XNerd_Bomber Posted May 7, 2013 Share Posted May 7, 2013 I want to release this sucker already.Believe me, you're not the only one that wants it released.Awesome to hear that you'll have some time to work on it now. Link to comment Share on other sites More sharing options...
Frandsen Posted May 15, 2013 Share Posted May 15, 2013 This shuttle will look awesome up near MIR, Im looking forward to this Link to comment Share on other sites More sharing options...
Agent30632 Posted May 18, 2013 Share Posted May 18, 2013 *reads title*http://www.nooooooooooooooo.com/ Link to comment Share on other sites More sharing options...
aftokinito Posted May 19, 2013 Share Posted May 19, 2013 I'm currently a bit busy with final tests (I hate you, college) but I will be back to testing on may 28th Link to comment Share on other sites More sharing options...
Guest Posted May 26, 2013 Share Posted May 26, 2013 Cepheus, did you get my PM? It contains a lot of important changes to the Shuttle. Link to comment Share on other sites More sharing options...
Netris Posted June 2, 2013 Share Posted June 2, 2013 Is this mod still going on ? :-/ Link to comment Share on other sites More sharing options...
XNerd_Bomber Posted June 2, 2013 Share Posted June 2, 2013 Is this mod still going on ? :-/Yes it is, right now, from the looks of it, testers are doing their thing.A few days ago, a tester actually posted an image of this shuttle with Unity, docked onto Zarya in the ISS thread. Link to comment Share on other sites More sharing options...
Frandsen Posted June 3, 2013 Share Posted June 3, 2013 Interesting Link to comment Share on other sites More sharing options...
aftokinito Posted June 3, 2013 Share Posted June 3, 2013 Yes it is, right now, from the looks of it, testers are doing their thing.A few days ago, a tester actually posted an image of this shuttle with Unity, docked onto Zarya in the ISS thread.That was de Buran by Bobcat.This isn't dead, just nothing new to show yet. Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2013 Share Posted June 3, 2013 Tester? I'm no tester, I'm doing the configs for it. I was the one who made it flyable and working in 0.20 . Yes, the mod is still being developed, though it's mostly feature creep now, experimenting with Deadly Reentry, FAR and the like. The biggest roadblock now are issues with models that could only be fixed in Unity (neither I nor Cepheus ever done this before). We could really use a Unity expert to help with that, unfortunately, the models I have are in .mu format, and Cepheus has yet to respond to any of my PMs. Right now, neither the landing gear nor the airbrake are functional, there's no chute nor a docking port (I stuck a Clamp-o-tron onto the dock for testing) and cargobay animation opens way too fast to look good. I would've tried to fix that myself, but turns out I'd need source files for that (.mu files can't be opened in Unity), which I don't have. Considering the amount of work that went into this mod, I'd really like to see it released, but until those issues are fixed, it's not really possible. Link to comment Share on other sites More sharing options...
aftokinito Posted June 3, 2013 Share Posted June 3, 2013 Tester? I'm no tester, I'm doing the configs for it. I was the one who made it flyable and working in 0.20 . Yes, the mod is still being developed, though it's mostly feature creep now, experimenting with Deadly Reentry, FAR and the like. The biggest roadblock now are issues with models that could only be fixed in Unity (neither I nor Cepheus ever done this before). We could really use a Unity expert to help with that, unfortunately, the models I have are in .mu format, and Cepheus has yet to respond to any of my PMs. Right now, neither the landing gear nor the airbrake are functional, there's no chute nor a docking port (I stuck a Clamp-o-tron onto the dock for testing) and cargobay animation opens way too fast to look good. I would've tried to fix that myself, but turns out I'd need source files for that (.mu files can't be opened in Unity), which I don't have. Considering the amount of work that went into this mod, I'd really like to see it released, but until those issues are fixed, it's not really possible.The models were made by rocekt2guns (yes, the Dayz dev) like years ago so do not expect him to still have the original models plus he left KSP forever when he started with DayZ.The best chance would be redoing the models again from zero but in case of extreme madness, you can just attach 3D Ripper DX to KSP and RIP each part from the VAB one by one. Link to comment Share on other sites More sharing options...
