DStaal Posted February 19, 2017 Share Posted February 19, 2017 14 minutes ago, Noppera-Bo said: I don't know why but the textures have gone a bit mad in my save(ie. the docking port is a solid, uniform, eye-searing, neon green) I admit to being very new to KSP modding, so any advice on what's gone wrong would be appreciated. What's your GameData folder look like? Quote Link to comment Share on other sites More sharing options...
Noppera-Bo Posted February 19, 2017 Share Posted February 19, 2017 1 hour ago, DStaal said: What's your GameData folder look like? I've plugged in a good number of mods, mostly base building and stuff to aid that(why I added this one). But none of the others are missing textures, just this one. In fact this is my first ever problem... Quote Link to comment Share on other sites More sharing options...
DStaal Posted February 19, 2017 Share Posted February 19, 2017 15 minutes ago, Noppera-Bo said: I've plugged in a good number of mods, mostly base building and stuff to aid that(why I added this one). But none of the others are missing textures, just this one. In fact this is my first ever problem... Let me rephrase that: Usually such things are installation problems. A picture of your Gamedata folder will help us see if you have any issues with your install. Quote Link to comment Share on other sites More sharing options...
Noppera-Bo Posted February 19, 2017 Share Posted February 19, 2017 16 minutes ago, DStaal said: Let me rephrase that: Usually such things are installation problems. A picture of your Gamedata folder will help us see if you have any issues with your install. Sorry, I will post it tomorrow when the library opens, I'm on my phone with no computer... Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 20, 2017 Share Posted February 20, 2017 Hiyas, I have a probe attached to an asteroid via Structural Grapple Device. I did not fixed it yet but cannot decouple/undock, State says "Docked" and the menu gives me the "Toggle Grapple" option instead of decouple which would happen if I wouldn't have loaded a quicksave. Is this already a known bug or am I missing something? btw: I love the perm fix anims! Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted February 20, 2017 Share Posted February 20, 2017 (edited) @allista When having GC installed and I am for example taking a USI Konstruction port, I am getting errors like: Spoiler 170220T124342.912 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SpaceCrane' is inactive! or when having GC+Hangars installed: Spoiler 170219T224809.127 [INFO] [InfernalRobotics.Command.ServoController.OnEditorShipModified] IR: [ServoController] OnEditorShipModified finished successfully 170219T224809.128 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SurfaceTail' is inactive! 170219T224809.128 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarStationHub' is inactive! 170219T224809.129 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SquareHeatshield2' is inactive! 170219T224809.129 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SquareHeatshield' is inactive! 170219T224809.129 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SpaceportRCS' is inactive! 170219T224809.130 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarRadialAdapter2' is inactive! 170219T224809.130 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarRadialAdapter1' is inactive! 170219T224809.131 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarProcAdapter' is inactive! 170219T224809.131 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarDockingPort' is inactive! 170219T224809.132 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarExtensionXL' is inactive! 170219T224809.132 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarExtensionL' is inactive! 170219T224809.132 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarExtension' is inactive! 170219T224809.133 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'StructuralGrappleNode' is inactive! 170219T224809.133 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'MobileSmelter' is inactive! 170219T224809.134 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SmallVTOLHangar' is inactive! 170219T224809.138 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'Hangar1' is inactive! 170219T224809.138 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'RoverLanderHangar' is inactive! 170219T224809.139 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'RadialHangar' is inactive! 170219T224809.139 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InlineHangar2' is inactive! 170219T224809.139 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InlineHangar1' is inactive! 170219T224809.140 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InflatableSpaceHangar' is inactive! 170219T224809.140 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InflatableHangar2' is inactive! 170219T224809.141 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InflatableHangar1' is inactive! 170219T224809.141 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'FairingsOcto' is inactive! 170219T224809.142 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'Hangar2' is inactive! 170219T224809.142 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SpaceCrane' is inactive! 170219T224809.143 [INFO] [InfernalRobotics.Command.ServoController.OnEditorShipModified] IR: [ServoController] OnEditorShipModified finished successfully Is this safe to ignore? However, it still would be cool if this spammy thing could be avoided. o/ Can help assist in further testing if needed. Edited February 20, 2017 by Jebs_SY Quote Link to comment Share on other sites More sharing options...
