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NASA IXS Class Warpship, and Spacedocks - For KSP-I and Stock KSP


Stevie_D

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  • 2 weeks later...

I cant get this to work. I cant find anything about the warp or anything. ive tried the KSP-I and the KSP stock version. still does not work like it should. is there something i have to do to make it work ?

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I cant get this to work. I cant find anything about the warp or anything. ive tried the KSP-I and the KSP stock version. still does not work like it should. is there something i have to do to make it work ?

There's no warp drive in the stock version. In the KSP-I version, you also need to have KSP-I installed.

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  • 1 month later...

I'll probably go check later (once I get off from work) if the Spacedocks as-is are still compatible with 1.0 (and considering that they're just parts, with coding only for EL functionality if installed, it's likely they'll at least be available), but in case anyone here has tried it already, do the spacedocks show up correctly and can be used, even only as parts (without the EL functionality--at least until that's updated, but at least the lighting should work?)? Are there some snagging issues to consider (like node directionality, or heat resistance)? Are there fixes which can be applied?

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  • 2 weeks later...
I can't figure out how to get the forward bay door to open. Help a brother out?

Try replacing the FSanimateGeneric module with this one:


MODULE
{
name = FSanimateGeneric
animationName = Hangarbay
animSpeed = 1
startEventGUIName = Close Bay
endEventGUIName = Open Bay
toggleActionName = Toggle Bay
startDeployed = True
availableInEVA = True
availableInVessel = True
EVArange = 5
layer = 1
useActionEditorPopup = True

moduleID = 0

playAnimationOnEditorSpawn = True

// Set the default location of the hangar GUI window (Optional)
defaultWindowRect = 550, 300, 150, 100

}

It's in \GameData\KASA\Parts\IXSCommandModule\ixscommod.cfg, near the bottom of the file. (Worked in 0.90, I haven't tried it in 1.0.2.)

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Try replacing the FSanimateGeneric module with this one:


MODULE
{
name = FSanimateGeneric
animationName = Hangarbay
animSpeed = 1
startEventGUIName = Close Bay
endEventGUIName = Open Bay
toggleActionName = Toggle Bay
startDeployed = True
availableInEVA = True
availableInVessel = True
EVArange = 5
layer = 1
useActionEditorPopup = True

moduleID = 0

playAnimationOnEditorSpawn = True

// Set the default location of the hangar GUI window (Optional)
defaultWindowRect = 550, 300, 150, 100

}

It's in \GameData\KASA\Parts\IXSCommandModule\ixscommod.cfg, near the bottom of the file. (Worked in 0.90, I haven't tried it in 1.0.2.)

Yeah, unfortunately that did not work for me.

Hopefully the next update will address this issue.

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This do the work for me:

MODULE
{
name = ModuleAnimateGeneric
animationName = Hangarbay
layer = 1
startEventGUIName = Close Hangar Bay
endEventGUIName = Open Hangar Bay
toggleActionName = Toggle Hangar Bay
availableInEVA = True
EVArange = 10
}

:)

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  • 5 months later...
  • 2 months later...
On 5/19/2015 at 5:17 PM, Mekan1k said:

Anyone have a link to the extraplanetary launchpad edit for the spacedocks?

I haven't had a chance to let a build complete, but the link in the original post for the spacedock parts appears to still work.  (After all, it's just a set of parts with a hook to EL - and EL doesn't appear to have changed that hook.)

(And I know I'm months late on this, but I was wondering too, so I thought I'd post the info in public where others can use it.)

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  • 1 month later...
  • 4 weeks later...
4 hours ago, Somtaaw said:

Um, yes, I'm pretty sure we all know about that article from 2 years ago, it's the inspiration for this mod.  Are you thinking that somehow it's the other way around?

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  • 4 weeks later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

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