Deimos Rast Posted July 10, 2016 Share Posted July 10, 2016 Makes sense. Did you change internal part names? I noticed the Heavy Radial engine has a FAR compatibility patch at the end that refers to a SABRE engine, but it doesn't match the part name of the config it lives in. Also, the maxTemp values seem a bit on the low side across the board (like 800-900 range). While not in the danger zone, iirc most stock stuff is 1200 minimum, with defaults at 2000. I know back in the day things were colder (before the temp scaling), so maybe a carryover. Quote Link to comment Share on other sites More sharing options...
allista Posted July 10, 2016 Author Share Posted July 10, 2016 47 minutes ago, Deimos Rast said: Makes sense. Did you change internal part names? I noticed the Heavy Radial engine has a FAR compatibility patch at the end that refers to a SABRE engine, but it doesn't match the part name of the config it lives in. Also, the maxTemp values seem a bit on the low side across the board (like 800-900 range). While not in the danger zone, iirc most stock stuff is 1200 minimum, with defaults at 2000. I know back in the day things were colder (before the temp scaling), so maybe a carryover. No, part names are intact. Radial SABRE is one of the parts i removed to accelerate the development. This MM patch is just a leftover. As for the temperature (and other part characteristics), I haven't got to this yet, so if you feel like it, you can correct what you deem necessary and send me the changes later. I haven't wrote it in this thread yet, but I'm on vacation starting today till 24th, so you have plenty of time Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 11, 2016 Share Posted July 11, 2016 (edited) 59 minutes ago, allista said: As for the temperature (and other part characteristics), I haven't got to this yet, so if you feel like it, you can correct what you deem necessary and send me the changes later. I haven't wrote it in this thread yet, but I'm on vacation starting today till 24th, so you have plenty of time So what you're saying is, not only does every one get to bug squash, but we all have the "privilege" of helping to CAREER BALANCE the mod, too?... SWEET!!... ... :rolleyes; ... ( I see what you did there, Allista... ) Edited July 11, 2016 by Stone Blue Quote Link to comment Share on other sites More sharing options...
allista Posted July 11, 2016 Author Share Posted July 11, 2016 3 minutes ago, Stone Blue said: So what you're saying is, not only does every one get to bug squash, but we all have the "privilege" of helping to CAREER BALANCE the mod, too?... SWEET!!... ... :rolleyes; ... ( I see what you did there, Allista... ) Indeed so! Just don't change masses too much: they were calculated from volumes and areas of part models (which you may guess from the comments) Quote Link to comment Share on other sites More sharing options...
RealGecko Posted July 11, 2016 Share Posted July 11, 2016 I created simple ship and packed it inside fairing hangar, after launch I used HyperEdit to go to 100km Mun orbit. After I executed staging everything exploded. I packed my save with ship design and some screenshots. Is there a way to change "aspect" and "size" to "width" and "height"? Trying to catch the right size is tricky right now. Quote Link to comment Share on other sites More sharing options...
Jasseji Posted July 12, 2016 Share Posted July 12, 2016 The Hangar is back ! Downloading now, will try out when back from work Quote Link to comment Share on other sites More sharing options...
allista Posted July 12, 2016 Author Share Posted July 12, 2016 On 7/11/2016 at 3:53 AM, RealGecko said: I created simple ship and packed it inside fairing hangar, after launch I used HyperEdit to go to 100km Mun orbit. After I executed staging everything exploded. I packed my save with ship design and some screenshots. Is there a way to change "aspect" and "size" to "width" and "height"? Trying to catch the right size is tricky right now. No, the names of the controls are hard-coded. Have you tried to launched that ship from the fairings right at the launchpad, without going into space? And in Kerbin orbit? Unfortunately, due to all the Krakensbane thing spawning a vessel in different orbits around different planets cannot be done in the same way. And since 0.90 this mechanics probably changed much. Quote Link to comment Share on other sites More sharing options...
RealGecko Posted July 12, 2016 Share Posted July 12, 2016 2 minutes ago, allista said: Have you tried to launched that ship from the fairings right at the launchpad, without going into space? And in Kerbin orbit? I'll try that out. 8 minutes ago, allista said: No, the names of the controls are hard-coded. I wanted to say that maybe it is possible to change width and height separately, like for example with procedural fuel tanks. Or it will require serious module rework? Quote Link to comment Share on other sites More sharing options...
allista Posted July 12, 2016 Author Share Posted July 12, 2016 40 minutes ago, RealGecko said: I'll try that out. I wanted to say that maybe it is possible to change width and height separately, like for example with procedural fuel tanks. Or it will require serious module rework? Not serious, but I really don't see the point. It's a matter of habit, really. BTW, to easily fit a Hangar to a ship in editor, I would recommend the following procedure: Made the Hangar much bigger then the ship; add the ship. Gradually resize the Hangar until the ship is pushed to the Unfit list. Make one step back and re-add the ship from the list. Quote Link to comment Share on other sites More sharing options...
RealGecko Posted July 12, 2016 Share Posted July 12, 2016 6 minutes ago, allista said: BTW, to easily fit a Hangar to a ship in editor, I would recommend the following procedure: Yep, did it exactly that way, but sometimes you have really short and at the same time really wide rocket and hangar seems to be really oversized Quote Link to comment Share on other sites More sharing options...
allista Posted July 12, 2016 Author Share Posted July 12, 2016 3 minutes ago, RealGecko said: Yep, did it exactly that way, but sometimes you have really short and at the same time really wide rocket and hangar seems to be really oversized If I could sometime harness the power of procedural fairings... But it is so much harder technically than simple model resizing! Quote Link to comment Share on other sites More sharing options...