allista Posted February 20, 2017 Author Share Posted February 20, 2017 (edited) 3 hours ago, Jebs_SY said: @allista When having GC installed and I am for example taking a USI Konstruction port, I am getting errors like: Hide contents 170220T124342.912 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SpaceCrane' is inactive! or when having GC+Hangars installed: Reveal hidden contents 170219T224809.127 [INFO] [InfernalRobotics.Command.ServoController.OnEditorShipModified] IR: [ServoController] OnEditorShipModified finished successfully 170219T224809.128 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SurfaceTail' is inactive! 170219T224809.128 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarStationHub' is inactive! 170219T224809.129 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SquareHeatshield2' is inactive! 170219T224809.129 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SquareHeatshield' is inactive! 170219T224809.129 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SpaceportRCS' is inactive! 170219T224809.130 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarRadialAdapter2' is inactive! 170219T224809.130 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarRadialAdapter1' is inactive! 170219T224809.131 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarProcAdapter' is inactive! 170219T224809.131 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarDockingPort' is inactive! 170219T224809.132 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarExtensionXL' is inactive! 170219T224809.132 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarExtensionL' is inactive! 170219T224809.132 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'HangarExtension' is inactive! 170219T224809.133 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'StructuralGrappleNode' is inactive! 170219T224809.133 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'MobileSmelter' is inactive! 170219T224809.134 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SmallVTOLHangar' is inactive! 170219T224809.138 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'Hangar1' is inactive! 170219T224809.138 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'RoverLanderHangar' is inactive! 170219T224809.139 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'RadialHangar' is inactive! 170219T224809.139 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InlineHangar2' is inactive! 170219T224809.139 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InlineHangar1' is inactive! 170219T224809.140 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InflatableSpaceHangar' is inactive! 170219T224809.140 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InflatableHangar2' is inactive! 170219T224809.141 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'InflatableHangar1' is inactive! 170219T224809.141 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'FairingsOcto' is inactive! 170219T224809.142 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'Hangar2' is inactive! 170219T224809.142 [ERROR] [UnityEngine.MonoBehaviour.StartCoroutine_Auto] Coroutine couldn't be started because the the game object 'SpaceCrane' is inactive! 170219T224809.143 [INFO] [InfernalRobotics.Command.ServoController.OnEditorShipModified] IR: [ServoController] OnEditorShipModified finished successfully Is this safe to ignore? However, it still would be cool if this spammy thing could be avoided. o/ Can help assist in further testing if needed. Thanks. This has already been reported and I'm working on the fix. Meanwhile it is safe to ignore as it doesn't seem to impact the game. 3 hours ago, LatiMacciato said: Hiyas, I have a probe attached to an asteroid via Structural Grapple Device. I did not fixed it yet but cannot decouple/undock, State says "Docked" and the menu gives me the "Toggle Grapple" option instead of decouple which would happen if I wouldn't have loaded a quicksave. Is this already a known bug or am I missing something? btw: I love the perm fix anims! Thanks! I'll check this and see if I can reproduce it. GH issue to track: https://github.com/allista/hangar/issues/187 Edited February 20, 2017 by allista Quote Link to comment Share on other sites More sharing options...
allista Posted February 20, 2017 Author Share Posted February 20, 2017 @eLDude, @Jebs_SY and everyone concerned; I've found and fixed the "Coroutine couldn't be started" bug. And today's the release day Quote Link to comment Share on other sites More sharing options...
allista Posted February 20, 2017 Author Share Posted February 20, 2017 (edited) @LatiMacciato, thanks again for the report! Found and fixed it. Saves are safe and everything will be working as expected after the update. Edited February 20, 2017 by allista Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 20, 2017 Share Posted February 20, 2017 1 hour ago, allista said: @LatiMacciato, thanks again for the report! Found and fixed it. Saves are safe and everything will be working after as expected the update. tyvm, also very appreciated I hope I can grab some more science points to unlock the asteroid factory (had to start over my career save) so I can replace that certain probe with a bigger hatch to make use of it (ships and resources stored in 1 hatch). still love your mods and how that all works out for my gameplay! Quote Link to comment Share on other sites More sharing options...
