Blackraz0r Posted May 9, 2015 Share Posted May 9, 2015 First, thanks for the good sugestions, but... meh there is no good alternative i think soooo ... i just took these inofficial Hotfix (thanks for that man!) and delete all the container-stuff.so i use this with KIS for storing the parts.... works like a charm1 :3 Link to comment Share on other sites More sharing options...
dan96kid Posted May 10, 2015 Share Posted May 10, 2015 I find this mod to be very valuable for moving resources between various ships, mining rigs, and tanks. Link to comment Share on other sites More sharing options...
Damack Posted May 10, 2015 Share Posted May 10, 2015 Hey sorry to bother but that config file it says to download do I just create a note pad paste that in and then name it .cnfg Link to comment Share on other sites More sharing options...
Fuel Posted May 10, 2015 Share Posted May 10, 2015 And yet, amazingly this mod works just fine if you install it and ignore the compatibility warning. So install it (and KIS for storage) and go to town. I've been using it a week.Are you able to properly attach everything with correct orientation? That is what I just discovered with my KAS when I attach say a electro magnet to a winch I have to put it with opposite orientation in order to attach to the node (so orientation is reversed on notes for the KAS parts) which makes it useless, as you can't really use any winches nor attach to other ... well stuff Link to comment Share on other sites More sharing options...
goldenpsp Posted May 10, 2015 Share Posted May 10, 2015 Are you able to properly attach everything with correct orientation? That is what I just discovered with my KAS when I attach say a electro magnet to a winch I have to put it with opposite orientation in order to attach to the node (so orientation is reversed on notes for the KAS parts) which makes it useless, as you can't really use any winches nor attach to other ... well stuffWhile I have been using KAS parts, I have been attaching them with KIS. With that I have not had any issues so far. To be fair I have not used the electromagnet. My main KAS items are pipes which have worked fine. Link to comment Share on other sites More sharing options...
EdusacconBR Posted May 10, 2015 Share Posted May 10, 2015 will it take too long to update? Link to comment Share on other sites More sharing options...
zenikk Posted May 10, 2015 Share Posted May 10, 2015 i feel the same as some above me, but i love the transfuring of fuel being able to connect two ships with a transfer line is now super valuble now that mining is stock in the game. im actually waiting on this to do a full playthrew without useing any of the vabs liquid, ozidizer or monoprop, so basicly extreme hard mode XD Link to comment Share on other sites More sharing options...
futrtrubl Posted May 10, 2015 Share Posted May 10, 2015 will it take too long to update?Probably longer every time someone asks ;'] Link to comment Share on other sites More sharing options...
EdusacconBR Posted May 10, 2015 Share Posted May 10, 2015 Probably longer every time someone asks ;']wow :l Link to comment Share on other sites More sharing options...
juanml82 Posted May 10, 2015 Share Posted May 10, 2015 I made a compatibility release for 1.0.2: https://github.com/EoD/KAS/releases/tag/v0.4.11Feel free to include the download in your downloads or link it in the main thread.Great.Now, would anyone remember me how would I go about using KAS to grab the components for the recover component missions? Link to comment Share on other sites More sharing options...
cy-one Posted May 10, 2015 Share Posted May 10, 2015 Great.Now, would anyone remember me how would I go about using KAS to grab the components for the recover component missions?Probably via Claw. Link to comment Share on other sites More sharing options...
Nicole Posted May 10, 2015 Share Posted May 10, 2015 Probably via Claw.Huh, KAS adds contracts? Link to comment Share on other sites More sharing options...
LameLefty Posted May 10, 2015 Share Posted May 10, 2015 Huh, KAS adds contracts?No. There are now rescue missions that require you to return the stranded Kerbal's spacecraft debris (capsule, hitchhiker container, etc) along with the Kerbal. You can do it with the Claw part you usually use to capture asteroids. Link to comment Share on other sites More sharing options...
Apollo13 Posted May 10, 2015 Share Posted May 10, 2015 Probably via Claw.Thanks for that. I wondered how to accomplish those recovery missions using just stock parts. My only solution was using KAS technology. Hadn't even thought of the stock Claw. That makes sense. Forum Rep point to ya for that idea. Link to comment Share on other sites More sharing options...
