goldenpsp Posted April 1, 2016 Share Posted April 1, 2016 1 minute ago, bigbadvoodoodady_1 said: I've utilized KIS/KAS in previous builds (1.05 etc.) and I was always able to access the inventory of containers... now I can't, the KIS inventory cases don't have an inventory any longer. There also used to be inventory in USI Base parts, and under the seats of my MK2 capsules... and the ability to place items there no longer exists. In other words, when I right click on the KIS parts to open the inventory and place parts in their... NOTHING! Are you trying to use this with the 1.1 pre-release? Link to comment Share on other sites More sharing options...
bigbadvoodoodady_1 Posted April 1, 2016 Share Posted April 1, 2016 7 minutes ago, goldenpsp said: Are you trying to use this with the 1.1 pre-release? Yes...I'm doing the 1.1 pre-release. Link to comment Share on other sites More sharing options...
goldenpsp Posted April 1, 2016 Share Posted April 1, 2016 2 minutes ago, bigbadvoodoodady_1 said: Yes...I'm doing the 1.1 pre-release. Well in case the thread titles were not dead giveaways, the following was posted literally one above yours in the KIS thread Quote Plain re-compilation for 1.1 didn't work so, investigation/refactoring efforts will be required. The issue is tracked here: https://github.com/KospY/KIS/issues/113. I'd estimate 1.1 support in 1.2.7. Link to comment Share on other sites More sharing options...
bigbadvoodoodady_1 Posted April 2, 2016 Share Posted April 2, 2016 22 hours ago, goldenpsp said: Well in case the thread titles were not dead giveaways, the following was posted literally one above yours in the KIS thread You're right I didn't see it, because it wasn't listed as an edit in the OP... usually people put updates in the OP so you don't have to go through pages of a single thread. Link to comment Share on other sites More sharing options...
goldenpsp Posted April 2, 2016 Share Posted April 2, 2016 1 hour ago, bigbadvoodoodady_1 said: You're right I didn't see it, because it wasn't listed as an edit in the OP... usually people put updates in the OP so you don't have to go through pages of a single thread. By the same token, there is always a flurry of activity surrounding a KSP update. During these times it is highly beneficial to skim back a page or two as you will often find your answer before having to post. And if you do post it is always better to include as much relevant information up front, especially what version of the game and the mod you are using. That would have saved a ton of wasted effort. Link to comment Share on other sites More sharing options...
mr_trousers Posted April 2, 2016 Share Posted April 2, 2016 8 hours ago, bigbadvoodoodady_1 said: You're right I didn't see it, because it wasn't listed as an edit in the OP... usually people put updates in the OP so you don't have to go through pages of a single thread. Right, it's also literally in the thread title too though. Only a 1.0.5 version is out, there's no guarantee it would work on anything past that. Link to comment Share on other sites More sharing options...
Poofer Posted April 10, 2016 Share Posted April 10, 2016 Haven't used KAS in a long time, using 1.1 now and i eagerly await until i can harpoon space whales again. Cheers Link to comment Share on other sites More sharing options...
IgorZ Posted April 11, 2016 Share Posted April 11, 2016 (edited) Guys, those who are willing to help testing and fixing KAS for 1.1 please go to: http://forum.kerbalspaceprogram.com/index.php?/topic/136676-kiskas-for-11-alpha-testing/. Your efforts in testing mods and reporting bugs will be appreciated. This thread still stays the main thread for KAS: everything that doesn't concern pre-release 1.1 issues should be posted here as usual. Edited April 11, 2016 by IgorZ Link to comment Share on other sites More sharing options...
ibanix Posted April 15, 2016 Share Posted April 15, 2016 Is there a how-to on using winches and magnets? Those are still dark magic to me. Link to comment Share on other sites More sharing options...
NateDaBeast Posted April 22, 2016 Share Posted April 22, 2016 When will KAS & KIS be updated to 1.1 ? Link to comment Share on other sites More sharing options...