Noppera-Bo Posted February 21, 2017 Share Posted February 21, 2017 Updated to latest version, problem fixed. Quote Link to comment Share on other sites More sharing options...
allista Posted February 22, 2017 Author Share Posted February 22, 2017 Hangar v3.3.1 for KSP 1.2.2 (2017.02.22) ChangeLog: Spoiler Added appropriate CLS configs by Kerbas-ad-astra. Added separate icons for Toolbar and AppLauncher. Fixed inability to decouple the grapple/hatch after qsave/load. Fixed Asteroid Gateway store/launch functionality. When a vessel is docked inside a hangar the camera is now held still (instead of jump-switching) and the controls are newtralized to avoid accidental engine burns on the hangar's vessel. Asteroid Gateway's docking space have strict positioning. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 23, 2017 Share Posted February 23, 2017 (edited) 5 hours ago, allista said: Fixed inability to decouple the grapple/hatch after qsave/load. I do get the option now but it just doesn't do its job properly e.g. it doesn't undock (unsure why) what log spits out (also unsure if its all connected to the undocking): Spoiler [EXC 01:10:44.994] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:46.454] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:53.659] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.096] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.288] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.468] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.663] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.894] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:55.057] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:11:08.093] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:11:09.004] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:11:18.849] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:13:03.109] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:13:04.540] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:13:05.348] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:15:37.395] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:15:44.035] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() am I probably missing something here? Edited February 23, 2017 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted February 23, 2017 Share Posted February 23, 2017 (edited) I really REALLY love this mod and your other mod, Ground Construction... BUT there is one thing that is preventing me from using it. the Configurable containers part Something messes with ALOT of other stuff... it changes or adds crap to cargo bays and storage tanks from squad and other mods. If this mod did what it is supposed to do and nothing else, it would be truly awesome. Is there a way I can stop it from messing with anything outside itself? Edited February 23, 2017 by TheKurgan Quote Link to comment Share on other sites More sharing options...
0111narwhalz Posted February 23, 2017 Share Posted February 23, 2017 (edited) 5 minutes ago, TheKurgan said: I really REALLY love this mod and your other mod, Ground Construction... BUT there is one thing that is preventing me from using it. the Configurable containers part messes with ALOT of other stuff... it changes or adds crap to cargo bays and storage tanks from squad and other mods. If this mod did what it is supposed to do and nothing else, it would be truly awesome. Is there a way I can stop it from messing with anything outside itself? There are MM cfg files. Standby for the ones which need editing. Sorry, my phone can't open them. Just poke around in the cfg files. If it has "@" near the start, it's a MM patch file. Kill off the one(s) that look suspect. Edited February 23, 2017 by 0111narwhalz Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted February 23, 2017 Share Posted February 23, 2017 Maybe just delete the Squad.cfg file in Hangar? Quote Link to comment Share on other sites More sharing options...
0111narwhalz Posted February 23, 2017 Share Posted February 23, 2017 That would probably do it, yeah. Quote Link to comment Share on other sites More sharing options...
DStaal Posted February 23, 2017 Share Posted February 23, 2017 1 hour ago, TheKurgan said: Maybe just delete the Squad.cfg file in Hangar? I suspect that since you're concerned with the effects of Configurable Containers, the MM file you'd be looking for is in that folder. Quote Link to comment Share on other sites More sharing options...
