Wanderfound Posted August 28, 2014 Share Posted August 28, 2014 That... Would actually be pretty awesome!I too, endorse this hoped-for possibility.It's very frustrating that I can't get a proper view of my best crashes because I was too busy trying to avoid them at the time. Having post-fireworks replays would be way cool, especially if you could still reposition the camera during them. It would only need to capture a few seconds either side of the bang; hopefully it's doable without overstressing RAM.It would be useful for diagnosing problems, but mostly I just like to watch stuff blow up. Link to comment Share on other sites More sharing options...
Franklin Posted August 28, 2014 Share Posted August 28, 2014 Well the Kerbals aren't flying the ship's, the player is. I don't think there will be any changes based on Kerbal stats.I got the impression by there being stats at all that Squad at some point is/was considering actually allowing the Kerbals to fly the ships themselves. That may be way off the mark, but it's not outside the realm of possibility if you're giving otherwise inert 'men', in a game where the player flies the rocket, personal stats. And it's not such a complex idea since the most popular mod of all time simulates exactly this, really.edit: Of course I don't really like this idea, autopilot no matter how well included takes most of the fun out of the game, and Squad has gone on record in saying they weren't going to include an autopilot, but who knows. All wild speculation. Link to comment Share on other sites More sharing options...
HafCoJoe Posted August 28, 2014 Share Posted August 28, 2014 So someone said in Devnotes that Maxmaps has a tendency to release extra information in bad puns and quoting Maxmaps, "You won't run in to it if you play really well" ... solid rocks and trees? XD idk Link to comment Share on other sites More sharing options...
Superfluous J Posted August 28, 2014 Share Posted August 28, 2014 You have to wonder what courage and stupidity are for (forgive me if this is old news, but I have no idea) other than deciding how to animate the faces during scary stuff (concern vs stupid glee). At some point you'd expect modifiers for something based on astronaut skill. Dunno what, though (getting more science based on lack of stupidity, per perhaps more in some dangerous missions based on courage?).Extraplanetary Launchpads uses the stats to determine how fast you build ships. Link to comment Share on other sites More sharing options...
Franklin Posted August 28, 2014 Share Posted August 28, 2014 So someone said in Devnotes that Maxmaps has a tendency to release extra information in bad puns and quoting Maxmaps, "You won't run in to it if you play really well" ... solid rocks and trees? XD idkSounds like just a nod to the administration building, really. Link to comment Share on other sites More sharing options...
tater Posted August 28, 2014 Share Posted August 28, 2014 (edited) Regarding kerbals flying, I could see that for some sort of automated repeat missions at some point (we're talking larger, fully space-faring societies at this point with "scheduled service"). Like the player does the first run, and the kerbs replicate it (say piling up stuff in orbit someplace). I have no idea.Maybe fixing stuff? Dunno, seems like the ratings should have some use That said, their reactions alone are a legit use, and can be pretty funny. Edited August 28, 2014 by tater Link to comment Share on other sites More sharing options...
Wanderfound Posted August 28, 2014 Share Posted August 28, 2014 So someone said in Devnotes that Maxmaps has a tendency to release extra information in bad puns and quoting Maxmaps, "You won't run in to it if you play really well" ... solid rocks and trees? XD idkHmmn...that's got me suspecting destroyable buildings at KSC. If they're adding the ability to add space centre buildings (which I think has been mentioned somewhere, but not sure) it'd make sense for there to be a way to subtract them as well.Launch failures would be even more entertaining if the debris can smash the admin building... Link to comment Share on other sites More sharing options...
dryer_lint Posted August 28, 2014 Share Posted August 28, 2014 Launch failures would be even more entertaining if the debris can smash the admin building...Since the player is the administrator... crash into admin building = screen goes dark and you lose the game? Link to comment Share on other sites More sharing options...
Random Tank Posted August 29, 2014 Share Posted August 29, 2014 With 0.25, or any other future update, there only is only 2 things I actually want:A proper mod API; any game that says it is mod-friendly should have this, as it simplifies modding the game, helps with a lot of issues, and helps promote what mods are available and what they can do. Pretty much any of the things I want in the game there is a mod for, so I wouldn't need to ask for it to be stock when there is a Mod API.And a proper optimization update; I know there is some issue about multi-cores with Unity currently, but there is always something you can do to improve performance, be it from ditching redundant code or texture management. I know Squad have dabbled in this with previous updates, but I'd love a proper performance overhaul where they spend an entire update making the game run better; especially with the ship part count.It's a sad day when I have to limit my imagination to 250 parts... Link to comment Share on other sites More sharing options...
tntristan12 Posted August 29, 2014 Share Posted August 29, 2014 Once upon a time, many forum reboots ago... HarvesteR actually said that kerbals taking over some piloting responsibilities was a planned feature.Now this was (as mentioned) a long time ago, but I've never seen that it's been forgotten or taken off the table. I personally see this as a great way to implement autopilot and random failure without actually implementing autopilot and random failure. For one thing, I imagine that kerbals would only fly missions you specify (like mechjeb without the "cheaty" feeling some people get about it), but based on crew stats so that more trained/talented (read: more expensive) kerbals fly better and are less likely to crash than their less qualified comrades. Since this takes control away from the player and needs to be done willingly by the player, I think the risk of crashing would be implicit and so doesn't constitute a "true" random failure. Link to comment Share on other sites More sharing options...