Guest Posted June 3, 2013 Share Posted June 3, 2013 It's actually a little more complicated. Rocket2guns made CSS a long time ago, back when there was no landing gear, no fuel lines and, most importantly, no .mu files. His originals were in the perfectly editable (although useless in the current version) .dae format. The CSS as we know it now it vastly different from this first, ancient version, featuring a split rudder (ready to be animated) and animated (but not working) landing gear. Also, it's divided into parts differently from the old one. Now, I don't know who made those modifications, but Cepheus should know. This person should have original, editable models of the parts he made/split off. There's no point in editing the .dae originals, because they're simply too old. Link to comment Share on other sites More sharing options...
aftokinito Posted June 3, 2013 Share Posted June 3, 2013 It's actually a little more complicated. Rocket2guns made CSS a long time ago, back when there was no landing gear, no fuel lines and, most importantly, no .mu files. His originals were in the perfectly editable (although useless in the current version) .dae format. The CSS as we know it now it vastly different from this first, ancient version, featuring a split rudder (ready to be animated) and animated (but not working) landing gear. Also, it's divided into parts differently from the old one. Now, I don't know who made those modifications, but Cepheus should know. This person should have original, editable models of the parts he made/split off. There's no point in editing the .dae originals, because they're simply too old.The models are still really low poly and the textures really low res.I did a comparation with Bobcat's Buran a while ago while I was doing reentry aerodymanic tests and the difference is pretty noticeable, specially the texture resolution.Nothing that couldn't be fixed with the original dae files (be it rocket2guns' or the guy who modified it for a more modern KSP's) Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted June 5, 2013 Share Posted June 5, 2013 man I can't wait to get my hands on a shuttle. How is this project coming along? any updates? pics? Link to comment Share on other sites More sharing options...
Guest Posted June 5, 2013 Share Posted June 5, 2013 Currently, it's stalled by model problems I have no way of fixing. I need Cepheus to respond to my PMs before I can do anything, since .mu model files, from what I know, can't be opened. Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted June 6, 2013 Share Posted June 6, 2013 roger. What program do you all model in? I have several years of modeling under my belt for GTA IV mods and FSX. Link to comment Share on other sites More sharing options...
Agent30632 Posted June 7, 2013 Share Posted June 7, 2013 Is this dead or is there just not much to say about CSS? Link to comment Share on other sites More sharing options...
Netris Posted June 7, 2013 Share Posted June 7, 2013 Is this dead or is there just not much to say about CSS?Sometimes, you just have to read a few posts above. Link to comment Share on other sites More sharing options...
Rehty77 Posted June 13, 2013 Share Posted June 13, 2013 Are the SRBs to scale? Link to comment Share on other sites More sharing options...
Strikeeagle345 Posted June 13, 2013 Share Posted June 13, 2013 (edited) they looked like they were when i messed with it. looks like this project may be stalled. Edited June 14, 2013 by Strikeeagle345 Link to comment Share on other sites More sharing options...
Chittychad23 Posted June 14, 2013 Share Posted June 14, 2013 I understand that an update may be coming soon, but I'm just curious if anybody else is having texture issues with the current download, also when placing an object, i cant pick it up again. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 14, 2013 Share Posted June 14, 2013 The current download isn't compatible with .20, read back a few pages before posting Link to comment Share on other sites More sharing options...
Guest Posted June 14, 2013 Share Posted June 14, 2013 Good news people, we're back in business! Cepheus is back, and we might soon have source models for the Shuttle. We'll soon see to fixing the final issues with the mod. They're plentiful, but it'll happen, I promise. Link to comment Share on other sites More sharing options...
Kerbal01 Posted June 14, 2013 Share Posted June 14, 2013 First thing I'm doing is docking the buran and this together Link to comment Share on other sites More sharing options...
Guest Posted June 14, 2013 Share Posted June 14, 2013 You might need an adapter. The Shuttle's docking port does not actually extend (neither should Buran's, TBH), so they'd have trouble meeting. That said, it should be easy enough to make. Link to comment Share on other sites More sharing options...
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