Kerbonautical Posted May 10, 2015 Share Posted May 10, 2015 No. There are now rescue missions that require you to return the stranded Kerbal's spacecraft debris (capsule, hitchhiker container, etc) along with the Kerbal. You can do it with the Claw part you usually use to capture asteroids.Or you can just send up a probe with a pod and EVA the kerba over to it. I'ts a lot faster and easier. Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted May 10, 2015 Share Posted May 10, 2015 Or you can just send up a probe with a pod and EVA the kerba over to it. I'ts a lot faster and easier.Except you wouldn't complete the contract then. There are now contracts that require you to retrieve the stranded kerbal's ship as well as the kerbal. Link to comment Share on other sites More sharing options...
LameLefty Posted May 10, 2015 Share Posted May 10, 2015 Or you can just send up a probe with a pod and EVA the kerba over to it. I'ts a lot faster and easier.Except you wouldn't complete the contract then. There are now contracts that require you to retrieve the stranded kerbal's ship as well as the kerbal.Right. Which is exactly what I said in my reply. It would be nice if people actually READ the replies. Link to comment Share on other sites More sharing options...
juanml82 Posted May 10, 2015 Share Posted May 10, 2015 Probably via Claw.Yeah, but I tried to grab an escape tower with it and the only thing I've accomplished was to crash into it and push it away. So I was wondering which was the procedure to do it with KAS since, IIRC, KAS winches/hooks or something (besides the pipes) do work as a dock of sorts Link to comment Share on other sites More sharing options...
Flukeshot Posted May 11, 2015 Share Posted May 11, 2015 Yeah, but I tried to grab an escape tower with it and the only thing I've accomplished was to crash into it and push it away. So I was wondering which was the procedure to do it with KAS since, IIRC, KAS winches/hooks or something (besides the pipes) do work as a dock of sortsStill getting used to the Squad claw myself, but I think you need to lightly touch the grabable target, there shouldn't be enough force to crash into it and push it away. As far as my understanding goes, I was initially wrong in thinking the claw would impale the target like the KAS grappling hook does. It's a lot more delicate.- - - Updated - - -Is there any other Mod, that offers the possibility to add Struts in EVA? Like after docking 2 Vessels in Space or something like that. =)Not in EVA, but there is a strut mod that allows automatic struts when docking... I forget what it's called, though, and don't know if it's working in 1.x.Quantum Srruts maybe? Although I recall that you could attach them during EVA via KAS. I think anyhow.If robotics rework has something like that i think. Not in eva though.I think it was Infernal Robotics that had them, actually, the autostruts. You'd put the start/end points, and they'd auto-strut things when you docked.The mod you guys are thinking of was the CIT Autostrutter. Unfortunately it's not longer in development. Link to comment Share on other sites More sharing options...
Roxette Posted May 11, 2015 Share Posted May 11, 2015 There is an updated version of Docking Struts which covers some of these situations. Link to comment Share on other sites More sharing options...
Kershu5 Posted May 11, 2015 Share Posted May 11, 2015 Important query- will the "Nanolathing" tech be left in for electromagnets, or is that going to be put to a different tech? Link to comment Share on other sites More sharing options...
cy-one Posted May 11, 2015 Share Posted May 11, 2015 Thanks for that. I wondered how to accomplish those recovery missions using just stock parts. My only solution was using KAS technology. Hadn't even thought of the stock Claw. That makes sense. Forum Rep point to ya for that idea.I have noooo idea what Forum Rep points are, but glad I could help @ People having problems "grabbing" stuff with the Claw. You could try using landing gears to lower your craft on top of the target part, having a Claw radially attached either under your craft or in an upside-down cargo bay.Just an idea though, not tested it myself. Link to comment Share on other sites More sharing options...
Woodstar Posted May 11, 2015 Share Posted May 11, 2015 I have noooo idea what Forum Rep points are, but glad I could help @ People having problems "grabbing" stuff with the Claw. You could try using landing gears to lower your craft on top of the target part, having a Claw radially attached either under your craft or in an upside-down cargo bay.Just an idea though, not tested it myself.Also remember the NASA claw has to impact at 2 m/s I think maybe more. Link to comment Share on other sites More sharing options...
Blargenth Posted May 11, 2015 Share Posted May 11, 2015 Important query- will the "Nanolathing" tech be left in for electromagnets, or is that going to be put to a different tech?Nanolathing? When did we get back into Total Annihilation? (Supreme Commander, or Planetary Annihilation for those late gamers) Link to comment Share on other sites More sharing options...
EdusacconBR Posted May 11, 2015 Share Posted May 11, 2015 KospY, Y Its Taking So Long? ;-; Link to comment Share on other sites More sharing options...
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