagnitudeAtCenter = 65138397520.7807[LOG 18:21:43]: use_The_InName = True[LOG 18:21:43]: isHomeWorld = False[LOG 18:21:43]: ocean = False[LOG 18:21:43]: atmosphere = False[LOG 18:21:43]: staticPressureASL = 1[LOG 18:21:43]: atmosphereScaleHeight = 5[LOG 18:21:43]: atmosphereContainsOxygen = False[LOG 18:21:43]: temperatureCurve = UnityEngine.AnimationCurve[LOG 18:21:43]: maxAtmosphereAltitude = 0[LOG 18:21:43]: altitudeMultiplier = 0[LOG 18:21:43]: altitudeOffset = 0[LOG 18:21:43]: atmoshpereTemperatureMultiplier = 0[LOG 18:21:43]: useLegacyAtmosphere = False[LOG 18:21:43]: atmosphereMultiplier = 1[LOG 18:21:43]: pressureCurve = UnityEngine.AnimationCurve[LOG 18:21:43]: pressureMultiplier = 0[LOG 18:21:43]: rotation = (0.0, 0.0, 0.0, 0.0)[LOG 18:21:43]: orbitDriver = Mun (OrbitDriver)[LOG 18:21:43]: pqsController = [LOG 18:21:43]: scaledBody = [LOG 18:21:43]: rotates = True[LOG 18:21:43]: rotationPeriod = 100[LOG 18:21:43]: solarRotationPeriod = False[LOG 18:21:43]: initialRotation = 230[LOG 18:21:43]: rotationAngle = 0[LOG 18:21:43]: directRotAngle = 0[LOG 18:21:43]: angularVelocity = [0, 0, 0][LOG 18:21:43]: zUpAngularVelocity = [0, 0, 0][LOG 18:21:43]: tidallyLocked = True[LOG 18:21:43]: inverseRotation = True[LOG 18:21:43]: inverseRotThresholdAltitude = 100000[LOG 18:21:43]: angularV = 0[LOG 18:21:43]: timeWarpAltitudeLimits = System.Single[][LOG 18:21:43]: atmosphericAmbientColor = RGBA(0.000, 0.000, 0.000, 0.000)[LOG 18:21:43]: orbitingBodies = System.Collections.Generic.List`1[CelestialBody][LOG 18:21:43]: progressTree = KSPAchievements.CelestialBodySubtree[LOG 18:21:43]: bodyType = Generic[LOG 18:21:43]: scienceValues = CelestialBodyScienceParams[LOG 18:21:43]: BiomeMap = mun_biome (CBAttributeMapSO)[LOG 18:21:43]: bodyTransform = Mun (UnityEngine.Transform)[LOG 18:21:43]: -------------------------------------- Link to comment Share on other sites More sharing options...
Teknoman117 Posted March 30, 2015 Share Posted March 30, 2015 Can't confirm this, Mun works just fine for me with just Kopernicus installed.[LOG 11:12:01]: Logger "Mun.Body" was created[LOG 11:12:01]: Parsing Target name in (Kopernicus.Configuration.Body) as (System.String)[LOG 11:12:01]: Parsing Target Template in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Template)[LOG 11:12:01]: Parsing Target name in (Kopernicus.Configuration.Template) as (System.String)[LOG 11:12:01]: Parsing Target removePQS in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 11:12:01]: Parsing Target removeAtmosphere in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 11:12:01]: Parsing Target removeOcean in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 11:12:01]: Parsing Target removePQSMods in (Kopernicus.Configuration.Template) as (Kopernicus.Configuration.StringCollectionParser)[LOG 11:12:01]: [Kopernicus]: Configuration.Template: Using Template "Mun"[LOG 11:12:01]: Surface Shader = Terrain/PQS/PQS Main - Optimised[LOG 11:12:01]: Fallback Shader = Terrain/PQS/Sphere Projection SURFACE QUAD (Fallback) [LOG 11:12:01]: --------- ---- Surface Material ---- ------------[LOG 11:12:01]: saturation = 1[LOG 11:12:01]: contrast = 1[LOG 11:12:01]: tintColor = RGBA(1.000, 1.000, 1.000, 0.000)[LOG 11:12:01]: powerNear = 0.75[LOG 11:12:01]: powerFar = 0.75[LOG 11:12:01]: groundTexStart = 0[LOG 11:12:01]: groundTexEnd = 40000[LOG 11:12:01]: steepPower = 1[LOG 11:12:01]: steepTexStart = 20000[LOG 11:12:01]: steepTexEnd = 50000[LOG 11:12:01]: steepTex = lunar cliff face (UnityEngine.Texture2D)[LOG 11:12:01]: steepTexScale = (1.0, 1.0)[LOG 11:12:01]: steepTexOffset = (0.0, 0.0)[LOG 11:12:01]: steepBumpMap = Cliff (Layered Rock)_NRM (UnityEngine.Texture2D)[LOG 11:12:01]: steepBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: steepBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: steepNearTiling = 1[LOG 11:12:01]: steepTiling = 2[LOG 11:12:01]: lowTex = RockyGround (UnityEngine.Texture2D)[LOG 11:12:01]: lowTexScale = (1.0, 1.0)[LOG 11:12:01]: lowTexOffset = (0.0, 0.0)[LOG 11:12:01]: lowBumpMap = RockyGround2 (UnityEngine.Texture2D)[LOG 11:12:01]: lowBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: lowBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: lowNearTiling = 1200[LOG 11:12:01]: lowMultiFactor = 5[LOG 11:12:01]: lowBumpNearTiling = 1200[LOG 11:12:01]: lowBumpFarTiling = 5[LOG 11:12:01]: midTex = RockyGround (UnityEngine.Texture2D)[LOG 11:12:01]: midTexScale = (1.0, 1.0)[LOG 11:12:01]: midTexOffset = (0.0, 0.0)[LOG 11:12:01]: midBumpMap = RockyGround2 (UnityEngine.Texture2D)[LOG 11:12:01]: midBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: midBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: midNearTiling = 1000[LOG 11:12:01]: midMultiFactor = 4[LOG 11:12:01]: midBumpNearTiling = 1000[LOG 11:12:01]: midBumpFarTiling = 4[LOG 11:12:01]: highTex = RockyGround (UnityEngine.Texture2D)[LOG 11:12:01]: highTexScale = (1.0, 1.0)[LOG 11:12:01]: highTexOffset = (0.0, 0.0)[LOG 11:12:01]: highBumpMap = RockyGround2 (UnityEngine.Texture2D)[LOG 11:12:01]: highBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: highBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: highNearTiling = 800[LOG 11:12:01]: highMultiFactor = 3[LOG 11:12:01]: highBumpNearTiling = 800[LOG 11:12:01]: highBumpFarTiling = 3[LOG 11:12:01]: lowStart = 0.2[LOG 11:12:01]: lowEnd = 0.4[LOG 11:12:01]: highStart = 0.6[LOG 11:12:01]: highEnd = 0.7[LOG 11:12:01]: globalDensity = 1[LOG 11:12:01]: fogColorRamp = [LOG 11:12:01]: fogColorRampScale = (1.0, 1.0)[LOG 11:12:01]: fogColorRampOffset = (0.0, 0.0)[LOG 11:12:01]: planetOpacity = 0[LOG 11:12:01]: shader = Terrain/PQS/PQS Main - Optimised (UnityEngine.Shader)[LOG 11:12:01]: color = RGBA(0.000, 0.000, 0.000, 0.000)[LOG 11:12:01]: mainTexture = [LOG 11:12:01]: mainTextureOffset = (0.0, 0.0)[LOG 11:12:01]: mainTextureScale = (1.0, 1.0)[LOG 11:12:01]: passCount = 4[LOG 11:12:01]: renderQueue = 2000[LOG 11:12:01]: shaderKeywords = System.String[][LOG 11:12:01]: name = MunLocalSpace[LOG 11:12:01]: hideFlags = None[LOG 11:12:01]: --------------------------------------[LOG 11:12:01]: Mun (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Mun (UnityEngine.Transform)[LOG 11:12:01]: Mun (PQS)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _CelestialBody (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _CelestialBody (UnityEngine.Transform)[LOG 11:12:01]: _CelestialBody (PQSMod_CelestialBodyTransform)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _Color (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _Color (UnityEngine.Transform)[LOG 11:12:01]: _Color (PQSMod_VertexColorMap)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _Height (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _Height (UnityEngine.Transform)[LOG 11:12:01]: _Height (PQSMod_VertexHeightMap)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _Material_ModProjection (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _Material_ModProjection (UnityEngine.Transform)[LOG 11:12:01]: _Material_ModProjection (PQSMod_AltitudeAlpha)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _SurfaceQuadUVs (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _SurfaceQuadUVs (UnityEngine.Transform)[LOG 11:12:01]: _SurfaceQuadUVs (PQSMod_UVPlanetRelativePosition)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Scatter (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Scatter (UnityEngine.Transform)[LOG 11:12:01]: Scatter (PQSLandControl)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Monolith00 (UnityEngine.Transform)[LOG 11:12:01]: Monolith00 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: monolith00 (UnityEngine.Transform)[LOG 11:12:01]: monolith00 (UnityEngine.MeshFilter)[LOG 