wasmic Posted April 13, 2015 Share Posted April 13, 2015 Grab MKS/OKS and take the firespitter from that.He has already done that. Link to comment Share on other sites More sharing options...
Noobish_Burrito Posted April 13, 2015 Share Posted April 13, 2015 Yes, thanks- - - Updated - - -Can you post a video on the forums? Maybe do a quick tutorial, not only for me but also for the other unlucky ones. Link to comment Share on other sites More sharing options...
Malyorus Posted April 13, 2015 Share Posted April 13, 2015 (edited) Hello everyone,This is my first post here, so first, i'd like to thanks anyone behind USI for their great work!I'm having trouble with using FTT and ScanSAT( both with v10 and v11) at the same time.In fact, once Ftt is installed, ScanSAT won't show the "resource" drop down menu in big map window anymore, does anyone have experiencied this before ?I'm pretty sure it's FTT or (scanSAt) which is causing troubles, I did a clean install of KSP then moved each mod 1 at a time in game data before testing it and had no issues with other USI mods such as Karbonite, K+ and MKS or other dev's mods (I use Mechjeb2, Dock alignement system, alarm clock, toolbar,KAS,TAC resource manager, infernal robotcs and fairings btw)Please let me know if anyone has a fix for this, I need FTT to operate all these huge freight transport i planned ! Edited April 13, 2015 by Malyorus Link to comment Share on other sites More sharing options...
RoverDude Posted April 13, 2015 Author Share Posted April 13, 2015 Install the latest Regolith, link in my sig. Link to comment Share on other sites More sharing options...
Malyorus Posted April 13, 2015 Share Posted April 13, 2015 Thanks a lot, worked perfectly fine !I think it's fair to say you saved the Infinity And Beyond Space Agency's program ! They shall name the next mission after you Thanks again for your quick answer ! Link to comment Share on other sites More sharing options...
SpicyJazz Posted April 16, 2015 Share Posted April 16, 2015 Seems there have been previous issues with this, not being able to rightclick to close cargo bay doors. Screenshots of gamedata and parts. Curious vtol's could be shut off so you can only use the rear engines and then turn vtol's on for landing. I couldn't isolate the engines, I don't know whether that has got to do with the cargo door issues. And also I can't seem to rightclick to change textures, did I forget to get a texture edit mod? Link to comment Share on other sites More sharing options...
goldenpsp Posted April 16, 2015 Share Posted April 16, 2015 Seems there have been previous issues with this, not being able to rightclick to close cargo bay doors. Screenshots of gamedata and parts. Curious vtol's could be shut off so you can only use the rear engines and then turn vtol's on for landing. I couldn't isolate the engines, I don't know whether that has got to do with the cargo door issues. And also I can't seem to rightclick to change textures, did I forget to get a texture edit mod?http://s17.postimg.org/owr1l6u4f/Screenshot_2015_04_16_09_11_40.pngCheck firespitter version. Those all sound like they are functions that firespitter handles. Link to comment Share on other sites More sharing options...
futrtrubl Posted April 16, 2015 Share Posted April 16, 2015 Or just grab the version from MKS as that is a community updated version. Link to comment Share on other sites More sharing options...
SpicyJazz Posted April 16, 2015 Share Posted April 16, 2015 Check firespitter version. Those all sound like they are functions that firespitter handles.Hey, so doublechecked and even deleted Firespitter and reinstalled it with MKS 0.22.8 and then 0.22.9 Firespitter. Still has the same issues. Link to comment Share on other sites More sharing options...
futrtrubl Posted April 16, 2015 Share Posted April 16, 2015 Hey, so doublechecked and even deleted Firespitter and reinstalled it with MKS 0.22.8 and then 0.22.9 Firespitter. Still has the same issues.http://s28.postimg.org/m98alg83x/Screenshot_2015_04_16_12_52_25.pngThat seems a bit wrong. The last official firespitter release was 6.3.5 and the updated dev version is 7.0 which works with 0.90. Link to comment Share on other sites More sharing options...
SpicyJazz Posted April 16, 2015 Share Posted April 16, 2015 That seems a bit wrong. The last official firespitter release was 6.3.5 and the updated dev version is 7.0 which works with 0.90.This is the MKS file I got the Firespitter from:says version 0.22.3, where would you get the most recent version then? How can you tell from just the screenshot of the folder? sigh* Link to comment Share on other sites More sharing options...
RoverDude Posted April 27, 2015 Author Share Posted April 27, 2015 0.4.0 IS UP!KSP 1.0 CompatibilityDucted Fan engines now produce compressed-air monopropellantCompressor added to the control moduleAll ducted fan engines got a slight nerf bat and had thrust reduced by about 60% Link to comment Share on other sites More sharing options...
Padrone Posted April 28, 2015 Share Posted April 28, 2015 I may have found an issue.In FTT, two of the engines look for "LqdHydrogen" and it's defined as such in "\CommunityResourcePack\CommonResources.cfg" in the mod's zipfile.But in the Universal_Storage CommunityResourcepack files, I found it's in there as "LiquidHydrogen".So I bopped over to Github and looked at the CommunityResourcePack CommonResources there. It's LiquidHydrogen.Changing the FTT Engine config files (FTT_Engine_375_03 and *_04) allowed me to continue experimenting with 1.0.Do I need to go learn how to submit this thru Github, too? (I figure this should appear here to help any forum dweller if they run across this) Link to comment Share on other sites More sharing options...
futrtrubl Posted April 28, 2015 Share Posted April 28, 2015 I may have found an issue.In FTT, two of the engines look for "LqdHydrogen" and it's defined as such in "\CommunityResourcePack\CommonResources.cfg" in the mod's zipfile.But in the Universal_Storage CommunityResourcepack files, I found it's in there as "LiquidHydrogen".So I bopped over to Github and looked at the CommunityResourcePack CommonResources there. It's LiquidHydrogen.Changing the FTT Engine config files (FTT_Engine_375_03 and *_04) allowed me to continue experimenting with 1.0.Do I need to go learn how to submit this thru Github, too? (I figure this should appear here to help any forum dweller if they run across this)Both CRP in FTT and CRP itself are LqdHydrogen on github. If universal storage's CRP has LiquidHydrogen then it is an old version. Check the .version file to make sure it is 0.33 or higher. Link to comment Share on other sites More sharing options...
