Sattorin Posted October 4, 2014 Share Posted October 4, 2014 (edited) Whoops, that is indeed a bug on my end. Shouldn't take long to fix it.Still really appreciate all the work you put into this. By the way... is there any convenient way to give laymen a way to adapt the mod a bit? I preferred the chance of having a light or heavy Kerbin, personally. Speaking of, also big thanks for making previous versions available EDIT:Also, there may be a few bugs with the most recent release:http://i.imgur.com/k8OP9yi.jpg Edited October 4, 2014 by Sattorin Link to comment Share on other sites More sharing options...
metaphor Posted October 4, 2014 Author Share Posted October 4, 2014 Still really appreciate all the work you put into this. By the way... is there any convenient way to give laymen a way to adapt the mod a bit? I preferred the chance of having a light or heavy Kerbin, personally. Speaking of, also big thanks for making previous versions available EDIT:Also, there may be a few bugs with the most recent release:http://i.imgur.com/k8OP9yi.jpgHuh. Yeah I'll probably do away with the random seed thing and allow customizable settings in the next version. Link to comment Share on other sites More sharing options...
Sattorin Posted October 7, 2014 Share Posted October 7, 2014 Huh. Yeah I'll probably do away with the random seed thing and allow customizable settings in the next version.I'll be eagerly looking forward to it!In the mean time, enjoy this shot of a system dominated by Duna... which happens to be 70% of the size of Kerbol:http://i.imgur.com/vvj92uL.png Link to comment Share on other sites More sharing options...
Gaalidas Posted October 7, 2014 Share Posted October 7, 2014 Okay, if this has been discussed already I apologize, but I got a bit of inspiration. I was looking at the animations on the first few pages and got to thinking, if you could define a new planet with a very high mass but with zero size/collision, then technically you could set up situations where two bodies are orbiting a central point, or where a larger body is wobbling due to the pull of a smaller body in a wider orbit. The SOI of this new "null planet" (just made that up) would still have a planetary name designated to it, which could simply be in the format of "-name of larger body- / -name of smaller body- system" in which you would then need to transfer to one of the other bodies' SOIs. Those two or more bodies would then, technically, be moons of a "null planet" much like new stars are, in reality, very far-orbiting planets that just so happen to share the visual parameters of a star.For my regular disclaimer, see my signature area below. It's very appropriate for this post. Link to comment Share on other sites More sharing options...
swiftgates24 Posted October 8, 2014 Share Posted October 8, 2014 First off, let me compliment you on creating this amazing mod. It's the sole reason for me returning to KSP. Second, I have a question. Is there any way to change the SOIs of a body to avoid, say, having small moons possessing x10 the SOI of their parent when they're x10 smaller? Currently, the SOIs just randomly change depending on where I have them in the system. Link to comment Share on other sites More sharing options...
metaphor Posted October 9, 2014 Author Share Posted October 9, 2014 First off, let me compliment you on creating this amazing mod. It's the sole reason for me returning to KSP. Second, I have a question. Is there any way to change the SOIs of a body to avoid, say, having small moons possessing x10 the SOI of their parent when they're x10 smaller? Currently, the SOIs just randomly change depending on where I have them in the system.Thanks, I'm glad you like it!I'm not sure what problem you're describing though. Could you provide a little more info? The SOIs should be automatically calculated using mass and distance from the primary. Link to comment Share on other sites More sharing options...
antgeth Posted October 9, 2014 Share Posted October 9, 2014 In the mean time, enjoy this shot of a system dominated by Duna... which happens to be 70% of the size of Kerbol:http://i.imgur.com/vvj92uL.pngwow, what seed number is that? Link to comment Share on other sites More sharing options...
tater Posted October 9, 2014 Share Posted October 9, 2014 Dunno how I missed this mod. This is pretty interesting. Link to comment Share on other sites More sharing options...
swiftgates24 Posted October 9, 2014 Share Posted October 9, 2014 (edited) Thanks, I'm glad you like it!I'm not sure what problem you're describing though. Could you provide a little more info? The SOIs should be automatically calculated using mass and distance from the primary.I'm editing the configs for the save so it's a custom system. My problem is, the SOIs of the a few moons I've created (particularly the ones furthest away from the primary) are so large they're overlapping and cause some problems. However, now that you mention mass is a factor, I will try editing that and see if it fixes the SOIs of the bodies so they are a bit more realistic EDIT: It worked, but now the gravity is out of whack everywhere! Edited October 9, 2014 by swiftgates24 Link to comment Share on other sites More sharing options...
Sattorin Posted October 11, 2014 Share Posted October 11, 2014 wow, what seed number is that?No idea... But actually, I don't think seeds transfer between clients anyway. Link to comment Share on other sites More sharing options...
metaphor Posted October 12, 2014 Author Share Posted October 12, 2014 No idea... But actually, I don't think seeds transfer between clients anyway.Actually they should if it's the same version of the mod. Anyway, I'm moving away from seeds for the next version, since it's not possible to have them with configurable settings. Link to comment Share on other sites More sharing options...
Tangle Posted October 12, 2014 Share Posted October 12, 2014 That update sounds like it's gonna be pretty cool...I can't wait to have Alternis Kerbol, .25 compatible! [disclaimer: Alternis Kerbol is not .25 compatible and that is a pun relating to this mod.] Link to comment Share on other sites More sharing options...
Sattorin Posted October 14, 2014 Share Posted October 14, 2014 Actually they should if it's the same version of the mod. Anyway, I'm moving away from seeds for the next version, since it's not possible to have them with configurable settings.Well that's cool. Though I can never remember what version I'm running at any given time...Also, I can't tell you how psyched I am for the next update Link to comment Share on other sites More sharing options...
lextor Posted October 18, 2014 Share Posted October 18, 2014 Is there is a way to open planet randomizer window again ? When I click to done , there is no way to open window, again . Link to comment Share on other sites More sharing options...
John FX Posted October 18, 2014 Share Posted October 18, 2014 wow, what seed number is that?It`s in the image. Number 98644... Link to comment Share on other sites More sharing options...
Nicholander Posted November 30, 2014 Share Posted November 30, 2014 Does this work with 0.25? Link to comment Share on other sites More sharing options...
DMSP Posted December 29, 2014 Share Posted December 29, 2014 Anyone have a seed where Laythe Orbits Kerbin? Link to comment Share on other sites More sharing options...
Svm420 Posted April 14, 2015 Share Posted April 14, 2015 Does this work with kopernicustrch planets? Link to comment Share on other sites More sharing options...
Scottmm78 Posted April 17, 2016 Share Posted April 17, 2016 I was using it up till 1.0.5 with a couple of differnt planet packs never that one though. But I would give it try. As a side any chance of this being risen and recompiled for 1.1 when 1.1 is complete Link to comment Share on other sites More sharing options...
Frybert Posted April 17, 2016 Share Posted April 17, 2016 Mod has not been updated in well over a year, if @metaphor decides to continue, he can ask a member of the moderation team to unlock this again. Link to comment Share on other sites More sharing options...
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