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[1.1.2] Kerbal Attachment System (KAS) 0.5.8


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  On 5/4/2016 at 9:58 PM, CooperTheFox said:

that's precisely what I mean, whenever I extend the winch cable from its original position at all, the attached tool falls off and cannot be re attached by a kerbal, the winch cant even be grabbed at all afterwards.

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Can you record a video to demonstrate this behavior? I never seen anything like this before, and nobody reported it either.

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IgorZ: That video is ancient. The connector part to which CooperTheFox is referring (top left corner in the parts list near the beginning of the video) was removed from KAS either in the KIS/KAS split, or maybe some earlier version.

As for the problem described by CooperTheFox, yeah he'll have to provide a video (preferably showing how he put things together as well) as I haven't really used the electromagnet etc since the split.

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  On 5/4/2016 at 11:43 PM, IgorZ said:

Can you record a video to demonstrate this behavior? I never seen anything like this before, and nobody reported it either.

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  On 5/4/2016 at 11:46 PM, taniwha said:

IgorZ: That video is ancient. The connector part to which CooperTheFox is referring (top left corner in the parts list near the beginning of the video) was removed from KAS either in the KIS/KAS split, or maybe some earlier version.

As for the problem described by CooperTheFox, yeah he'll have to provide a video (preferably showing how he put things together as well) as I haven't really used the electromagnet etc since the split.

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I cannot record any gameplay at this time but what I did is a built a structure with all the possibites of connecting the winch to a magnet and then the claw, neither work in any configuration, also in all cases I cannot interact with the winch node with kerbals, but they can touch and knock it around 

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I also have the problem that Parts like the Magnet Hook is not listed in the Part List... I really dont know why.

 

Already checked the Game Data Folder-KAS-Parts. There it is listed, but not in the game. Can anyone help me with this please?

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  On 5/5/2016 at 9:54 PM, GlitzerKoi said:

I also have the problem that Parts like the Magnet Hook is not listed in the Part List... I really dont know why.

 

Already checked the Game Data Folder-KAS-Parts. There it is listed, but not in the game. Can anyone help me with this please?

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May be you're looking in the wrong category? Could you please send a screenshot from the editor?

  On 5/6/2016 at 12:32 AM, Tortoise said:

Is this for 1.1.2?

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Yes, latest version 0.5.7 does work in 1.1.2.

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Hello all!

First of all, thank you very, very much for making this vital KSP Mod, and keeping it maintained. Together with some other mods (e.g. EL) it mutliplies the fun!

Today, after a half a day of KSP update to 1.1.2, including my fav mods, one of which is KAS, I find the  CC-R2 Connector Port not stackable anymore. Am I the only user experiencing this, or can anyone confirm this? It was working in the version I was using for KSP 1.1.1 (KAS.version: 0.5 patch 6),

I've downloaded all the mods latest versions today, and put them into a vanilla 1.1.2 installation. AVC tells KAS's version is 0.5.7 ( KAS.version: 0.5 patch 7) and KIS's is 1.2.9, which I think are the correct and latest versions:

  Reveal hidden contents

I've been able to fix this by adding a new MODULE section to part.cfg, but I am not sure if this is the correct way to fix it:

MODULE
{
    name = ModuleKISItem
    stackable = true
}

Now I hope, this won't break any things. :)

 

Edited by plonk
stupidity edit: forgot KSP version I updated to. // typo // more typos
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OMG, I played in Carreer Mode. So with this mod you added for the electromagnet an extra research Module. Now its visible... I'm sorry :wink:

  On 5/6/2016 at 11:27 PM, IgorZ said:

May be you're looking in the wrong category? Could you please send a screenshot from the editor?

Yes, latest version 0.5.7 does work in 1.1.2.

