likke_A_boss Posted May 21, 2015 Share Posted May 21, 2015 I just want to leave my support and thanks for you continuing this mod. I have a soft sport in particular for this mod, because asking for building tiles back in .21.5 was what brought me to the forums. Link to comment Share on other sites More sharing options...
T-Pilot395 Posted May 21, 2015 Share Posted May 21, 2015 Nope, sorry, cockpits with IVA are the most insanely time consuming parts to create and I don't really have an interest in sinking that enormous time into creating a very niche cockpit for HX part set. If I'll have some, I'll probably spend it updating more used cockpits, like MK2 one or S3 one.I could try my hand at cockpit modelling and texturing if I get my hands on the cockpit models themselves. I probably can't do extremely complex modelling, but hey, a IVA is better than nothing, right?Then again, I've modelled, but not for KSP. Link to comment Share on other sites More sharing options...
Horus Posted May 21, 2015 Share Posted May 21, 2015 bac9, since you are revising models of your awesome mod - is it possible to make MK2 Cargo Bay (both sizes) opening to the bottom as well? Link to comment Share on other sites More sharing options...
V8jester Posted May 21, 2015 Share Posted May 21, 2015 Are you talking one that opens down and another that opens regular? ?Or more OPT where it opens both directions at the same time? Because you can just flip the current one over and you have a working bomb bay. Link to comment Share on other sites More sharing options...
Horus Posted May 21, 2015 Share Posted May 21, 2015 Are you talking one that opens down and another that opens regular? ?Or more OPT where it opens both directions at the same time? Because you can just flip the current one over and you have a working bomb bay.MK2 Cargo Bay is asymmetric vertically, so "just flip" doesn't play the trick. Moreover, it has a thermal cover on the bottom (which is really minor). Link to comment Share on other sites More sharing options...
smjjames Posted May 21, 2015 Share Posted May 21, 2015 bac9, is this mod going to be compatible with stock aero? i miss the structural parts and other stuff from this mod which has such a variety of parts. Link to comment Share on other sites More sharing options...
V8jester Posted May 21, 2015 Share Posted May 21, 2015 Currently it is not, but bac9 as well as a few others are working on updating it. There is a playable version posted on the last page by blowfish, but the aero and engines are not working properly yet. Since the new aero is causing a lot of havoc for mods. Just be patient. There are enough of us that love this mod and bac9 hasn't left us Horus Sorry about that I was thinking about the space plane parts, my mistake. Link to comment Share on other sites More sharing options...
smjjames Posted May 21, 2015 Share Posted May 21, 2015 (edited) Currently it is not, but bac9 as well as a few others are working on updating it. There is a playable version posted on the last page by blowfish, but the aero and engines are not working properly yet. Since the new aero is causing a lot of havoc for mods. Just be patient. There are enough of us that love this mod and bac9 hasn't left us Horus Sorry about that I was thinking about the space plane parts, my mistake.I know it's not compatible with stock aero right now, but I'm just asking if it's going to be cause I saw some talk about going to FAR compat instead or something.And I'm definetly being patient, just wondering about that particular fact. Those new MK2 parts from a few pages back definetly look cool though. Edited May 21, 2015 by smjjames Link to comment Share on other sites More sharing options...
bac9 Posted May 21, 2015 Author Share Posted May 21, 2015 bac9, since you are revising models of your awesome mod - is it possible to make MK2 Cargo Bay (both sizes) opening to the bottom as well?New cross section is vertically symmetrical so there is no such thing as top and bottom. Rotate it and you have a bomb bay. Link to comment Share on other sites More sharing options...
OldMold Posted May 21, 2015 Share Posted May 21, 2015 Is K3|Chris still helping you on IVAs? His work is some high quality stuff! Link to comment Share on other sites More sharing options...
Flashblade Posted May 21, 2015 Share Posted May 21, 2015 (edited) Just created a pull request for the DDS file conversion. First time user on anything git or bitbucket and sourcetree but it really isn't to hard to learn with one of the multitude of tutorial vids. Best thing to get this thing up to speed after all is to contribute something to the task. I'm thinking on what else I might be able contribute to the project. Mayhaps updating the engine configs for the needed changes. Oh my forget this pull request for now, I forgot to flip the textures. Edited May 21, 2015 by Flashblade Link to comment Share on other sites More sharing options...
bac9 Posted May 21, 2015 Author Share Posted May 21, 2015 Nope, K3|Chris no longer has the time to do any work on the mod, as far as I understand. There won't be any IVA updates for the foreseeable future. Link to comment Share on other sites More sharing options...
Flashblade Posted May 22, 2015 Share Posted May 22, 2015 Okay checked all texture orientation I think. New pull request has been send your way blowfish. Link to comment Share on other sites More sharing options...
blub01 Posted May 22, 2015 Share Posted May 22, 2015 can b9 made working somehow right now? i really like it, but as was already pointed out(shouldn't have to, really, i mean it says "0.90" in the freaking THREAD TITLE), it isn't updated yet. Link to comment Share on other sites More sharing options...