11:12:01]: monolith00 (UnityEngine.MeshRenderer)[LOG 11:12:01]: monolith00 (UnityEngine.Animation)[LOG 11:12:01]: monolith00 (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: QuadMeshColliders (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: QuadMeshColliders (UnityEngine.Transform)[LOG 11:12:01]: QuadMeshColliders (PQSMod_QuadMeshColliders)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Monolith02 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Monolith02 (UnityEngine.Transform)[LOG 11:12:01]: Monolith02 (PQSCity)[LOG 11:12:01]: Monolith02 (PQSMod_FlattenArea)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: monolith00 (UnityEngine.Transform)[LOG 11:12:01]: monolith00 (UnityEngine.MeshFilter)[LOG 11:12:01]: monolith00 (UnityEngine.MeshRenderer)[LOG 11:12:01]: monolith00 (UnityEngine.Animation)[LOG 11:12:01]: monolith00 (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Monolith01 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Monolith01 (UnityEngine.Transform)[LOG 11:12:01]: Monolith01 (PQSCity)[LOG 11:12:01]: Monolith01 (PQSMod_FlattenArea)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: monolith00 (UnityEngine.Transform)[LOG 11:12:01]: monolith00 (UnityEngine.MeshFilter)[LOG 11:12:01]: monolith00 (UnityEngine.MeshRenderer)[LOG 11:12:01]: monolith00 (UnityEngine.Animation)[LOG 11:12:01]: monolith00 (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch02 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch02 (UnityEngine.Transform)[LOG 11:12:01]: RockArch02 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch (UnityEngine.Transform)[LOG 11:12:01]: RockArch (UnityEngine.MeshFilter)[LOG 11:12:01]: RockArch (UnityEngine.MeshRenderer)[LOG 11:12:01]: RockArch (UnityEngine.MeshCollider)[LOG 11:12:01]: RockArch (UnityEngine.Animation)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch00 (UnityEngine.Transform)[LOG 11:12:01]: RockArch00 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch (UnityEngine.Transform)[LOG 11:12:01]: RockArch (UnityEngine.MeshFilter)[LOG 11:12:01]: RockArch (UnityEngine.MeshRenderer)[LOG 11:12:01]: RockArch (UnityEngine.MeshCollider)[LOG 11:12:01]: RockArch (UnityEngine.Animation)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch01 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch01 (UnityEngine.Transform)[LOG 11:12:01]: RockArch01 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch (UnityEngine.Transform)[LOG 11:12:01]: RockArch (UnityEngine.MeshFilter)[LOG 11:12:01]: RockArch (UnityEngine.MeshRenderer)[LOG 11:12:01]: RockArch (UnityEngine.MeshCollider)[LOG 11:12:01]: RockArch (UnityEngine.Animation)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: ArmstrongMemorial (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: ArmstrongMemorial (UnityEngine.Transform)[LOG 11:12:01]: ArmstrongMemorial (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Memorial (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Memorial (UnityEngine.Transform)[LOG 11:12:01]: Memorial (UnityEngine.MeshFilter)[LOG 11:12:01]: Memorial (UnityEngine.MeshRenderer)[LOG 11:12:01]: Memorial (UnityEngine.Animation)[LOG 11:12:01]: Memorial (UnityEngine.BoxCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: UFO (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: UFO (UnityEngine.Transform)[LOG 11:12:01]: UFO (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: ufo (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: ufo (UnityEngine.Transform)[LOG 11:12:01]: ufo (UnityEngine.MeshFilter)[LOG 11:12:01]: ufo (UnityEngine.MeshRenderer)[LOG 11:12:01]: ufo (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _ColorNoise (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _ColorNoise (UnityEngine.Transform)[LOG 11:12:01]: _ColorNoise (PQSMod_VertexSimplexNoiseColor)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _HeightNoise (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _HeightNoise (UnityEngine.Transform)[LOG 11:12:01]: _HeightNoise (PQSMod_VertexSimplexHeight)[LOG 11:12:01]: _HeightNoise (PQSMod_VertexHeightNoiseVertHeight)[LOG 11:12:01]: _HeightNoise (PQSMod_VoronoiCraters)[LOG 11:12:01]: _HeightNoise (PQSMod_VoronoiCraters)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Parsing Target flightGlobalsIndex in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.NumericParser`1[System.Int32])[LOG 11:12:01]: Parsing Target Properties in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Properties)[LOG 11:12:01]: Parsing Target description in (Kopernicus.Configuration.Properties) as (System.String)[LOG 11:12:01]: Parsing Target radius in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target geeASL in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target mass in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target rotates in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 11:12:01]: Parsing Target rotationPeriod in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target tidallyLocked in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 11:12:01]: Parsing Target initialRotation in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target isHomeWorld in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Boolean])[LOG 11:12:01]: Parsing Target timewarpAltitudeLimits in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericCollectionParser`1[System.Single])[LOG 11:12:01]: Parsing Target sphereOfInfluence in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target biomeMap in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.Texture2DParser)[LOG 11:12:01]: Parsing Target biomeMap in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.MapSOParser_RGB`1[CBAttributeMapSO])[LOG 11:12:01]: Parsing Target ScienceValues in (Kopernicus.Configuration.Properties) as (Kopernicus.Configuration.ScienceValues)[LOG 11:12:01]: Parsing Target landedDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target splashedDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target flyingLowDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target flyingHighDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target inSpaceLowDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target inSpaceHighDataValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target recoveryValue in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target flyingAltitudeThreshold in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target spaceAltitudeThreshold in (Kopernicus.Configuration.ScienceValues) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: --------- Science Values ------------[LOG 11:12:01]: LandedDataValue = 4[LOG 11:12:01]: SplashedDataValue = 1[LOG 11:12:01]: FlyingLowDataValue = 1[LOG 11:12:01]: FlyingHighDataValue = 1[LOG 11:12:01]: InSpaceLowDataValue = 3[LOG 11:12:01]: InSpaceHighDataValue = 2[LOG 11:12:01]: RecoveryValue = 2[LOG 11:12:01]: flyingAltitudeThreshold = 18000[LOG 11:12:01]: spaceAltitudeThreshold = 60000[LOG 11:12:01]: --------------------------------------[LOG 11:12:01]: Found Biome: Midlands : RGBA(0.439, 0.439, 0.439, 1.000) : 0[LOG 11:12:01]: Found Biome: Northern Basin : RGBA(0.388, 0.012, 0.396, 1.000) : 0[LOG 11:12:01]: Found Biome: East Crater : RGBA(0.000, 0.996, 0.329, 1.000) : 0[LOG 11:12:01]: Found Biome: Northwest Crater : RGBA(0.694, 0.427, 0.114, 1.000) : 0[LOG 11:12:01]: Found Biome: Southwest Crater : RGBA(0.773, 0.996, 0.000, 1.000) : 0[LOG 11:12:01]: Found Biome: Farside Crater : RGBA(0.984, 0.000, 0.996, 1.000) : 0[LOG 11:12:01]: Found Biome: Canyons : RGBA(0.663, 0.624, 0.000, 1.000) : 0[LOG 11:12:01]: Found Biome: Polar Crater : RGBA(0.996, 0.000, 0.000, 1.000) : 0[LOG 11:12:01]: Found Biome: Poles : RGBA(0.400, 0.976, 