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Sorry, my Profile is not able to send other Media....  this is the code:

PART
{
	name = KAS_Hook_Magnet
	module = Part
	author = Winn75
	mesh = model.mu
	rescaleFactor = 1
	node_stack_top = -0.0, 0.1005, -0.0, 0.0, 1.0, 0.0, 0
	node_attach = 0.0, -0.0021, 0.0, 0.0, -1.0, 0.0
	TechRequired = nanolathing
	entryCost = 11000
	cost = 1200
	category = Utility
	subcategory = 0
	title = HE-03 Electro-Magnet
	manufacturer = KAS
	description = This electro-magnet is perfect for grabing heavy objects without a connector or a docking port. Can be mounted on a winch or on a hook support.
	attachRules = 1,1,1,0,1
	mass = 0.09
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 70
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000
	bulkheadProfiles = size1
	tags = KIS KAS magnet electromagnet grabbing attachment winch eject
	MODULE
	{
		name = KASModuleMagnet				
		breakForce = 60
		attachToEva = False
		minFwdDot = 0.998				
		powerDrain = 4
	}
	MODULE
	{
		name = KASModulePort
		attachNode = top
		nodeType = kasplug
		breakForce = 30
		nodeTransformName = plugNode
	}
	MODULE
	{
		name = ModuleKISItem
		allowPartAttach = Disabled
		allowStaticAttach = Disabled
	}
}

Can you find a mistake??

And yeah, I looked in the right "Utility" category. Actually it should be there.

 

 

Edited by GlitzerKoi
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  On 5/8/2016 at 2:56 PM, plonk said:

Today, after a half a day of KSP update to 1.1.2, including my fav mods, one of which is KAS, I find the  CC-R2 Connector Port not stackable anymore. Am I the only user experiencing this, or can anyone confirm this? It was working in the version I was using for KSP 1.1.1 (KAS.version: 0.5 patch 6),

I've downloaded all the mods latest versions today, and put them into a vanilla 1.1.2 installation. AVC tells KAS's version is 0.5.7 ( KAS.version: 0.5 patch 7) and KIS's is 1.2.9, which I think are the correct and latest versions:

  Reveal hidden contents

I've been able to fix this by adding a new MODULE section to part.cfg, but I am not sure if this is the correct way to fix it:

MODULE
{
    name = ModuleKISItem
    stackable = true
}

Now I hope, this won't break any things. :)

Expand  

KIS figures out if part can be stacked by checking its modules. All of the modules on the part must be known to KIS and be stackable. Both modules on CC-R2 are stackable (KASModulePort & KASModuleStrut) but if you have a mod that adds any other module (via ModuleManager) then you'll face this problem. Your fix with adding ModuleKISItem is fine. Though, a better fix would be figuring out which mod adds an extra module to the port, and whitelisting this module in KIS/settings.cfg. If you figure it out please let me know, if it's a popular mod I'll add the whitelist in the release.

  On 5/8/2016 at 8:46 PM, GlitzerKoi said:

 

Sorry, my Profile is not able to send other Media....  this is the code:

PART
{
	name = KAS_Hook_Magnet
	module = Part
	author = Winn75
	mesh = model.mu
	rescaleFactor = 1
	node_stack_top = -0.0, 0.1005, -0.0, 0.0, 1.0, 0.0, 0
	node_attach = 0.0, -0.0021, 0.0, 0.0, -1.0, 0.0
	TechRequired = nanolathing
	entryCost = 11000
	cost = 1200
	category = Utility
	subcategory = 0
	title = HE-03 Electro-Magnet
	manufacturer = KAS
	description = This electro-magnet is perfect for grabing heavy objects without a connector or a docking port. Can be mounted on a winch or on a hook support.
	attachRules = 1,1,1,0,1
	mass = 0.09
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 70
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000
	bulkheadProfiles = size1
	tags = KIS KAS magnet electromagnet grabbing attachment winch eject
	MODULE
	{
		name = KASModuleMagnet				
		breakForce = 60
		attachToEva = False
		minFwdDot = 0.998				
		powerDrain = 4
	}
	MODULE
	{
		name = KASModulePort
		attachNode = top
		nodeType = kasplug
		breakForce = 30
		nodeTransformName = plugNode
	}
	MODULE
	{
		name = ModuleKISItem
		allowPartAttach = Disabled
		allowStaticAttach = Disabled
	}
}

Can you find a mistake??

