Matrixmage Posted December 21, 2014 Author Share Posted December 21, 2014 Recompiled for 0.90! Head on over to the Kerbal Stuff page to download the new version!0.90 is now safe to be destroyed! Link to comment Share on other sites More sharing options...
RyanRising Posted December 21, 2014 Share Posted December 21, 2014 Have you thought about adding a modulemanager patch to add this functionality to all the parts? Link to comment Share on other sites More sharing options...
Matrixmage Posted December 21, 2014 Author Share Posted December 21, 2014 Have you thought about adding a modulemanager patch to add this functionality to all the parts?I have, but it's kind'a annoying to write patches for MM, and I need to get some stuff setup for automatically giving explosion range/strength to the parts. For integrity we were thinking of just ripping off Crash Tolerance but with a modifier added. I'm planning on implementing code stuff for giving values if they aren't defined, so it will be quite easy to make one soon.Sorry if this response is a little rambling, it's late here and I lose the ability to make coherent sentences as the night goes on... Link to comment Share on other sites More sharing options...
Matrixmage Posted April 8, 2015 Author Share Posted April 8, 2015 Major rewrite on the way! New, more efficient ray casting, better integrity, and the framework for the upcoming heat system! Link to comment Share on other sites More sharing options...
FreeThinker Posted April 10, 2015 Share Posted April 10, 2015 (edited) I wonder if I can somehow use this to make Anti Matter Breaches in KSPI more spectacular. A few grams should be enough to to whipe out KSP entirely. Will the explosion damage building and nearby vessels and kerbals? Edited April 10, 2015 by FreeThinker Link to comment Share on other sites More sharing options...
Matrixmage Posted April 15, 2015 Author Share Posted April 15, 2015 I wonder if I can somehow use this to make Anti Matter Breaches in KSPI more spectacular. A few grams should be enough to to whipe out KSP entirely. Will the explosion damage building and nearby vessels and kerbals? I'd recommend waiting for our rewrite, but yes, the explosions will harm all vessels, kerbals, and (hopefully) structures. We're also hopefully going to get some more spectacular visual effects in soon-ish, which should help quite a bit. Link to comment Share on other sites More sharing options...
curiousepic Posted May 7, 2015 Share Posted May 7, 2015 Can't wait for this! Especially non-explosive parts not exploding, and starbursts in space (not restricted by atmospheric pressure).Ideally when parts "melt" from overheating, they just become inactive if they have any functionality (maybe that's for one of the part damage mods?), and then after another threshold, they would either explode if explosive or just poof if not. Link to comment Share on other sites More sharing options...
Matrixmage Posted May 8, 2015 Author Share Posted May 8, 2015 Can't wait for this! Especially non-explosive parts not exploding, and starbursts in space (not restricted by atmospheric pressure).Ideally when parts "melt" from overheating, they just become inactive if they have any functionality (maybe that's for one of the part damage mods?), and then after another threshold, they would either explode if explosive or just poof if not.Well the rewrite is almost done, so you won't have to wait much longer.Currently, we're not covering anything directly related to heat, but I will be rewriting the damage system at some point and will be adding something along those lines. Link to comment Share on other sites More sharing options...
Ival70 Posted May 10, 2015 Share Posted May 10, 2015 Glad the rewrite is nearly done! Also, Matrixmage, have you seen this plugin?http://forum.kerbalspaceprogram.com/threads/109952-0-90-Destruction-Effects-%28flames-and-smoke-on-joint-breaks%29The owner is no longer working on it and said someone can take it over. You should consider combining it with yours Link to comment Share on other sites More sharing options...
Matrixmage Posted May 10, 2015 Author Share Posted May 10, 2015 Glad the rewrite is nearly done! Also, Matrixmage, have you seen this plugin?http://forum.kerbalspaceprogram.com/threads/109952-0-90-Destruction-Effects-%28flames-and-smoke-on-joint-breaks%29The owner is no longer working on it and said someone can take it over. You should consider combining it with yours Ha, that mod, I may look into taking it over at some point.Funny coincidence actually, Bahamuto actually made it after being inspired by Kerbsplosions. Link to comment Share on other sites More sharing options...
Guest Darth Gerbil Posted May 16, 2015 Share Posted May 16, 2015 (edited) You should remove the B from the title, it rolls of the tongue better. Kersplosions. (Or remove the S, Kerblosions.) Edited May 16, 2015 by Darth Gerbil Link to comment Share on other sites More sharing options...
GorillaZilla Posted June 27, 2015 Share Posted June 27, 2015 Really looking forward to this one :-) I Love the idea of things that shouldn't explode not exploding, and stuff that should explode exploding as much as it should and looking better to boot aye!Perhaps better destruction effects for non explosive parts with shrapnel and sparks like from the collision FX mod? Link to comment Share on other sites More sharing options...
A_name Posted August 31, 2015 Share Posted August 31, 2015 Any chance of an update soon? Link to comment Share on other sites More sharing options...
ryan andrade Posted September 21, 2016 Share Posted September 21, 2016 (edited) umm.... now that kerbalstuff has taken down. now i get new download link Edited September 21, 2016 by ryan andrade Link to comment Share on other sites More sharing options...
RCJames Posted September 17, 2021 Share Posted September 17, 2021 On 8/2/2014 at 11:49 AM, DracovaXIV said: There was a mod that simulated a Project Orion-style nuclear pulse detonation drive. Do you suppose it would be possible to have realistic small-scale nuke airbursts/spacebursts? Nukes look different blowing up in space, by the way. There was a series of tests run by USA where they detonated nuclear bombs in space. http://en.wikipedia.org/wiki/Operation_Dominic you should take that as a no Link to comment Share on other sites More sharing options...
Vanamonde Posted September 17, 2021 Share Posted September 17, 2021 The OP has not been on the forum for quite some time and this mod appears to be defunct. Time to move on. Link to comment Share on other sites More sharing options...
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