ZewelVonLelek Posted May 23, 2015 Share Posted May 23, 2015 (edited) New cross section is vertically symmetrical so there is no such thing as top and bottom. Rotate it and you have a bomb bay.Would it feature togleable heat-shielding, like landing gears do? also, please don't forget on Mk.2 to S2 crossection adapter Edited May 23, 2015 by ZewelVonLelek Link to comment Share on other sites More sharing options...
bac9 Posted May 23, 2015 Author Share Posted May 23, 2015 Would it feature togleable heat-shielding, like landing gears do? also, please don't forget on Mk.2 to S2 crossection adapter S2 is 2.5m with sides cut off and it has a very short adapter to 2.5m available, so I don't see any point in creating MK2 to S2 adapter.As about heat shielding, we'll see, I need to come up with a good way to toggle the textures on select parts of the mesh and the system from B9-PW will not work here. Link to comment Share on other sites More sharing options...
Bit Fiddler Posted May 23, 2015 Share Posted May 23, 2015 (edited) ok question... KSP has incorporated all your Mk 2 stuff in stock now yes? or are there still some parts in this pack that stock does not use. my game is running at max memory and I can afford the entire pack, but I would like to add any Mk2 bits that stock did not incorporate.Oh, and what about the multi mode engine, (SABRE?) is it compatible with 1.0.2? or do I need to wait for an update to use it? Edited May 23, 2015 by Bit Fiddler Link to comment Share on other sites More sharing options...
Veskenapper Posted May 23, 2015 Share Posted May 23, 2015 Seeing those pictures of the updated parts made my day a little brighter, bac9. Thank you for keeping this up to date; I'm glad you can find the time - KSP is so much richer with B9 parts. Link to comment Share on other sites More sharing options...
Nansuchao Posted May 23, 2015 Share Posted May 23, 2015 I have a little suggestion: it will be possible to have HX parts scaleable? This will be very useful in the new release... Link to comment Share on other sites More sharing options...
nedlee Posted May 23, 2015 Share Posted May 23, 2015 (edited) I have a little suggestion: it will be possible to have HX parts scaleable? This will be very useful in the new release... Well you could always get Tweakscale...worked well in 0.90 so I think it will work as well in 1.0. Anyway those new Mk 2 parts are so nicely designed. Really appreciate that you're spending time on churning out such great parts. Shame you have to abandon the old vertically asymmetric cross section - while I understand it works better for gameplay reasons, it just looks cooler and feel more realistic to me. Edited May 23, 2015 by nedlee Link to comment Share on other sites More sharing options...
B15HOP_xmen Posted May 23, 2015 Share Posted May 23, 2015 S2 is 2.5m with sides cut off and it has a very short adapter to 2.5m available, so I don't see any point in creating MK2 to S2 adapter.As about heat shielding, we'll see, I need to come up with a good way to toggle the textures on select parts of the mesh and the system from B9-PW will not work here.When using the latest FAR, I have specific parts that overheat. Engines, The nose of the plane, and air intakes. Link to comment Share on other sites More sharing options...
Nansuchao Posted May 23, 2015 Share Posted May 23, 2015 Sure I can use TweakScale, but it needs to add a TweakScale Module. I can do it by myself, but not everyone is able to do it... Link to comment Share on other sites More sharing options...
blowfish Posted May 23, 2015 Share Posted May 23, 2015 When using the latest FAR, I have specific parts that overheat. Engines, The nose of the plane, and air intakes.Yes, because things haven't been updated to work with 1.0.x yet. It's on the to-do list.- - - Updated - - -Sure I can use TweakScale, but it needs to add a TweakScale Module. I can do it by myself, but not everyone is able to do it...Does TweakScale know how to deal with FSFuelSwitch? It's one of those things that requires more than a simple exponent. Link to comment Share on other sites More sharing options...
blub01 Posted May 23, 2015 Share Posted May 23, 2015 (edited) i like it how my question is like totally ignored. I'll just ask again: Can i just use b9 in it's current state without gamebreaking bugs, and if not, is there any way to get it working?EDIT: fixed missing FREKIN' VERB like how the hell do i manage to miss the most important part of the sentence? Edited May 23, 2015 by blub01 Link to comment Share on other sites More sharing options...
blowfish Posted May 23, 2015 Share Posted May 23, 2015 i like it how my question is like totally ignored. I'll just ask again: Can i just use b9 in it's current state without gamebreaking bugs, and if not, is there any way to get it working?EDIT: fixed missing FREKIN' VERB like how the hell do i manage to miss the most important part of the sentence?No one has answered because there's not a definite answer. There are known bugs but it's difficult to say if they're game-breaking. Link to comment Share on other sites More sharing options...
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