Crimor Posted November 14, 2014 Share Posted November 14, 2014 http://i.imgur.com/crKFpdu.jpgAny idea what would cause this? it only shows up when B9 is installed and it's only this interior that gets stuck there. Link to comment Share on other sites More sharing options...
Lei07 Posted November 15, 2014 Share Posted November 15, 2014 (edited) Hello B9 team! Just a quick question: How is the adaption of the Mk2 parts progressing? Or are you waiting for a more "full of new content" update to B9 before you release the altered Mk2 parts? Thanks! Edited November 15, 2014 by Lei07 Link to comment Share on other sites More sharing options...
blowfish Posted November 15, 2014 Share Posted November 15, 2014 http://i.imgur.com/crKFpdu.jpgAny idea what would cause this? it only shows up when B9 is installed and it's only this interior that gets stuck there.It's the HL Cockpit interior. I've had that happen before and I'm not sure what causes it but IIRC it wasn't a persistent issue. Link to comment Share on other sites More sharing options...
K3-Chris Posted November 15, 2014 Share Posted November 15, 2014 There are others in the thread that had the same problem, forgotten what the cause was but it's an installation issue or incompatible mod issue, like 99% of the posts in this thread. Link to comment Share on other sites More sharing options...
Crimor Posted November 15, 2014 Share Posted November 15, 2014 Looked around and it seems to be a RPM problem, tried reinstalling both though. Link to comment Share on other sites More sharing options...
Tidus Klein Posted November 15, 2014 Share Posted November 15, 2014 Where? Where is my glorious new s3 cockpit? Any update on that? Link to comment Share on other sites More sharing options...
MaLuS Posted November 16, 2014 Share Posted November 16, 2014 are there plans to make the B9 Mk 2 parts fit the stock Mk 2 parts shape? Link to comment Share on other sites More sharing options...
Mekan1k Posted November 16, 2014 Share Posted November 16, 2014 are there plans to make the B9 Mk 2 parts fit the stock Mk 2 parts shape?Or at least, make an adapter for them. Link to comment Share on other sites More sharing options...
blowfish Posted November 16, 2014 Share Posted November 16, 2014 are there plans to make the B9 Mk 2 parts fit the stock Mk 2 parts shape?The devs have stated yes. Link to comment Share on other sites More sharing options...
Arron Rift Posted November 16, 2014 Share Posted November 16, 2014 Hey guys, I've been away for a while, but I was wondering: Did either of those new cockpits came out while I was away? Link to comment Share on other sites More sharing options...
Arch3rAc3 Posted November 16, 2014 Share Posted November 16, 2014 Guys, I have the B9 r4.0 installed, do I just install this one overwriting the files inside my GameData? I couldn't find it anywhere on how to update this mod. I was going to uninstall (remove from GameData) all folders from r4.0 B9 and put these inside. But I found out that this Release 5 B9 folder I just download is way smaller than the r4.0 I already have installed, as if this doesn't have all of those parts. So, what do I do? Link to comment Share on other sites More sharing options...
blowfish Posted November 17, 2014 Share Posted November 17, 2014 Guys, I have the B9 r4.0 installed, do I just install this one overwriting the files inside my GameData? I couldn't find it anywhere on how to update this mod. I was going to uninstall (remove from GameData) all folders from r4.0 B9 and put these inside. But I found out that this Release 5 B9 folder I just download is way smaller than the r4.0 I already have installed, as if this doesn't have all of those parts. So, what do I do?The R5 pack is self contained. You should delete the R4 folder and then install R5. Link to comment Share on other sites More sharing options...
Kinryu Posted November 17, 2014 Share Posted November 17, 2014 The "Craft information" for the info drive always shows on start even when "Show on start" is no. I don't know if this has been mentioned yet. Has anyone else experienced this? Link to comment Share on other sites More sharing options...
Arch3rAc3 Posted November 17, 2014 Share Posted November 17, 2014 Really? Because the R4.0 is way bigger than the R5, I was thinking that R5 don't have all those parts. But alright, I'll try to move my R4 to another folder and check how many parts I have only with R5. Link to comment Share on other sites More sharing options...
blowfish Posted November 17, 2014 Share Posted November 17, 2014 Really? Because the R4.0 is way bigger than the R5, I was thinking that R5 don't have all those parts. But alright, I'll try to move my R4 to another folder and check how many parts I have only with R5.A lot of consolidation and optimization happened in R5. It's not missing any content from R4. Link to comment Share on other sites More sharing options...
