bradwiggo Posted March 29, 2016 Share Posted March 29, 2016 15 minutes ago, Dawnbandit said: No game data folder inside the game data folder. Sorry, I don't know any other thing to do. Link to comment Share on other sites More sharing options...
blowfish Posted March 29, 2016 Share Posted March 29, 2016 3 minutes ago, bradwiggo said: Sorry, I don't know any other thing to do. Here's what I'd recommend: Remove any mods in GameData/GameData and delete that folder. Then reinstall those mods. I am 100% sure that none of those mods are actually supposed to be installed that way. Link to comment Share on other sites More sharing options...
Sparky_Sct Posted March 29, 2016 Share Posted March 29, 2016 Where are the planes that come with this mod? Link to comment Share on other sites More sharing options...
blowfish Posted March 29, 2016 Share Posted March 29, 2016 7 minutes ago, Sparky_Sct said: Where are the planes that come with this mod? No up-to-date craft files currently, sorry. Just gives you more freedom to design your own Link to comment Share on other sites More sharing options...
Sparky_Sct Posted March 29, 2016 Share Posted March 29, 2016 Ok Link to comment Share on other sites More sharing options...
Dawnbandit Posted March 29, 2016 Share Posted March 29, 2016 4 hours ago, Dawnbandit said: No game data folder inside the game data folder. Turns out I was missing half my game files. I copied and pasted the from my Steam install. Link to comment Share on other sites More sharing options...
V8jester Posted March 29, 2016 Share Posted March 29, 2016 1 hour ago, Dawnbandit said: Turns out I was missing half my game files. I copied and pasted the from my Steam install. Best practice with mods is. Keep the .zip files from your mods and your original unmodified game instal. Then when either a mod becomes unavailable or you simply have an issue with a given mod. You always have those master files to go back to. I keep every file I have ever worked with by game version back to .90. Link to comment Share on other sites More sharing options...
Dawnbandit Posted March 29, 2016 Share Posted March 29, 2016 1 hour ago, V8jester said: Best practice with mods is. Keep the .zip files from your mods and your original unmodified game instal. Then when either a mod becomes unavailable or you simply have an issue with a given mod. You always have those master files to go back to. I keep every file I have ever worked with by game version back to .90. I have 3 different installs so i one screws up I have another one. Link to comment Share on other sites More sharing options...
TAImatem Posted March 30, 2016 Share Posted March 30, 2016 Anyone tried to run it on 1.1? Link to comment Share on other sites More sharing options...
blowfish Posted March 30, 2016 Share Posted March 30, 2016 23 minutes ago, TAImatem said: Anyone tried to run it on 1.1? It won't work, don't try it. There are a lot of plugin changes that need to happen. Most likely, the game won't even load. On that note though, here are my current thoughts on the state of the 1.1 prerelease and B9: I will not release any official version of B9 for the prerelease, even if everything manages to get working before the final 1.1 version is out (doubtful). It's just too much headache to worry about who is on what version as KSP will change between now and the official 1.1 release. However, I will be pushing commits to Github, so if you're savvy you might be able to get something semi-working from there once some dependencies have updates. Since stock now allows different X and Y gimbaling, it's certainly possible to remove KM_Gimbal as a dependency now. This would loose a little bit of functionality (per-engine trim), but that's pretty minor (personally I have never used trim anyway). Not sure about whether FSWheel will work in 1.1, or whether Snjo will even update Firespitter. This might put the legacy landing gear in an odd place, I might investigate whether they can be ported if I have time. Link to comment Share on other sites More sharing options...
TAImatem Posted March 30, 2016 Share Posted March 30, 2016 3 minutes ago, blowfish said: It won't work, don't try it. There are a lot of plugin changes that need to happen. Most likely, the game won't even load. I asked because devs wrote that some mods may work on 1.1. I will try it anyway when I will return home, though. btw, I'm mostly interested in using HX parts. Link to comment Share on other sites More sharing options...
blowfish Posted March 30, 2016 Share Posted March 30, 2016 14 minutes ago, TAImatem said: I asked because devs wrote that some mods may work on 1.1. I will try it anyway when I will return home, though. It's mostly the plugins that need updating, but they will be broken. You're welcome to try, but don't bother complaining when it doesn't work. Link to comment Share on other sites More sharing options...
arnotjeertjes Posted March 30, 2016 Share Posted March 30, 2016 On 21-3-2016 at 6:19 PM, arnotjeertjes said: something is wrong with my B9 aerospace:everytime i put in the gamedata B9partswitch,when it comes to the M1 adapter part the loading stops permantly without crashing the game.what is all about that?cuz when i delete the B9 partswitch i have husge bugs with the texture from fuel tanks and the nosecones are doubled in each other.please repair this or please delete the B9 partswitch.on the 5.4.0 version i had no bugs with it.now with the B9partswitch i have its fixed now. Link to comment Share on other sites More sharing options...
tamhuynhhong Posted March 30, 2016 Share Posted March 30, 2016 Do I download all the 'download link' or just the top one (https://github.com/blowfishpro/B9-Aerospace/releases/tag/6.0.0)? Link to comment Share on other sites More sharing options...