And yeah, I looked in the right "Utility" category. Actually it should be there.

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You can upload screenshot file to some free service and give a link here. I don't see any errors in the config. In fact, this config works fine for most people :) I'd also recommend you to make a clean install with KIS&KAS mods only. If that way you'll see the part then it's a mods compatibility issue.

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  On 5/8/2016 at 11:57 PM, IgorZ said:

KIS figures out if part can be stacked by checking its modules. All of the modules on the part must be known to KIS and be stackable. Both modules on CC-R2 are stackable (KASModulePort & KASModuleStrut) but if you have a mod that adds any other module (via ModuleManager) then you'll face this problem. Your fix with adding ModuleKISItem is fine. Though, a better fix would be figuring out which mod adds an extra module to the port, and whitelisting this module in KIS/settings.cfg. If you figure it out please let me know, if it's a popular mod I'll add the whitelist in the release.

You can upload screenshot file to some free service and give a link here. I don't see any errors in the config. In fact, this config works fine for most people :) I'd also recommend you to make a clean install with KIS&KAS mods only. If that way you'll see the part then it's a mods compatibility issue.

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I got it :wink: thanks for replies

 

" OMG, I played in Carreer Mode. So with this mod you added for the electromagnet an extra research Module. Now its visible... I'm sorry :wink: "

 

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I'm not exactly sure if it's KIS or KAS, but I removed both and the error I'm about to explain went away.

 

Ihave a bug where when I go on EVA, when I re-enter the capsule, there is still a Kerbal on the ladder waiting to get in, even though the Kerbal is inside the space craft. This kerbal becomes a dead prop, unselectable or playable. he's just waiting to get inside the capsule. Also, this prevents me from recovering the vessel in the play screen. If I press random buttons the program gets confused and returns me to the KSC, and I can recover it in the Tracking Station.

 

I do have a lot of other mods installed as well. by lot, I mean pretty much everything that's popular. 

 

Any way to collapse the quantum state of the poor Kerbal?

Edited by NAMROG
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  On 5/9/2016 at 12:05 AM, NAMROG said:

I'm not exactly sure if it's KIS or KAS, but I removed both and the error I'm about to explain went away.

 

Ihave a bug where when I go on EVA, when I re-enter the capsule, there is still a Kerbal on the ladder waiting to get in, even though the Kerbal is inside the space craft. This kerbal becomes a dead prop, unselectable or playable. he's just waiting to get inside the capsule. Also, this prevents me from recovering the vessel in the play screen. If I press random buttons the program gets confused and returns me to the KSC, and I can recover it in the Tracking Station.

 

I do have a lot of other mods installed as well. by lot, I mean pretty much everything that's popular. 

 

Any way to collapse the quantum state of the poor Kerbal?

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It's a mod compatibility issue. Please check this wiki topic.

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  On 5/8/2016 at 11:57 PM, IgorZ said:

KIS figures out if part can be stacked by checking its modules. All of the modules on the part must be known to KIS and be stackable. Both modules on CC-R2 are stackable (KASModulePort & KASModuleStrut) but if you have a mod that adds any other module (via ModuleManager) then you'll face this problem. Your fix with adding ModuleKISItem is fine. Though, a better fix would be figuring out which mod adds an extra module to the port, and whitelisting this module in KIS/settings.cfg. If you figure it out please let me know, if it's a popular mod I'll add the whitelist in the release.

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Ah, yes! You're right. Main suspect is Hot Spot, removing and reinserting its content in GameData switches the problem on and off. Also, there is a post regarding some other issues with Hot Spot & KIS & stackables, which may be related:  [1.1.2] [0.5.1] Hot Spot - Better Thermal Data

Thanks for pointing out the better fix! I guess I'll post about it in the Hot Spot thread next days.