Al Mustafa- The Beloved Posted April 28, 2015 Share Posted April 28, 2015 (edited) With the launch of 1.0 I installed all your mods but KSP is getting stuck on loading at FTT\Parts\FTT_Engine_375_03\FTT_Engine_375_03I only have your mods installed.EDIT: I guess you were right futrtrubl. Issue seems to be some of the mods (cannot pinpoint which) have old CRP files. Installing the the latest CRP on top of all other mods solved the issue. Cheers.EDIT 2: ART and AMT seem to have old CRP files. Would be good to have them updated Edited April 28, 2015 by Al Mustafa, The Beloved Link to comment Share on other sites More sharing options...
smjjames Posted April 28, 2015 Share Posted April 28, 2015 While testing out a craft for this challenge http://forum.kerbalspaceprogram.com/threads/117218-Going-to-Plaid%21-The-extremely-hot-challenge , I found that the big nuke engine gets really hot very quickly and I was trying to make some radiators and isolators to keep the heat from getting to the parts I'm using for the challenge. However, there isnt a stock part that is good at conducting and radiating heat. Docking ports work well as buffers, but only for so long. So, may want to look into the thermal properties of that engine or make some sort of radiator. Link to comment Share on other sites More sharing options...
devikwolf Posted April 29, 2015 Share Posted April 29, 2015 My apologies if this was already answered, but was the function of the science lab component changed in 1.0 vs .90? I might be doing something wrong, but it no longer allows me to perform a detailed analysis and radio back data for full science value. I've long used the lab as a part of my exploration infrastructure, especially on treks to other planets. Link to comment Share on other sites More sharing options...
goldenpsp Posted April 29, 2015 Share Posted April 29, 2015 My apologies if this was already answered, but was the function of the science lab component changed in 1.0 vs .90? I might be doing something wrong, but it no longer allows me to perform a detailed analysis and radio back data for full science value. I've long used the lab as a part of my exploration infrastructure, especially on treks to other planets.Just out of curiosity but why ask this here. The science lab is a stock part that has nothing to do with FTT.The changelog states- The Science Lab has been retooled to run long-term research on experiment data, providing much higher amounts of science over time. Link to comment Share on other sites More sharing options...
RoverDude Posted April 29, 2015 Author Share Posted April 29, 2015 With the launch of 1.0 I installed all your mods but KSP is getting stuck on loading at FTT\Parts\FTT_Engine_375_03\FTT_Engine_375_03I only have your mods installed.EDIT: I guess you were right futrtrubl. Issue seems to be some of the mods (cannot pinpoint which) have old CRP files. Installing the the latest CRP on top of all other mods solved the issue. Cheers.EDIT 2: ART and AMT seem to have old CRP files. Would be good to have them updated You should not be using 0.90 versions of my mods anywhere near a 1.0 install. Link to comment Share on other sites More sharing options...
devikwolf Posted April 29, 2015 Share Posted April 29, 2015 Just out of curiosity but why ask this here. The science lab is a stock part that has nothing to do with FTT.The changelog states- The Science Lab has been retooled to run long-term research on experiment data, providing much higher amounts of science over time.My bad. I followed a bad forum link to the FTT release thread instead of the MKS thread it was supposed to go to. Link to comment Share on other sites More sharing options...
Al Mustafa- The Beloved Posted April 29, 2015 Share Posted April 29, 2015 You should not be using 0.90 versions of my mods anywhere near a 1.0 install.Yeah realized that after going through previous pages and your other mods posts. I'm still going to give it a try though, I won't bother you if I get stung by a bee... or a hive. Link to comment Share on other sites More sharing options...
RoverDude Posted April 29, 2015 Author Share Posted April 29, 2015 Seriously. Do NOT give those a try as they do NOT work. Link to comment Share on other sites More sharing options...
Al Mustafa- The Beloved Posted April 29, 2015 Share Posted April 29, 2015 Ok, man... Forget I mentioned it.Thanks for all the other mods and the hard work you put on improving KSP. Link to comment Share on other sites More sharing options...
protoz Posted April 30, 2015 Share Posted April 30, 2015 KSP doesn't load pass FTT_Duckedfan_Lg during loading. Link to comment Share on other sites More sharing options...
SydKhaos Posted April 30, 2015 Share Posted April 30, 2015 While testing out a craft for this challenge http://forum.kerbalspaceprogram.com/threads/117218-Going-to-Plaid%21-The-extremely-hot-challenge , I found that the big nuke engine gets really hot very quickly and I was trying to make some radiators and isolators to keep the heat from getting to the parts I'm using for the challenge. However, there isnt a stock part that is good at conducting and radiating heat. Docking ports work well as buffers, but only for so long. So, may want to look into the thermal properties of that engine or make some sort of radiator.All the stock solar panels (except for static radial one) will radiate heat out of the craft...they say as much in the description now. The gigantor of course have the best value for heat dissipation. Link to comment Share on other sites More sharing options...
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