allista Posted February 23, 2017 Author Share Posted February 23, 2017 (edited) 9 hours ago, LatiMacciato said: I do get the option now but it just doesn't do its job properly e.g. it doesn't undock (unsure why) what log spits out (also unsure if its all connected to the undocking): Reveal hidden contents [EXC 01:10:44.994] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:46.454] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:53.659] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.096] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.288] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.468] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.663] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:54.894] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:10:55.057] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:11:08.093] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:11:09.004] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:11:18.849] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:13:03.109] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:13:04.540] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:13:05.348] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:15:37.395] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() [EXC 01:15:44.035] NullReferenceException: Object reference not set to an instance of an object Part.Undock (.DockedVesselInfo newVesselInfo) AtHangar.SingleUseGrappleNode.Decouple () BaseEvent.Invoke () UIPartActionButton.OnClick () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) UnityEngine.EventSystems.EventSystem:Update() Heck! This should have been fixed! I've checked it with the old saves and it worked... Wait, I'll come up with a workaround and post an updated .dll Edited February 23, 2017 by allista Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 23, 2017 Share Posted February 23, 2017 Just now, allista said: excrements! This should have been fixed! I've checked it with the old saves and it worked... Wait, I'll come up with a workaround and post an updated .dll very cool and no worries Quote Link to comment Share on other sites More sharing options...
allista Posted February 23, 2017 Author Share Posted February 23, 2017 5 hours ago, TheKurgan said: Maybe just delete the Squad.cfg file in Hangar? Yes, that would remove Hangar capabilities from the stock cargo bays. I just don't see why do it? You can still use them as cargo bays if you like, Hangar does not interfere with it. As for ConfigurableContainers, this mod is about patching other parts. If you remove the patches (GameData/ConfigurableContainers/Parts/...) CC would simply sit there and won't do anything, like any other utility library. You will see its functionality only on parts that were made to explicitly use it, but nowhere else. 4 minutes ago, LatiMacciato said: very cool and no worries Oh, this does worry me a lot. Brain malfunctioning... Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 23, 2017 Share Posted February 23, 2017 what i ment was more like .. your a human, we do mistakes, totally understandable! I would worry if everything would be perfect Quote Link to comment Share on other sites More sharing options...
allista Posted February 23, 2017 Author Share Posted February 23, 2017 7 minutes ago, LatiMacciato said: very cool and no worries Also, could you give me the .sfs file that is affected, I'll see why the Grapple module can't read the DockedVesselInfo from there. 1 minute ago, LatiMacciato said: what i ment was more like .. your a human, we do mistakes, totally understandable! I would worry if everything would be perfect Oh, I understood you perfectly But such mistakes that seep through checking and rechecking before release are indicative of heavy concentration loss, which genuinely worries me Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 23, 2017 Share Posted February 23, 2017 1 minute ago, allista said: Also, could you give me the .sfs file that is affected, I'll see why the Grapple module can't read the DockedVesselInfo from there. sure .. its quite not stock and might have MJ, NF and B9 stuffs in there, effected probe is called "#ExplorerProbe_small", i pm'ed you. Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted February 23, 2017 Share Posted February 23, 2017 (edited) 10 hours ago, allista said: Yes, that would remove Hangar capabilities from the stock cargo bays. I just don't see why do it? You can still use them as cargo bays if you like, Hangar does not interfere with it. As for ConfigurableContainers, this mod is about patching other parts. If you remove the patches (GameData/ConfigurableContainers/Parts/...) CC would simply sit there and won't do anything, like any other utility library. You will see its functionality only on parts that were made to explicitly use it, but nowhere else. I have so many many mods installed that add/modify the capabilities of stock and other mod parts that it is becoming insane... I'm in the process now of weeding out mods, or parts of mods from my install that do stuff I don't want or need. Your mods do exactly what I want them to do all by themselves with the parts they have included... I don't need them to go outside what I personally consider their boundaries... and hey, if it's an easy edit for me (which is it ) I can still enjoy your mods without the little things that I consider an minor inconvenience. Thanks for your work Allista, I do really enjoy and appreciate your mods!! @allista By the way the Configurable Containers included in Hangar 3.3.1 has no parts folder in it... the Configurable Containers as a separate download from SpaceDock does have a Parts folder... not sure if this was a mistake? Edited February 23, 2017 by TheKurgan Quote Link to comment Share on other sites More sharing options...
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