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I AM FINISHED "FINALY"

I updated 2 of my craft

Archangel Class Cruiser went from Gen 5 to Gen 6

PGV-34 Aquila is now in the B model

I also replaced two of my craft

PG-24B arrowblade has been officially replaced by the PG-25B Griffon

PGSB-110 Dove has been replaced by the PGB-4 Arkbird

Manifest have been updated

Let me know if any problems occur or have questions

Otherwise: I am officially done submitting!

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I've got a few craft in the works, but I just finished a ridiculously agile (and tiny) .90 interceptor/ground attack jet...

CFsLf4Z.png

RNYBoYO.png

I think I'm gonna call it the MUPanther, and I'll have it posted once I arm it with something other than twin i-beam rockets (which were mounted as an accuracy test).

:P

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I've got a few craft in the works, but I just finished a ridiculously agile (and tiny) .90 interceptor/ground attack jet...

http://i.imgur.com/CFsLf4Z.png

http://i.imgur.com/RNYBoYO.png

I think I'm gonna call it the MUPanther, and I'll have it posted once I arm it with something other than twin i-beam rockets (which were mounted as an accuracy test).

:P

Looks like my pg-25 was your inspiration

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Merry post-Christmas, everybody. The beta patch broke all of the plumbing on my ships, and I've finally fixed and reuploaded them. You can find 'em at the link in my signature so you don't have to dig back through the thread. Also, here's a teaser for the latest in the pipeline -- the Conestoga heavy transport.

AC2UeVj.jpg

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Hey, for the ground support vehicles, can we use the Adjustable Landing Gears Mod? It makes designing and using larger aircraft so much easier.

P.S.- Do you think having 96 Mk. 82 bombs on one aircraft is too much? I mean, that's 24 tons of bombs right there. Is that overdoing it?

Edit: Apparently so, because loading the vessel onto the runway caused my game to crash. BUT THAT WILL NOT DETER ME!

Edited by datubaman
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I guess, but I've tried to make a fixed set of mods on my install so that people don't have to go back and redo their ships every time I install a new parts mod. Perhaps if you can help it then don't use it. And yes, 96 bombs is way too many.

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Adjustable Landing Gear just adds two B9-style landing gears that can be adjusted to your needs. It's an excellent mod, made by the same guy who made BDArmory, although it does require Firespitter in order to work. (I have no idea how that affects things, just to be clear).

Also, are any of the BDArmory Extensions allowed? The one I am concerned with in particular is the one that adds the box for the 105mm cannon shells, but are we allowed to use any of the others? Like Boomstick's addon or something like that?

And also, not trying to argue against what you are saying, but how would adding a part mod wind up forcing everyone to change their craft? Just curious as it would seem that removing a mod would be more likely to do that.

P.S.- Also, I've kind of come to the design philosophy of: "If it can get off the ground before the runway ends, you don't have too many bombs on it." Plus the aircraft in question was a B-52 style bomber, so 96 bombs is kind of standard for an aircraft of that size.

P.P.S.-I have also been working on a series of armored vehicles that I need some help testing. I'll probably post them on here sometime later once I get this last one finished.

Edited by datubaman
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Don't worry, I know about Adjustable Landing Gear, and it is a good mod. But since I started the submissions I've tried not to add/remove too many mods because a lot of the people who've submitted to the thread regularly go back and spend hours updating their ships to fit with new guidelines/mods/updates. I just don't want to cause that kind of inconvenience. Adding the mod obviously wouldn't force anyone to use it but there's no promising the mod will stick around on my install anyway, then there would be a problem.

I spend more time finding and fixing bugs than I do actually filming the kethane station (It's the reason EE stopped making World War K), so I try to keep the series as stock as possible, that means I restrain myself from installing new mods however small they may be. And for the same reasons you can't use any BD Armoury extensions.

96 bombs is still way too many. You may be able to get them in the air but it's still overpowered. In the guidelines I talk about how submissions should keep in mind reason when weaponizing in order to keep combat balanced. I look forward to seeing the armoured vehicles :)

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Hey guys, sorry for my inactivity, but I have three new ships for FTC's standard fighter craft, however, one, the Type I, uses the 30mm chain gun, so, just wondering; is this allowed, because the Type II has a 50 cal, which is legal. Thanks.

You should be fine. I just did a quick thread search and I saw no mention of the Chain Gun not being allowed. Which is good, because almost all of my vehicles have the Chain Gun on them, and your post scared me for a moment.

Edited by datubaman
grammar
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You should be fine. I just did a quick thread search and I saw no mention of the Chain Gun not being allowed. Which is good, because almost all of my vehicles have the Chain Gun on them, and your post scared me for a moment.

Dear god, thank you, but my issue is, is that the entire thread has no mention of the 30mm Chain-Gun so I'm a bit confused. By the way, here is FTC's newest edition to the Armada, the FTC Light Strike/Interception Fighter Rhino!

X0czaoi.jpg

This is the Type I, with the 30 mm, but the Type II has a 50 cal, and the Type III has a bit more Monopropellant and a rocket pod. (The new pointy ​one!)

Download for Everything FTC : https://www.dropbox.com/s/9vvj91cnbz4o68a/FTC%20Craft.zip?dl=0

Edited by Red, the Engineer
Adding Downloads & Grammar
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Ok, so here's what's happening. I use a 4-approaching 5- year old laptop. It doesn't really do that well for gaming, but it's all I have. So, here I am, trying to get a screenshot of all of my tanks together by the Flagpole at the Astronaut Complex. Now, having more than 3 out at a time starts to slow things down a bit. Here, I'm trying to get nine in one place. Safe to say, it's raining crash reports on my end.

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All right here's my TacExo suit, hot off the assembly lines! Uh, although I know the Vulcan isn't allowed on space fighters, I would like an exception, because it has very little ammo, and also it takes a while to shred anything other than very small carrier based ships. So, yeah.

S0z1gkp.jpg

Stats :

dV - 1,037 m/s

20 mm - 650

Rockets - 19

Download : https://www.dropbox.com/s/1jpe7zwnb7gbyz7/FTC%20TacExo%20Mk%2017.craft?dl=0

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