kcs123 Posted March 30, 2016 Share Posted March 30, 2016 32 minutes ago, tamhuynhhong said: Do I download all the 'download link' or just the top one (https://github.com/blowfishpro/B9-Aerospace/releases/tag/6.0.0)? Top one link is main mod file, while HX parts and legacy are optional. HX parts are for people that like those and legacy parts pack contain mostly old ("broken") parts that were available mostly for people to be able to load their crafts created with older version of B9 mod. Btw, Roverdude have already updated firespitter plugin for KSP 1.1 pre-relese. Only plugin, that is dependency for B9 too. Firespitter part pack probably be broken for some time longer until Snjo update those. Link to comment Share on other sites More sharing options...
tys0n777 Posted March 31, 2016 Share Posted March 31, 2016 hello everyone i am having problems with the mod for some odd reason about half the parts arent wanting to load up, i downloaded all the main files that are required to use the mod but none of the other downloads and i dont even get past the loading screen to even take a look at the other wonderous parts that were added am i missing something please help and thank you Link to comment Share on other sites More sharing options...
blowfish Posted March 31, 2016 Share Posted March 31, 2016 1 hour ago, tys0n777 said: hello everyone i am having problems with the mod for some odd reason about half the parts arent wanting to load up, i downloaded all the main files that are required to use the mod but none of the other downloads and i dont even get past the loading screen to even take a look at the other wonderous parts that were added am i missing something please help and thank you Your best bet is let us inspect your logs - instructions on how to find these logs are in the first link in my signature. Once you find the log file, upload it somewhere (Dropbox or Google Drive work, just remember to share the file), and show us. Link to comment Share on other sites More sharing options...
Darkstar616 Posted March 31, 2016 Share Posted March 31, 2016 Nice to see B9 alive again. Bless. Link to comment Share on other sites More sharing options...
TAImatem Posted March 31, 2016 Share Posted March 31, 2016 (edited) miracles didn't happen, loading stops somewhere at loading bundle... (can't remember the name of the stage) Partswitch and animation modules I downloaded from github Edited March 31, 2016 by TAImatem Link to comment Share on other sites More sharing options...
blowfish Posted March 31, 2016 Share Posted March 31, 2016 1 hour ago, TAImatem said: miracles didn't happen, loading stops somewhere at loading bundle... (can't remember the name of the stage) Partswitch and animation modules I downloaded from github The ones bundled with B9 are equivalent. You are on 1.0.5 and not the prerelease, right? Link to comment Share on other sites More sharing options...
blowfish Posted April 1, 2016 Share Posted April 1, 2016 Update on the general state of things: B9AnimationModules seems to work in KSP 1.1-pre without any code changes, B9PartSwitch required only a few. I'm currently working on fixing the bug with B9PartSwitch and root parts. This is not 1.1 specific, but a reasonably serious problem that needed to be addressed. It's proving a lot more complicated than I thought and requires refactoring a lot of the code. I think I'll have a solution that will work but that's what I thought about the last two before I actually tried them. So we'll see. The heavy landing legs never had suspension anyway (just an animation) so they're working as they always have. Might look at adding suspension at some point in the future. FSWheel is decidedly broken, and thus so are the legacy landing gear. I messaged bac9 to ask for the source files, if he gets back to me I'll take a look. But they're legacy anyway, so I'm not going to spend a huge amount of time on it. KM_Gimbal needs to be replaced as Sarbian won't be updating it. The stock module might require changing the orientation of the gimbal transforms though, so this might require re-exporting the models. Some plugins still need updates to work at all, in particular RPM and Smokescreen. Link to comment Share on other sites More sharing options...
TAImatem Posted April 1, 2016 Share Posted April 1, 2016 8 hours ago, blowfish said: The ones bundled with B9 are equivalent. You are on 1.0.5 and not the prerelease, right? prerelease, although I tried to load only HX + plugins it bundled with Link to comment Share on other sites More sharing options...
blowfish Posted April 1, 2016 Share Posted April 1, 2016 8 minutes ago, TAImatem said: prerelease, although I tried to load only HX + plugins it bundled with If you're on the prerelease, why did you expect things to work? I stated pretty specifically that they don't. Even if the part switch and animation plugins work, there are still a huge list of broken things. Link to comment Share on other sites More sharing options...
rough93 Posted April 4, 2016 Share Posted April 4, 2016 Thanks for the updates Link to comment Share on other sites More sharing options...
blowfish Posted April 4, 2016 Share Posted April 4, 2016 General update on the state of things: Root part bug fixed without mercy. It required a lot of code changes but I think everything is in a better state now. I managed to integrate the new UI_ChooseOption into the part switching. The UI is much cleaner now. You can see a screenshot here (even though it's meant to showcase a bug) Gimbals seem to work on the new module without any changes. So yay. This means we can get rid of KM_Gimbal as a dependency (it's not going to be updated anyway) All parts now have tags to aid searching, and honestly this is a lot of work that I'm probably not going to get to. If someone wants to help with this, it would be much appreciated Still waiting on updates from RPM and Smokescreen. Link to comment Share on other sites More sharing options...
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