Darkstar616 Posted October 14, 2014 Share Posted October 14, 2014 Way too much fudging around, I'll just wait impatiently for the update. Link to comment Share on other sites More sharing options...
Aghanim Posted October 14, 2014 Share Posted October 14, 2014 Is there any example .craft that uses HX parts? Link to comment Share on other sites More sharing options...
Dr. Death Posted October 14, 2014 Share Posted October 14, 2014 Is there any example .craft that uses HX parts?That same thing has been on my mind ever since the relase. its very hard to make cool ships with HX, and nobody ever did a tutorial or an .craft example. Link to comment Share on other sites More sharing options...
Universal Posted October 14, 2014 Share Posted October 14, 2014 Just get previous B9, latest FireSpitter DLL and latest RasterPropMonitor, NodeToggle, SmokeScreen should work fine for now, Tav/bac9 haven't been in yet since FS update and I don't have the permissions (or knowledge) needed to package a release from the repo.I did all of this, pretty sure I did it correctly I just replaced RPM in the B9 folder, then copied over the same Firespitter files that were in there previously with the newer version, but when I load the game now it tells me that FireSpitter is incompatible, and that crossfeedenabler doesn't work with the version of Unity. Link to comment Share on other sites More sharing options...
K3-Chris Posted October 14, 2014 Share Posted October 14, 2014 You didn't get the .25 versions then, and there is no RPM in the B9 folder, we bundle RPM but it's in it's own folder next to B9 in gamedata. Link to comment Share on other sites More sharing options...
Shurikeeen Posted October 14, 2014 Share Posted October 14, 2014 Still no luck trying to get it working. When I attach part to another part, part what im attaching loses its attach node and starts spinning. Link to comment Share on other sites More sharing options...
ATuinhek Posted October 14, 2014 Share Posted October 14, 2014 I did all of this, pretty sure I did it correctly I just replaced RPM in the B9 folder, then copied over the same Firespitter files that were in there previously with the newer version, but when I load the game now it tells me that FireSpitter is incompatible, and that crossfeedenabler doesn't work with the version of Unity.I have the exact same problem. Installed all the recent versions I could find, but to no avail. I guess we need to wait for the B9 update Link to comment Share on other sites More sharing options...
K3-Chris Posted October 14, 2014 Share Posted October 14, 2014 That's what the B9 update is, did you get nodeToggle? Link to comment Share on other sites More sharing options...
Sophistry Posted October 14, 2014 Share Posted October 14, 2014 Just get previous B9, latest FireSpitter DLL and latest RasterPropMonitor, NodeToggle, SmokeScreen should work fine for now, Tav/bac9 haven't been in yet since FS update and I don't have the permissions (or knowledge) needed to package a release from the repo.Erm, What's nodetoggle, and how do I get it? >: Link to comment Share on other sites More sharing options...
K3-Chris Posted October 14, 2014 Share Posted October 14, 2014 Erm, What's nodetoggle, and how do I get it? >:VirginGeneric.dll Link to comment Share on other sites More sharing options...
Sophistry Posted October 14, 2014 Share Posted October 14, 2014 VirginGeneric.dllAh, great, thanks Link to comment Share on other sites More sharing options...
ATuinhek Posted October 14, 2014 Share Posted October 14, 2014 That's what the B9 update is, did you get nodeToggle?Yep, and rastermon, smokescreen, and the firespitter DLL. Link to comment Share on other sites More sharing options...