0.996, 1.000) : 0[LOG 11:12:01]: Found Biome: Polar Lowlands : RGBA(0.322, 0.780, 0.796, 1.000) : 0[LOG 11:12:01]: Found Biome: Highlands : RGBA(0.996, 0.996, 0.996, 1.000) : 0[LOG 11:12:01]: Found Biome: Highland Craters : RGBA(0.678, 0.384, 0.733, 1.000) : 0[LOG 11:12:01]: Found Biome: Midland Craters : RGBA(0.106, 0.106, 0.106, 1.000) : 0[LOG 11:12:01]: Found Biome: East Farside Crater : RGBA(0.118, 0.008, 1.000, 1.000) : 0[LOG 11:12:01]: Found Biome: Twin Craters : RGBA(1.000, 0.565, 0.000, 1.000) : 0[LOG 11:12:01]: Parsing Target Orbit in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.OrbitLoader)[LOG 11:12:01]: Parsing Target inclination in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target eccentricity in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target semiMajorAxis in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target longitudeOfAscendingNode in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target argumentOfPeriapsis in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target meanAnomalyAtEpoch in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target epoch in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericParser`1[System.Double])[LOG 11:12:01]: Parsing Target referenceBody in (Kopernicus.Configuration.OrbitLoader) as (System.String)[LOG 11:12:01]: Parsing Target color in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.ColorParser)[LOG 11:12:01]: Parsing Target cameraSmaRatioBounds in (Kopernicus.Configuration.OrbitLoader) as (Kopernicus.Configuration.NumericCollectionParser`1[System.Single])[LOG 11:12:01]: Parsing Target ScaledVersion in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.ScaledVersion)[LOG 11:12:01]: Parsing Target type in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.EnumParser`1[Kopernicus.Configuration.BodyType])[LOG 11:12:01]: Parsing Target fadeStart in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target fadeEnd in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.NumericParser`1[System.Single])[LOG 11:12:01]: Parsing Target solarLightColor in (Kopernicus.Configuration.ScaledVersion) as (Kopernicus.Configuration.ColorParser)[LOG 11:12:01]: ============= Scaled Version Dump ===================[LOG 11:12:01]: Mun (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Mun (UnityEngine.Transform)[LOG 11:12:01]: Mun (UnityEngine.MeshFilter)[LOG 11:12:01]: Mun (UnityEngine.MeshRenderer)[LOG 11:12:01]: Mun (UnityEngine.SphereCollider)[LOG 11:12:01]: Mun (ScaledSpaceFader)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: ===========================================[LOG 11:12:01]: Parsing Target Atmosphere in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.Atmosphere)[LOG 11:12:01]: Parsing Target PQS in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.PQSLoader)[LOG 11:12:01]: Parsing Target Rings in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.RingLoader)[LOG 11:12:01]: Parsing Target SolarPowerCurve in (Kopernicus.Configuration.Body) as (Kopernicus.Configuration.FloatCurveParser)[LOG 11:12:01]: --------- ---- Surface Material (Post PQS Loader) ---- ------------[LOG 11:12:01]: saturation = 1[LOG 11:12:01]: contrast = 1[LOG 11:12:01]: tintColor = RGBA(1.000, 1.000, 1.000, 0.000)[LOG 11:12:01]: powerNear = 0.75[LOG 11:12:01]: powerFar = 0.75[LOG 11:12:01]: groundTexStart = 0[LOG 11:12:01]: groundTexEnd = 40000[LOG 11:12:01]: steepPower = 1[LOG 11:12:01]: steepTexStart = 20000[LOG 11:12:01]: steepTexEnd = 50000[LOG 11:12:01]: steepTex = lunar cliff face (UnityEngine.Texture2D)[LOG 11:12:01]: steepTexScale = (1.0, 1.0)[LOG 11:12:01]: steepTexOffset = (0.0, 0.0)[LOG 11:12:01]: steepBumpMap = Cliff (Layered Rock)_NRM (UnityEngine.Texture2D)[LOG 11:12:01]: steepBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: steepBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: steepNearTiling = 1[LOG 11:12:01]: steepTiling = 2[LOG 11:12:01]: lowTex = RockyGround (UnityEngine.Texture2D)[LOG 11:12:01]: lowTexScale = (1.0, 1.0)[LOG 11:12:01]: lowTexOffset = (0.0, 0.0)[LOG 11:12:01]: lowBumpMap = RockyGround2 (UnityEngine.Texture2D)[LOG 11:12:01]: lowBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: lowBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: lowNearTiling = 1200[LOG 11:12:01]: lowMultiFactor = 5[LOG 11:12:01]: lowBumpNearTiling = 1200[LOG 11:12:01]: lowBumpFarTiling = 5[LOG 11:12:01]: midTex = RockyGround (UnityEngine.Texture2D)[LOG 11:12:01]: midTexScale = (1.0, 1.0)[LOG 11:12:01]: midTexOffset = (0.0, 0.0)[LOG 11:12:01]: midBumpMap = RockyGround2 (UnityEngine.Texture2D)[LOG 11:12:01]: midBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: midBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: midNearTiling = 1000[LOG 11:12:01]: midMultiFactor = 4[LOG 11:12:01]: midBumpNearTiling = 1000[LOG 11:12:01]: midBumpFarTiling = 4[LOG 11:12:01]: highTex = RockyGround (UnityEngine.Texture2D)[LOG 11:12:01]: highTexScale = (1.0, 1.0)[LOG 11:12:01]: highTexOffset = (0.0, 0.0)[LOG 11:12:01]: highBumpMap = RockyGround2 (UnityEngine.Texture2D)[LOG 11:12:01]: highBumpMapScale = (1.0, 1.0)[LOG 11:12:01]: highBumpMapOffset = (0.0, 0.0)[LOG 11:12:01]: highNearTiling = 800[LOG 11:12:01]: highMultiFactor = 3[LOG 11:12:01]: highBumpNearTiling = 800[LOG 11:12:01]: highBumpFarTiling = 3[LOG 11:12:01]: lowStart = 0.2[LOG 11:12:01]: lowEnd = 0.4[LOG 11:12:01]: highStart = 0.6[LOG 11:12:01]: highEnd = 0.7[LOG 11:12:01]: globalDensity = 1[LOG 11:12:01]: fogColorRamp = [LOG 11:12:01]: fogColorRampScale = (1.0, 1.0)[LOG 11:12:01]: fogColorRampOffset = (0.0, 0.0)[LOG 11:12:01]: planetOpacity = 0[LOG 11:12:01]: shader = Terrain/PQS/PQS Main - Optimised (UnityEngine.Shader)[LOG 11:12:01]: color = RGBA(0.000, 0.000, 0.000, 0.000)[LOG 11:12:01]: mainTexture = [LOG 11:12:01]: mainTextureOffset = (0.0, 0.0)[LOG 11:12:01]: mainTextureScale = (1.0, 1.0)[LOG 11:12:01]: passCount = 4[LOG 11:12:01]: renderQueue = 2000[LOG 11:12:01]: shaderKeywords = System.String[][LOG 11:12:01]: name = 9c0cce0c-4995-4b34-8cef-059675b3b073[LOG 11:12:01]: hideFlags = None[LOG 11:12:01]: --------------------------------------[LOG 11:12:01]: Mun (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Mun (UnityEngine.Transform)[LOG 11:12:01]: Mun (PQS)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _CelestialBody (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _CelestialBody (UnityEngine.Transform)[LOG 11:12:01]: _CelestialBody (PQSMod_CelestialBodyTransform)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _Color (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _Color (UnityEngine.Transform)[LOG 11:12:01]: _Color (PQSMod_VertexColorMap)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _Height (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _Height (UnityEngine.Transform)[LOG 11:12:01]: _Height (PQSMod_VertexHeightMap)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _Material_ModProjection (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _Material_ModProjection (UnityEngine.Transform)[LOG 11:12:01]: _Material_ModProjection (PQSMod_AltitudeAlpha)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _SurfaceQuadUVs (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _SurfaceQuadUVs (UnityEngine.Transform)[LOG 11:12:01]: _SurfaceQuadUVs (PQSMod_UVPlanetRelativePosition)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Scatter (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Scatter (UnityEngine.Transform)[LOG 11:12:01]: Scatter (PQSLandControl)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Monolith00 (UnityEngine.Transform)[LOG 11:12:01]: Monolith00 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: monolith00 (UnityEngine.Transform)[LOG 11:12:01]: monolith00 (UnityEngine.MeshFilter)[LOG 11:12:01]: monolith00 (UnityEngine.MeshRenderer)[LOG 11:12:01]: monolith00 (UnityEngine.Animation)[LOG 11:12:01]: monolith00 (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: QuadMeshColliders (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: QuadMeshColliders (UnityEngine.Transform)[LOG 11:12:01]: QuadMeshColliders (PQSMod_QuadMeshColliders)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Monolith02 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Monolith02 (UnityEngine.Transform)[LOG 11:12:01]: Monolith02 (PQSCity)[LOG 11:12:01]: Monolith02 (PQSMod_FlattenArea)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: monolith00 (UnityEngine.Transform)[LOG 11:12:01]: monolith00 (UnityEngine.MeshFilter)[LOG 11:12:01]: monolith00 (UnityEngine.MeshRenderer)[LOG 11:12:01]: monolith00 (UnityEngine.Animation)[LOG 11:12:01]: monolith00 (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Monolith01 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Monolith01 (UnityEngine.Transform)[LOG 11:12:01]: Monolith01 (PQSCity)[LOG 11:12:01]: Monolith01 (PQSMod_FlattenArea)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: monolith00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: monolith00 (UnityEngine.Transform)[LOG 11:12:01]: monolith00 (UnityEngine.MeshFilter)[LOG 11:12:01]: monolith00 (UnityEngine.MeshRenderer)[LOG 11:12:01]: monolith00 (UnityEngine.Animation)[LOG 11:12:01]: monolith00 (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch02 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch02 (UnityEngine.Transform)[LOG 11:12:01]: RockArch02 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch (UnityEngine.Transform)[LOG 11:12:01]: RockArch (UnityEngine.MeshFilter)[LOG 11:12:01]: RockArch (UnityEngine.MeshRenderer)[LOG 11:12:01]: RockArch (UnityEngine.MeshCollider)[LOG 11:12:01]: RockArch (UnityEngine.Animation)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch00 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch00 (UnityEngine.Transform)[LOG 11:12:01]: RockArch00 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch (UnityEngine.Transform)[LOG 11:12:01]: RockArch (UnityEngine.MeshFilter)[LOG 11:12:01]: RockArch (UnityEngine.MeshRenderer)[LOG 11:12:01]: RockArch (UnityEngine.MeshCollider)[LOG 11:12:01]: RockArch (UnityEngine.Animation)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch01 (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch01 (UnityEngine.Transform)[LOG 11:12:01]: RockArch01 (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: RockArch (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: RockArch (UnityEngine.Transform)[LOG 11:12:01]: RockArch (UnityEngine.MeshFilter)[LOG 11:12:01]: RockArch (UnityEngine.MeshRenderer)[LOG 11:12:01]: RockArch (UnityEngine.MeshCollider)[LOG 11:12:01]: RockArch (UnityEngine.Animation)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: ArmstrongMemorial (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: ArmstrongMemorial (UnityEngine.Transform)[LOG 11:12:01]: ArmstrongMemorial (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: Memorial (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: Memorial (UnityEngine.Transform)[LOG 11:12:01]: Memorial (UnityEngine.MeshFilter)[LOG 11:12:01]: Memorial (UnityEngine.MeshRenderer)[LOG 11:12:01]: Memorial (UnityEngine.Animation)[LOG 11:12:01]: Memorial (UnityEngine.BoxCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: UFO (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: UFO (UnityEngine.Transform)[LOG 11:12:01]: UFO (PQSCity)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: ufo (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: ufo (UnityEngine.Transform)[LOG 11:12:01]: ufo (UnityEngine.MeshFilter)[LOG 11:12:01]: ufo (UnityEngine.MeshRenderer)[LOG 11:12:01]: ufo (UnityEngine.MeshCollider)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _ColorNoise (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _ColorNoise (UnityEngine.Transform)[LOG 11:12:01]: _ColorNoise (PQSMod_VertexSimplexNoiseColor)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: _HeightNoise (UnityEngine.GameObject)[LOG 11:12:01]: >>> Components <<< [LOG 11:12:01]: _HeightNoise (UnityEngine.Transform)[LOG 11:12:01]: _HeightNoise (PQSMod_VertexSimplexHeight)[LOG 11:12:01]: _HeightNoise (PQSMod_VertexHeightNoiseVertHeight)[LOG 11:12:01]: _HeightNoise (PQSMod_VoronoiCraters)[LOG 11:12:01]: _HeightNoise (PQSMod_VoronoiCraters)[LOG 11:12:01]: >>> ---------- <<< [LOG 11:12:01]: --------- Celestial Body ------------[LOG 11:12:01]: bodyName = Mun[LOG 11:12:01]: bodyDescription = The Mun, is a large satellite orbiting Kerbin. It is mostly gray in appearance, with craters of various sizes dotting its otherwise smooth surface.The Mun’s discovery is widely regarded as one of the more important breakthroughs of Kerbal evolution. Granted, it didn’t happen all that long ago, but it’s still fair to say Kerbals are wiser and more evolved now than they were back then.[LOG 11:12:01]: GeeASL = 0.165999993681908[LOG 11:12:01]: Radius = 200000[LOG 11:12:01]: Mass = 9.76002360215474E+20[LOG 11:12:01]: gravParameter = 65138397520.7807[LOG 11:12:01]: sphereOfInfluence = 0[LOG 11:12:01]: hillSphere = 0[LOG 11:12:01]: gMagnitudeAtCenter = 65138397520.7807[LOG 11:12:01]: use_The_InName = True[LOG 11:12:01]: isHomeWorld = False[LOG 11:12:01]: ocean = False[LOG 11:12:01]: atmosphere = False[LOG 11:12:01]: staticPressureASL = 1[LOG 11:12:01]: atmosphereScaleHeight = 5[LOG 11:12:01]: atmosphereContainsOxygen = False[LOG 11:12:01]: temperatureCurve = UnityEngine.AnimationCurve[LOG 11:12:01]: maxAtmosphereAltitude = 0[LOG 11:12:01]: altitudeMultiplier = 0[LOG 11:12:01]: altitudeOffset = 0[LOG 11:12:01]: atmoshpereTemperatureMultiplier = 0[LOG 11:12:01]: useLegacyAtmosphere = False[LOG 11:12:01]: atmosphereMultiplier = 1[LOG 11:12:01]: pressureCurve = UnityEngine.AnimationCurve[LOG 11:12:01]: pressureMultiplier = 0[LOG 11:12:01]: rotation = (0.0, 0.0, 0.0, 0.0)[LOG 11:12:01]: orbitDriver = Mun (OrbitDriver)[LOG 11:12:01]: pqsController = [LOG 11:12:01]: scaledBody = [LOG 11:12:01]: rotates = True[LOG 11:12:01]: rotationPeriod = 100[LOG 11:12:01]: solarRotationPeriod = False[LOG 11:12:01]: initialRotation = 230[LOG 11:12:01]: rotationAngle = 0[LOG 11:12:01]: directRotAngle = 0[LOG 11:12:01]: angularVelocity = [0, 0, 0][LOG 11:12:01]: zUpAngularVelocity = [0, 0, 0][LOG 11:12:01]: tidallyLocked = True[LOG 11:12:01]: inverseRotation = True[LOG 11:12:01]: inverseRotThresholdAltitude = 100000[LOG 11:12:01]: angularV = 0[LOG 11:12:01]: timeWarpAltitudeLimits = System.Single[][LOG 11:12:01]: atmosphericAmbientColor = RGBA(0.000, 0.000, 0.000, 0.000)[LOG 11:12:01]: orbitingBodies = System.Collections.Generic.List`1[CelestialBody][LOG 11:12:01]: progressTree = KSPAchievements.CelestialBodySubtree[LOG 11:12:01]: bodyType = Generic[LOG 11:12:01]: scienceValues = CelestialBodyScienceParams[LOG 11:12:01]: BiomeMap = mun_biome (CBAttributeMapSO)[LOG 11:12:01]: bodyTransform = Mun (UnityEngine.Transform)[LOG 11:12:01]: -------------------------------------- Link to comment Share on other sites More sharing options...
eddiew Posted March 30, 2015 Share Posted March 30, 2015 I replaced the bundled Kopernicus dll/config in Outer Planets with the ones from the latest build here. Not using KopernicusTech as far as I know, though OPM's info says it "incorporates ... KittopiaTech into it" if that's relevant?OpenGL mode yes; mandatory for memory use with Outer Planets, B9, and a few parts mods. Can't even boot the game without it :/ Link to comment Share on other sites More sharing options...
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