Guest Posted November 17, 2014 Share Posted November 17, 2014 Indeed. R4.0 has, in fact, less content than R5, while being larger in size. That's the magic of MODEL nodes and optimizations. Every mod should do that, R5 is just that well optimized, but this always happens when you ditch the legacy file structure and consolidate both your models and textures. Link to comment Share on other sites More sharing options...
Arch3rAc3 Posted November 17, 2014 Share Posted November 17, 2014 Nice, thanks. It's amazing how they manage to keep all the parts (and maybe a few more) in a way smaller folder, so it means that I don't need the B9 Aerospace patch that Scott said in this video at 10:28: ? Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted November 17, 2014 Share Posted November 17, 2014 I don't need the B9 Aerospace patch that Scott said in this video at 10:28: https://www.youtube.com/watch?v=QYh3BcVFGtM?Correct - they were made for v4 and the issues they were made to fix have been addressed in v5. In some cases, they are the opposite of useful. Link to comment Share on other sites More sharing options...
Arch3rAc3 Posted November 18, 2014 Share Posted November 18, 2014 Nice, Thanks, mate. Link to comment Share on other sites More sharing options...
Kevlarburrito Posted November 18, 2014 Share Posted November 18, 2014 Hey guys, I'm having an issue with, specifically, something within the B9 Aerospace folder, causing the game to generate an error and crash. I tried extracting each individual folder included in the mod pack, and have narrowed it down to something within the B9 folder itself. I do not know what to look for in the error file however, has anyone encountered this problem and either knows a solution, or knows what I should look for in the error file? Link to comment Share on other sites More sharing options...
Master Tao Posted November 18, 2014 Share Posted November 18, 2014 From the OP:COMPATIBILITY• 0.24.2 (x86 recommended)• Active Texture Management mod is practically mandatory (link)...FAQ• Q: I run out memoryBlame Squad :^)Seriously now, here's something you can try: Install Active Texture Management, run KSP with the -force-opengl argument, delete the B9_Aerospace_DEPRECATED folder, if you're already converted all the crafts that would open properly. Finally, you can try deleting the parts you don't need. Its a big pack, don't be shy to push that delete button.... • Q: It crashes for some reasonHopefully you can reliably reproduce, otherwise we can't really help you. Please check if it still occurs if: you are running KSP x86 0.24.2, there are no mods other than B9 installed, all the plugins included in B9 are installed. If that checklist is alright, that error still occurs, and you are sure you are not simply running out of memory, create the issue on our Bitbucket page. Try to provide as much detail as possible - logs, example craft, reproduction steps. "Its not working" or "Everything is broken" are not a good bug reports and will probably be met with derision and scorn. We'll hire small children to boo you in the street. Aside from that, make sure to read this helpful post about getting support! Link to comment Share on other sites More sharing options...
RandulfJ Posted November 19, 2014 Share Posted November 19, 2014 So, I have this B9 plane here and I would love to be able to deliver MKS modules on Kerbin with it. As you can see, I can fit three MKS Modules in the cargo bay with a very slim wheel system on bottom to move them out. They will move forward and back in the cargo bay with the doors both open and closed. The problems arise as soon as it hits the tail model. Seems to catch at the top with no visual change in the models between the cargo bay and the tail section. Not sure if you guys can or will adjust this a bit but you'd make my christmas wishes come true if so. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
SmarterThanMe Posted November 19, 2014 Share Posted November 19, 2014 This has to be 10 characters or more, but the answer to your problem is: struts! Link to comment Share on other sites More sharing options...
gameguy600 Posted November 19, 2014 Share Posted November 19, 2014 will the next version support http://forum.kerbalspaceprogram.com/threads/100385-Community-Tech-Tree-1-0 ? Link to comment Share on other sites More sharing options...
JamesL86 Posted November 20, 2014 Share Posted November 20, 2014 I regret that I must discontinue using B9 Aerospace. With the direction that this mod seems to be going in, I no longer see much use for it personally. The mandatory requirements for FAR/NEAR means that B9 no longer fits into my play style. I can only hope that KSP eventually gets more modders that wish to expand on what KSP is, rather than trying to make it more realistic to the human universe. Link to comment Share on other sites More sharing options...
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