Wercho Posted October 1, 2021 Share Posted October 1, 2021 (edited) @RoverDudeFYI, the constellation 112.0.0 changes the file structure of this mod, but a few of the cfgs need to have the model filepaths updated. Specifically, the "/Parts" folder is added to the structure, and the two MassDriver and three Separator parts need the filepath updated. The current repositories that I could find didn't seem to have that change, so I wasn't sure where to file a bug report on github. Thanks for a fun mod! Edited October 1, 2021 by Wercho Quote Link to comment Share on other sites More sharing options...
g_BonE Posted October 11, 2021 Share Posted October 11, 2021 For everyone who wants to use all the parts and is comfortable with a temporary fix then here it goes: CrewHatch, FuelHatch, Jaw and RockTank dont use abolute paths to their models/textures but MassDriver, Separator and MassDriver do. To make them show up and work in game change the paths in their corresponding .cfg files like so (as an example for the MassDriver RCS): from model = UmbraSpaceIndustries/ART/MassDriver/MassDriverRCS texture = Difuse, UmbraSpaceIndustries/ART/MassDriver/RCSDifuse to model = UmbraSpaceIndustries/ART/Parts/MassDriver/MassDriverRCS texture = Difuse, UmbraSpaceIndustries/ART/Parts/MassDriver/RCSDifuse Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 30, 2022 Author Share Posted May 30, 2022 Version 112.0.1 of ART has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/ART/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKrogg and I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases. Quote Link to comment Share on other sites More sharing options...
KingELB Posted August 17 Share Posted August 17 I'm getting an error with loading the Jaw that causes it to not appear in game, the rest of the mod is working correctly, anyone have an idea on how to fix it? [LOG 04:27:29.732] PartLoader: Compiling Part 'UmbraSpaceIndustries/ART/Parts/Jaw/Jaw/HA_Jaw' [ERR 04:27:29.741] Invalid float value! Field ImpactRange, value on object of type ModuleAsteroidDrill [ERR 04:27:29.747] PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object at B9PartSwitch.ColorPropertyModifierInfo+<CreateModifiers>d4.MoveNext () [0x00050] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.MaterialModifierInfo+<CreateModifiers>d8.MoveNext () [0x001dd] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) [0x00383] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes (System.Boolean displayWarnings) [0x0005b] in <a3c2951fc74e4639820ef37d2d29f386>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00006] in <a3c2951fc74e4639820ef37d2d29f386>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x0005c] in <4b449f2841f84227adfaad3149c8fdba>:0 at PartLoader.ParsePart (UrlDir+UrlConfig urlConfig, ConfigNode node) [0x00ff2] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d56.PartLoader+<CompileParts>d56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) [ERR 04:27:29.747] PartCompiler: Cannot compile part Quote Link to comment Share on other sites More sharing options...
KingELB Posted August 20 Share Posted August 20 (edited) I figured out the issue, it's a specific incompatibility with SimpleRepaint for the Jaw only, can be fixed by adding the following patch to a new .cfg file in the IgnoreParts folder of SimpleRepaint: @PART[HA_Jaw]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true } Edited August 20 by KingELB Quote Link to comment Share on other sites More sharing options...
MoonstreamInSpace Posted August 23 Share Posted August 23 For some reason, for me, the textures are broken, even with a install with just USI. Is there a mod I'm forgetting or something? Quote Link to comment Share on other sites More sharing options...
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