DeepSpaceDutch Posted August 29, 2014 Share Posted August 29, 2014 According to the KSP Facebook page Maxmaps will have a downpour of 0.25 information on today's Twitch stream;"Good ‘ol Maxmaps has been trickling 0.25 info on Squadcast over the last few weeks. Tomorrow’s episode appears to be less a trickle and more a downpour. Expect an “info dump,†in Max’s words, tomorrow on Squadcast. If you missed last Friday’s edition, it’s right here for your viewing pleasure."https://www.facebook.com/kerbalspaceprogram/photos/a.240767269275838.66315.240760572609841/844181458934413/?type=1&theaterUnfortunately I'm buried at work (with work), so could any of you fine fellow Kerbonauts help me out and post the things he mentions about 0.25? Thanks!!! Link to comment Share on other sites More sharing options...
r4pt0r Posted August 29, 2014 Share Posted August 29, 2014 Hoping this thread keeps separate from the main .25 thread because it will be a pain to dig through that to find this info. Link to comment Share on other sites More sharing options...
Rainbowtrout Posted August 29, 2014 Share Posted August 29, 2014 "info dump"The info better relate to air fresheners.I'll let myself out. Link to comment Share on other sites More sharing options...
DeepSpaceDutch Posted August 29, 2014 Share Posted August 29, 2014 Hoping this thread keeps separate from the main .25 thread because it will be a pain to dig through that to find this info.Me too, I'm very short on time the coming weeks, so no room for thread-archaeology Link to comment Share on other sites More sharing options...
Guest Posted August 29, 2014 Share Posted August 29, 2014 The info better relate to air fresheners.I'll let myself out.I cringe even replying to that ;-)Me too, I'm very short on time the coming weeks, so no room for thread-archaeology Same here, a mod has alreayd posted here; you should be fine.Can't wait for some new info and .25 and perhaps some cryptic messages toward the secret update? Link to comment Share on other sites More sharing options...
Umlüx Posted August 29, 2014 Share Posted August 29, 2014 thread marked for great justice! Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 29, 2014 Share Posted August 29, 2014 Hoping this thread keeps separate from the main .25 thread because it will be a pain to dig through that to find this info.Yes, please. Link to comment Share on other sites More sharing options...
Thomas988 Posted August 29, 2014 Share Posted August 29, 2014 Hoping this thread keeps separate from the main .25 thread because it will be a pain to dig through that to find this info.100% agree. Mods, take note. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 29, 2014 Share Posted August 29, 2014 maxmaps be like "I nominate the ksp community for the kerbal info bucket challenge." Link to comment Share on other sites More sharing options...
Whirligig Girl Posted August 29, 2014 Share Posted August 29, 2014 We may be starting the HypeTrain, depending on whether or not Experimentals is soon. Ideally, the HypeTrain won't start until after the media team publish their videos, like last time.I have started storing all the HypeSteam in some large rocket fuselages so that when it's time to go we get a big boost. I still don't have my navigation computer, so I can't tell you how close we are to release. We'll need some KSP Streamers; the best HypeBuilding streamers are MatoroIgnika, Tanuki Chau, and Kofehy; to keep hype up in the hours or days before 0.25. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 29, 2014 Share Posted August 29, 2014 A summary of 0.25 here: http://www.pcgamesn.com/kerbal-space-program/heres-what-expect-kerbal-space-program-025Looks like a full throttle key, like FloorIt!, is being implemented. Link to comment Share on other sites More sharing options...
NWDogg Posted August 29, 2014 Share Posted August 29, 2014 With the new information, and the hints from Squad about the new 'mystery' feature, it sounds like it very well could be re-entry effects. I was skeptical that they would be implementing that anytime in the near future, but that hint makes it seem somewhat plausible I suppose. The Administration building features is no surprise, just more management-end stuff that I'll never use, at least until that whole mode is fleshed out. Link to comment Share on other sites More sharing options...
Zaphod12 Posted August 29, 2014 Share Posted August 29, 2014 A summary of 0.25 here: http://www.pcgamesn.com/kerbal-space-program/heres-what-expect-kerbal-space-program-025Looks like a full throttle key, like FloorIt!, is being implemented.I think that this may show that 0.25 might be released in the next weeks(I don't know how long testing goes)But i'm probably wrong. Link to comment Share on other sites More sharing options...
EnderSpace Posted August 29, 2014 Author Share Posted August 29, 2014 A summary of 0.25 here: http://www.pcgamesn.com/kerbal-space-program/heres-what-expect-kerbal-space-program-025Looks like a full throttle key, like FloorIt!, is being implemented.will be in 1st page soon , thanksedit : also see ksp wiki ( http://wiki.kerbalspaceprogram.com/ )its down maybe its being edited for next update:D Link to comment Share on other sites More sharing options...
Frozen_Heart Posted August 29, 2014 Share Posted August 29, 2014 I'm hoping the new mystery feature is re-entry heat. Link to comment Share on other sites More sharing options...
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