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I've been trying to see if this has been answered before but my google-fu is failing me so far.

I'm trying to attach a RemoteTech antenna to a probe and use it as a relay. The antenna has a single attach node and the attach rules in the config file allow surface attaching. But when I'm in game, I get the error 'Cannot attach: attach function is not supported on this part'.

How would I go about fixing this? Do I need to add a module to the antenna config? This is in KSP version 1.0.5

Edited by Varses
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  On 5/10/2016 at 10:59 PM, Varses said:

I've been trying to see if this has been answered before but my google-fu is failing me so far.

I'm trying to attach a RemoteTech antenna to a probe and use it as a relay. The antenna has a single attach node and the attach rules in the config file allow surface attaching. But when I'm in game, I get the error 'Cannot attach: attach function is not supported on this part'.

How would I go about fixing this? Do I need to add a module to the antenna config? This is in KSP version 1.0.5

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Please, specify which antenna you're trying to attach, and provide a screenshot.

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I've been testing and it seems to work fine on Kerbin. But when in the sphere of influence of the Mun (whether orbit or landed) I get the error. I'm currently testing on other planets. I was holding down the H key in the image, that's what makes the error pop up. EDIT: It also happens no matter which part I try to attach it to. It's the KR-7 Dish from RemoteTech. When I'm done testing with this dish, I'll try the others.

https://imgur.com/mHUM2M7

 

Edited by Varses
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  On 5/11/2016 at 12:33 AM, Varses said:

I've been testing and it seems to work fine on Kerbin. But when in the sphere of influence of the Mun (whether orbit or landed) I get the error. I'm currently testing on other planets. I was holding down the H key in the image, that's what makes the error pop up. EDIT: It also happens no matter which part I try to attach it to. It's the KR-7 Dish from RemoteTech. When I'm done testing with this dish, I'll try the others.

https://imgur.com/mHUM2M7

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Were you pulling the part out of inventory? Or it was attached somewhere else and you tried to re-attach it?

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  On 5/11/2016 at 12:54 AM, Varses said:

It was already attached on the top of the ship. Dishes take up a huge amount of inventory space so I usually just slap them on the side and then move them.

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Please, attach the craft template. I'll try to play with it. Looks like there is a particular case when surface node of the antenna is not detected as available. Btw, check the logs for errors. If there are some it would explain the behavior.

Edited by IgorZ
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For the life of me I can't repeat this bug anymore. Even with the craft that presented issues before :huh: I restarted KSP to try to fix it but forgot that it copies over the log. I am a noob at this >_<

Here's the craft file, maybe you'll have more luck repeating the bug than I have. It uses parts from RLA Stockalike (the square probe core) and Kerbal Planetary Base Systems (the square base plate). I can provide a full mod list if needed.

  Reveal hidden contents

 

Edited by Varses
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Ok, I'm sorry if I missed it, but how do I get the RoboStrut Grapple to work?  I right click and there's no options.  I tried putting it in action groups and it does nothing.

 

DERP...nevermind...that's part of Infernal Robotics.....

Edited by NeoMatrixJR
I DERP'd
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  On 5/4/2016 at 9:58 PM, CooperTheFox said:

..., the winch cant even be grabbed at all afterwards.

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Happens to me constantly and consistently.  My most recent situation, the cable was extended and could not be grabbed.  Clicking the Winch displayed some error message.  Could not retract the cable from the Winch menu nor the Winch GUI.

Eventually, I grabbed the Winch and put it into a KIS container.  The Winch went in.  However, the piece at the end of the cable stayed floating in air.  Couldn't be grabbed.  I brought the Winch out of the KIS container and was able to use it.

I'll see if I can get a screen grab or video.

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First I want to say I love this mod and I consider it a must-have for KSP. I appreciate the work you've put into it.