RealGecko Posted July 12, 2016 Share Posted July 12, 2016 1 minute ago, allista said: But it is so much harder technically than simple model resizing! OK. Got it. Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 21, 2016 Share Posted July 21, 2016 Please forgive if this has already asked but does/will we be able to have hanger wit hstock cargo bay models? Quote Link to comment Share on other sites More sharing options...
nebuchadnezzar Posted July 21, 2016 Share Posted July 21, 2016 1 hour ago, Nightside said: Please forgive if this has already asked but does/will we be able to have hanger wit hstock cargo bay models? This does work with the stock cargo bays via an included MM patch. Quote Link to comment Share on other sites More sharing options...
allista Posted July 26, 2016 Author Share Posted July 26, 2016 Alas, I currently don't have much time for programming, so the fixes go slowly. But in the meantime I do some 3D modelling to relax (while PCR is cycling) and ponder on the idea of a pressurized inflatable hangar... Quote Link to comment Share on other sites More sharing options...
DarkGod Posted July 26, 2016 Share Posted July 26, 2016 Looks neat! I'm so happy this mod is living again; it's super duper great! Little bug report; using a ground hangar (not sure about others) I just attach whatever crew pod to it, put in a rover and launch. I can then launch the rover just fine, get out, get back in, launch again, get out, and when trying to get back in it says "Not enough space for the crew of a docking vessel". Which obviously it had before If I get of the the kerbals in the pod out and try again it works, but if I launch & get back again it has no more space again. Seems like somehow it forgets to count crews it puts in launched vehicules as not on board anymore ? Quote Link to comment Share on other sites More sharing options...
Nightside Posted July 26, 2016 Share Posted July 26, 2016 (edited) ... Edited July 26, 2016 by Nightside nevermind Quote Link to comment Share on other sites More sharing options...
LordDilip Posted July 27, 2016 Share Posted July 27, 2016 (edited) I CANT OPEN THE HANGERS HELP ME PLS!!! i just installed the mod which looks amazing. i love the new designs but for some reason it doesnt show me the open button. can u help me? Edited July 27, 2016 by LordDilip Quote Link to comment Share on other sites More sharing options...
allista Posted July 27, 2016 Author Share Posted July 27, 2016 1 hour ago, LordDilip said: I CANT OPEN THE HANGERS HELP ME PLS!!! i just installed the mod which looks amazing. i love the new designs but for some reason it doesnt show me the open button. can u help me? What open button? Hangars are controlled through a separate GUI window which is summoned by a toolbar button. Quote Link to comment Share on other sites More sharing options...
LordDilip Posted July 27, 2016 Share Posted July 27, 2016 (edited) what toolbar button. It is nowhere to be found on my screen???!!!! Edited July 27, 2016 by LordDilip Quote Link to comment Share on other sites More sharing options...
DarkGod Posted July 27, 2016 Share Posted July 27, 2016 It appears in my blizzy toolbar here, maybe if you have it check if it's enabled inside ? Quote Link to comment Share on other sites More sharing options...
LordDilip Posted July 27, 2016 Share Posted July 27, 2016 6 hours ago, LordDilip said: enable it how? Quote Link to comment Share on other sites More sharing options...
TheElec Posted July 28, 2016 Share Posted July 28, 2016 (edited) Using the 1.1.3 beta. I seem to be getting the used volume bug again. Can't relocate my vessel because 50% suddenly turned into 900%. Consistently happening during simulation with KRASH. Also Bill seems to have become some kind of ghost. Not sure if that's related or not. Everything else is functioning perfectly fine. A workaround is not to use the extensions, as you can still launch the vessels normally even when the hangar complains about 900%. Edited July 28, 2016 by TheElec Quote Link to comment Share on other sites More sharing options...
LordDilip Posted July 28, 2016 Share Posted July 28, 2016 (edited) there is no toolbar icon for the hangers on my screen. i have the hangers in my sight but noway to activate them. Now i don't exactly know if this is a bug or not but i spent at least 12hours figuring this out. If i need to do some coding i am not good with it so pleasse help. And blizzy's toolbar doesnt work either :/ Edited July 28, 2016 by LordDilip Quote Link to comment Share on other sites More sharing options...
allista Posted July 28, 2016 Author Share Posted July 28, 2016 1 minute ago, LordDilip said: there is no toolbar icon for the hangers on my screen. i have the hangers in my sight but noway to activate them. Now i don't exactly know if this is a bug or not but i spent at least 12hours figuring this out. If i need to do some coding i am not good with it so pleasse help. And blizzy's toolbar doesnt work either :/ Have you opened the blizzy-Toolbar's preferences and checked the hangar's button for it to be displayed in the toolbar? Like this (see the left window in the screenshot): 18 hours ago, TheElec said: Using the 1.1.3 beta. I seem to be getting the used volume bug again. Can't relocate my vessel because 50% suddenly turned into 900%. Consistently happening during simulation with KRASH. Also Bill seems to have become some kind of ghost. Not sure if that's related or not. Everything else is functioning perfectly fine. A workaround is not to use the extensions, as you can still launch the vessels normally even when the hangar complains about 900%. Thanks for the report. I'll look at what's happening here. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.