ATuinhek Posted October 14, 2014 Share Posted October 14, 2014 I got it to work I also downloaded the latest update for crossfeed enabler, and downloaded the plugin DLL from the firespitter github. Previously I downloaded the entire firespitter mod, and just used the DLL from that. Link to comment Share on other sites More sharing options...
p331083 Posted October 14, 2014 Share Posted October 14, 2014 Anyone having issues starting ksp with b9? While loading the textures the ksp gets stuck on "utility landing gear_hdg1a". It doesnt freeze/lockup or anything just stuck there. Link to comment Share on other sites More sharing options...
feriofukada Posted October 14, 2014 Share Posted October 14, 2014 Anyone having issues starting ksp with b9? While loading the textures the ksp gets stuck on "utility landing gear_hdg1a". It doesnt freeze/lockup or anything just stuck there.I've experienced that, but with other parts. I can safely say, though, that it's not B9's fault. Link to comment Share on other sites More sharing options...
stardestroyer Posted October 15, 2014 Share Posted October 15, 2014 (edited) Anyone having issues starting ksp with b9? While loading the textures the ksp gets stuck on "utility landing gear_hdg1a". It doesnt freeze/lockup or anything just stuck there.I'm getting errors with B9 and RPM screens get strange coloured, my kerbals are confused! Same problem with KSOS, I think are some refereces wrong.I'm using 0.25 latest RPM, firesplitter.dll, CFE, B9 and KSOSNo problem loading with B9, some since I've installed KSOSToday I've tried to erease the entire JSI folder and reinstall Raster prop monitor without JSI from B9 and... All cockpits works fine!I was sure it was opposite... Edited October 15, 2014 by stardestroyer update Link to comment Share on other sites More sharing options...
BlitzkriegNein Posted October 15, 2014 Share Posted October 15, 2014 Umm, any new updated on B9?Been some time since anything happened in the thread... Link to comment Share on other sites More sharing options...
AetherGoddess Posted October 16, 2014 Share Posted October 16, 2014 Umm, any new updated on B9?Been some time since anything happened in the thread...HereVirginGeneric.dllis one of the authors posting on this thread helping users. as for the new version, i think they're waiting on the stabilization of some other components. Link to comment Share on other sites More sharing options...
steve_v Posted October 16, 2014 Share Posted October 16, 2014 Umm, any new updated on B9?Been some time since anything happened in the thread...For the impatient: the current 'live' branch works just fine in 0.25. (for me at any rate, YMMV)Go look on the bitbucket repo and you will see that the required libraries have already been updated. Link to comment Share on other sites More sharing options...
Ford6 Posted October 16, 2014 Share Posted October 16, 2014 (edited) I've found a bug with the S2W Wide intake adapter (x3). . . . I'm still using KSP 24.2, B9 5.2.4, Near, and Deadly reentry. Here's the bug: Load up an aircraft with the part, and hit the brakes. Let it sit there, stage if you want it does it without doing so, your "air speed" is 100 M/s and the part will overheat and explode. Other intakes also have the airspeed at 100 M/s but don't heat up at all.-------------------commenting out the physics modifier's, so that the stock physics are used, doesn't change anything. However adding PhysicsSignificance = 1 does keep the part from heating up. Edited October 16, 2014 by Ford6 updated information Link to comment Share on other sites More sharing options...
Tidus Klein Posted October 16, 2014 Share Posted October 16, 2014 Sop...are we going to get that epic new s3 cockpit this update...*nudge nudge..wink wink* Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted October 16, 2014 Share Posted October 16, 2014 When is B9 for .25 coming out? Link to comment Share on other sites More sharing options...
Gaalidas Posted October 16, 2014 Share Posted October 16, 2014 Technically it's already out, since everything works still. (as far as I'm aware, which isn't very aware at all, but I've yet to get any errors.) Link to comment Share on other sites More sharing options...
BigD145 Posted October 16, 2014 Share Posted October 16, 2014 When is B9 for .25 coming out?Does nobody read? No, they don't. You could just read the past couple pages. Link to comment Share on other sites More sharing options...
smunisto Posted October 16, 2014 Share Posted October 16, 2014 Does nobody read? No, they don't. You could just read the past couple pages.Too complicated. People want someone to chew and spit in their mouth nowadays. Link to comment Share on other sites More sharing options...
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