I've run into a problem with the CS-R2 Portable Strut. I have a space station assembled in Kerbin orbit. There are 3 segments docked together with Clamp-o-Tron Docking Ports. At the end of one segment I have an FL-R1 RCS Fuel Tank with 8 portable struts at the cardinal points. At the beginning of the next section is a Rockomax Jumbo-64 and 8 more portable struts at the cardinal points. After docking I went EVA and linked the portable struts. There was about 5 degree rotation difference in the positioning, so the struts showed a small angle. At this point all is well. The third segment was docked. There are a set of 16 portable struts for that joint too, but I did not connect them.

The only things non-stock on the station are the portable struts, and a Titan Instrument Unit (the controlling core) from Wild Blue Industries.

Next I boosted the assembled station into a Hohman transfer to the Mun, and scheduled a fine tune burn. (I'm using MechJeb.) I switched away. Again, all is well.

On returning to the craft for the fine tune burn, I had about 21 minutes to go. At this point I did a quick save. A few minutes later, the station breaks apart. The linked portable struts are no longer linked, and the clamp-o-tron is ripped off the Jumbo-64, still docked to the front section. The front section of the station spins away. There was a distinct sound when the station broke up.

Reloading a number of times the same thing happens. I was trying different rates of rotation to align for the burn in case I was over stressing things. Eventually I let it break up with no rotation at all. After one more reload, I went EVA and quickly unlinked all the portable struts. That cured the problem, the station no longer breaks up.

I'm using KSP 1.1.2 and I have the latest version of KAS 0.5.7. I'm running about 95 mods. If you need them, I can provide an output log; a mod list; and the save file with the station with the portable struts linked, ready to break up. I could do screen shots too. I would have to set up a drop box to stash the files.

Thanks so much for your support.

Edited by Luna Cat
typo
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  On 5/12/2016 at 2:05 AM, Luna Cat said:

First I want to say I love this mod and I consider it a must-have for KSP. I appreciate the work you've put into it.

I've run into a problem with the CS-R2 Portable Strut. I have a space station assembled in Kerbin orbit. There are 3 segments docked together with Clamp-o-Tron Docking Ports. At the end of one segment I have an FL-R1 RCS Fuel Tank with 8 portable struts at the cardinal points. At the beginning of the next section is a Rockomax Jumbo-64 and 8 more portable struts at the cardinal points. After docking I went EVA and linked the portable struts. There was about 5 degree rotation difference in the positioning, so the struts showed a small angle. At this point all is well. The third segment was docked. There are a set of 16 portable struts for that joint too, but I did not connect them.

The only things non-stock on the station are the portable struts, and a Titan Instrument Unit (the controlling core) from Wild Blue Industries.

Next I boosted the assembled station into a Hohman transfer to the Mun, and scheduled a fine tune burn. (I'm using MechJeb.) I switched away. Again, all is well.

On returning to the craft for the fine tune burn, I had about 21 minutes to go. At this point I did a quick save. A few minutes later, the station breaks apart. The linked portable struts are no longer linked, and the clamp-o-tron is ripped off the Jumbo-64, still docked to the front section. The front section of the station spins away. There was a distinct sound when the station broke up.

Reloading a number of times the same thing happens. I was trying different rates of rotation to align for the burn in case I was over stressing things. Eventually I let it break up with no rotation at all. After one more reload, I went EVA and quickly unlinked all the portable struts. That cured the problem, the station no longer breaks up.

I'm using KSP 1.1.2 and I have the latest version of KAS 0.5.7. I'm running about 95 mods. If you need them, I can provide an output log; a mod list; and the save file with the station with the portable struts linked, ready to break up. I could do screen shots too. I would have to set up a drop box to stash the files.

Thanks so much for your support.

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Yes, please give the screenshot (or couple) and the craft file. You said it has only one non-stock part? Should be easy to load and test locally. Just double check the error is reproducible on a clean install (i.e. KIS, KAS, and WBI only).

And a heads up. I figured out KIS/KAS struts are very unstable in 1.1 in general. More precise physics makes even small error in joint calculation a serious problem. For static attaches I think I have a solution: a flexible strut. Going to release it in some future version. Though, issue with the regular struts is still unsolved.

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