Jump to content

[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!


Ven

Recommended Posts

  On 5/29/2017 at 5:29 AM, ForgiLaGeord said:

Are you sure? Everything seems fine to me to, except for solar panels. None of them can be retracted, and none of them provide any power at all.

Expand  

Yes, I just tested it again to be sure. The retractable ones can retract, and all of them produce power.

The only problem I found, is that the Engineer can't retract the unretractable solar pannels, but that was also an issue in 1.2.2 (I just never relate it to Ven's parts).

Link to comment
Share on other sites

  On 5/29/2017 at 6:00 PM, The-Doctor said:

@Ven great mod, I refuse to play without. This is just what I need to get back in the saddle and play stock. Can't wait

@Ven Since this is a part mod, would it be ok if I ran it in 1.3? Would it run ok?

Expand  

 

  On 5/27/2017 at 2:53 AM, GonDragon said:

I come here to say that the mod works perfectly in 1.3, without any further modification. Just remember to download the latest ModuleManager.

Expand  

 

Link to comment
Share on other sites

Hey, so I'm seeing here that I don't need to wait for the mod to be updated on CKAN because it works with KSP 1.3. But while manually installing, I notice that the mod's GameData folder includes ModuleManager 2.7.2. I already have Module manager 2.8.0; is this going to be a conflict? I don't feel like I should have two MM versions, will Vens mod work with 2.8?

Thanks.

Edited by ItsSeanBroleson
I suck at grammar
Link to comment
Share on other sites

  On 6/1/2017 at 11:06 PM, ItsSeanBroleson said:

Hey, so I'm seeing here that I don't need to wait for the mod to be updated on CKAN because it works with KSP 1.3. But while manually installing, I notice that the mod's GameData folder includes ModuleManager 2.7.2. I already have Module manager 2.8.0; is this going to be a conflict? I don't feel like I should have two MM versions, will Vens mod work with 2.8?

Thanks.

Expand  

Delete MM 2.7.2, keep 2.80. Vens will work fine with either but KSP 1.3 won't like 2.7.2.

Link to comment
Share on other sites

The small Mk16 parachute is slowing a mk1 capsule a lot less than in stock. In stock a mk1 capsule falls at around 5-6m/s after the chute is fully deployed. with Ven's installed the same capsule falls at ~11m/s fully deployed. Nothing else has changed except adding / removing the Ven's mod.

Is this intentional? I haven't tested other chutes yet.

Edited by Tyko
Link to comment
Share on other sites

  On 6/2/2017 at 5:10 AM, Tyko said:

The small Mk16 parachute is slowing a mk1 capsule a lot less than in stock. In stock a mk1 capsule falls at around 5-6m/s after the chute is fully deployed. with Ven's installed the same capsule falls at ~11m/s fully deployed. Nothing else has changed except adding / removing the Ven's mod.

Is this intentional? I haven't tested other chutes yet.

Expand  

I believe so - the Mk 26 slows the capsule down to the 6-7m/s range

Link to comment
Share on other sites

  On 6/2/2017 at 10:50 PM, Bombaatu said:

I believe so - the Mk 26 slows the capsule down to the 6-7m/s range

Expand  

you're correct, so the parachute stats are reversed then. The Mk26 is described as a drogue chute, but slows a mk1 down to 4-5m/s deployed. The Mk16 is supposed to be the mail landing chute, but it only slows the craft down to 11m/s.

Their descriptions are backwards from their performance characteristics :)

Link to comment
Share on other sites

  On 6/2/2017 at 11:00 PM, Tyko said:

you're correct, so the parachute stats are reversed then. The Mk26 is described as a drogue chute, but slows a mk1 down to 4-5m/s deployed. The Mk16 is supposed to be the mail landing chute, but it only slows the craft down to 11m/s.

Their descriptions are backwards from their performance characteristics :)

Expand  

It should be a relatively simple fix, then. Try swapping the dragcube block between the two parts & see what happens (but keep copies of the original .cfg files for safety in case that doesn't work)

Link to comment
Share on other sites

  On 6/2/2017 at 11:16 PM, Bombaatu said:

It should be a relatively simple fix, then. Try swapping the dragcube block between the two parts & see what happens (but keep copies of the original .cfg files for safety in case that doesn't work)

Expand  

yep...I wrote a quick MM config to switch them...shared below for anyone else who's interested. Hopefully it can be fixed in the next update.

  Reveal hidden contents

 

Link to comment
Share on other sites

  On 5/29/2017 at 2:56 PM, GonDragon said:

Yes, I just tested it again to be sure. The retractable ones can retract, and all of them produce power.

The only problem I found, is that the Engineer can't retract the unretractable solar pannels, but that was also an issue in 1.2.2 (I just never relate it to Ven's parts).

Expand  

Right you are, my bad. There must have been some hiccup during installation, or some kind of mod conflict. It seems to work fine on its own, at least.

Link to comment
Share on other sites

  On 6/4/2017 at 1:42 PM, Duck Kerbal said:

Does anyone have problems with docking? I can't seem to dock my ships together...

Expand  

I only tested the Docking Port Jr, trying to do the weekly challenge, and works normally. With what size of docking port are you having problems?

Edited by GonDragon
Link to comment
Share on other sites

  On 6/4/2017 at 8:25 PM, ForgiLaGeord said:

With a bit of trial and error, I can confirm that either StockVisualTerrain or Kopernicus conflicts with Ven's. Removing the Kopernicus, ModularFlightIntegrator (part of Kopernicus), and SVT folders fixed my solar panels.

Expand  

I had this problem before. One of those things has a copy of Ven's within it for some reason. You can just remove the copy and the rest of the mod will work fine (assuming it was the same problem, of course).

Link to comment
Share on other sites

  On 6/4/2017 at 3:32 PM, GonDragon said:

I only tested the Docking Port Jr, trying to do the weekly challenge, and works normally. With what size of docking port are you having problems?

Expand  

  I used the Clamp-O-Tron Docking Port (which is the second to the smallest port.

  On 6/4/2017 at 3:34 PM, cyberpunkdreams said:

And do you have the bumper deployed on one or both of them?

Expand  

I have the bumper deployed on the ship I'm controlling.

  On 6/4/2017 at 8:25 PM, ForgiLaGeord said:

With a bit of trial and error, I can confirm that either StockVisualTerrain or Kopernicus conflicts with Ven's. Removing the Kopernicus, ModularFlightIntegrator (part of Kopernicus), and SVT folders fixed my solar panels.

Expand  

I will try that, thanks :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...