V8jester Posted April 22, 2016 Share Posted April 22, 2016 1 hour ago, NateDaBeast said: When will KAS & KIS be updated to 1.1 ? Alpha test version for TESTING Two posts above yours Link to comment Share on other sites More sharing options...
IgorZ Posted April 22, 2016 Share Posted April 22, 2016 KAS 0.5.6 which works under KSP 1.1 is out. Please, report any issues here. 0.5.6 is not experimental anymore. Link to comment Share on other sites More sharing options...
Grumman Posted April 22, 2016 Share Posted April 22, 2016 @IgorZ The release pages for both KAS and KIS only have downloads for the source code, not the compiled mod. Link to comment Share on other sites More sharing options...
astroranger189 Posted April 22, 2016 Share Posted April 22, 2016 hey uhh, the 1.1 testing is kinda okay, i test it and nothing goes wrong, good job guys! Link to comment Share on other sites More sharing options...
IgorZ Posted April 22, 2016 Share Posted April 22, 2016 (edited) 1 hour ago, Grumman said: @IgorZ The release pages for both KAS and KIS only have downloads for the source code, not the compiled mod. Do you mean Github? If yes then it's intentional. The main (and only) source for the release files is Curseforge. Edited April 22, 2016 by IgorZ Link to comment Share on other sites More sharing options...
BelgarionNL Posted April 22, 2016 Share Posted April 22, 2016 luckily we have something like ckan because I try to avoid curseforge like the plague thx for KAS! Link to comment Share on other sites More sharing options...
IgorZ Posted April 22, 2016 Share Posted April 22, 2016 1 hour ago, BelgarionNL said: luckily we have something like ckan because I try to avoid curseforge like the plague thx for KAS! CKAN, in fact, downloads KIS/KAS files from Curseforge Link to comment Share on other sites More sharing options...
Apollo13 Posted April 22, 2016 Share Posted April 22, 2016 19 hours ago, NateDaBeast said: When will KAS & KIS be updated to 1.1 ? Now. Link to comment Share on other sites More sharing options...
dewin Posted April 23, 2016 Share Posted April 23, 2016 FWIW, the thread title still advertises 0.5.5 for KSP 1.0.5. I saw the newer version on CKAN so popped over here to look. Link to comment Share on other sites More sharing options...
Mr Shifty Posted April 23, 2016 Share Posted April 23, 2016 14 minutes ago, dewin said: FWIW, the thread title still advertises 0.5.5 for KSP 1.0.5. I saw the newer version on CKAN so popped over here to look. IgorZ is the current maintainer and he doesn't have access to change the thread title. If you go to github, you can find the current 1.1 release. Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 23, 2016 Share Posted April 23, 2016 (edited) kospy already publicly stated he has passed the reins over to IgorZ in his current absence, so it should be within rights for a moderator to update the thread titles/content Edited April 23, 2016 by Gaiiden Link to comment Share on other sites More sharing options...
Geschosskopf Posted April 23, 2016 Share Posted April 23, 2016 Thanks for taking this over, IgorZ! Link to comment Share on other sites More sharing options...
Apollo13 Posted April 23, 2016 Share Posted April 23, 2016 Right-clicking Winch does not display the full menu of options, such as opening the Winch GUI. Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted April 23, 2016 Share Posted April 23, 2016 48 minutes ago, Apollo13 said: Right-clicking Winch does not display the full menu of options, such as opening the Winch GUI. The winch UI can only be opened when the winch is on the active vessel. Link to comment Share on other sites More sharing options...
sashan Posted April 23, 2016 Share Posted April 23, 2016 (edited) KAS spams this in the log. I've pressed one of hotkeys for winch control. NullReferenceException: Object reference not set to an instance of an object at KAS.KASAddonControlKey.UpdateGUIControl () [0x00000] in <filename unknown>:0 at KAS.KASAddonControlKey.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Btw, is it possible to disable certain hotkeys? I don't have enough buttons on my keyboard for all mods. ;( Edited April 23, 2016 by sashan Link to comment Share on other sites More sharing options...
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