Nicholander Posted September 13, 2014 Share Posted September 13, 2014 Sorry that the title is stupid, but I'm trying to make a tiny little Monolith part for KSP, I've made the mesh, have a texture, but I can't figure out how to get the damned thing to be a .mu.What I did:I converted it to .sbx and imported it as an asset to Unity.What I can't figure out how to do:How do you make the PartToolsEditor (What I assume you use to convert .sbx to .mu) in the tool bar at the top? What do I do next? Do I just put my Monolith.sbx into the scene and then drag the PartToolsEditor from the tool bar to it? Could someone please CLEARLY explain to me what I'm supposed to do?Thanks in advance for helping me! Link to comment Share on other sites More sharing options...
sumghai Posted September 13, 2014 Share Posted September 13, 2014 [MOD - Moved to Modelling and Texturing Discussion subforum]I'm currently not at my usual dev PC right now, but give me a couple of hours and I'll edit this post with instructions. Link to comment Share on other sites More sharing options...
philotical Posted September 13, 2014 Share Posted September 13, 2014 Sorry that the title is stupid, but I'm trying to make a tiny little Monolith part for KSP, I've made the mesh, have a texture, but I can't figure out how to get the damned thing to be a .mu.What I did:I converted it to .sbx and imported it as an asset to Unity.What I can't figure out how to do:How do you make the PartToolsEditor (What I assume you use to convert .sbx to .mu) in the tool bar at the top? What do I do next? Do I just put my Monolith.sbx into the scene and then drag the PartToolsEditor from the tool bar to it? Could someone please CLEARLY explain to me what I'm supposed to do?Thanks in advance for helping me!That's how I found out:http://forum.kerbalspaceprogram.com/threads/25040-Unity-to-KSP-A-Detailed-Tutorialand now there is a sticky thread..http://forum.kerbalspaceprogram.com/threads/25482-TUTORIAL-Getting-Started-With-Unity-BACK-FROM-THE-DEAD!Then there is the rumor, that a doc exists about unity editor: :-)http://docs.unity3d.com/Manual/index.htmlI hope one of those 3 or all combined will answer your questionshth Link to comment Share on other sites More sharing options...
Nicholander Posted September 13, 2014 Author Share Posted September 13, 2014 *Sigh* I don't want those.I want things like how to set up PartTools in the first place, and all i freaking want is to convert it to .mu!!! I don't want all this stupid stuff which amuses you have some prior knowledge, like how to set up PartTools!!! Link to comment Share on other sites More sharing options...
philotical Posted September 13, 2014 Share Posted September 13, 2014 as I said, I've learned exactly this with the above..but I appologize for anoying you with that..btw, first link, first point is what you want - who can read is clearly in the advantage.. Link to comment Share on other sites More sharing options...
Nicholander Posted September 13, 2014 Author Share Posted September 13, 2014 (edited) The first thing i've done with that is run into a problem.YOU JUST CAN'T DRAG PartToolsEditor TO THE EMPTY PartTools THING YOU'VE JUST CREATED, IT SAYS: It can't attach PartToolsEditor to the thing because it's an editor script. It needs to be outside of the editor folder.See? It's outdated and wrong.EDIT: Also, when I go into PartTools and make it select a GameData directory, the window just becomes blank and I think freezes. So both PartTools and that tutorial is broken. Edited September 13, 2014 by Nicholander Link to comment Share on other sites More sharing options...
nli2work Posted September 13, 2014 Share Posted September 13, 2014 to add part tools, select an object, click "Add Component" in the inspector panel. in the search field start typing "part" and the options will narrow down, then highlight PartTools with arrow keys and hit Enter. Link to comment Share on other sites More sharing options...
Nicholander Posted September 13, 2014 Author Share Posted September 13, 2014 (edited) Yeah, i already know how to do that. And as the edit in my previous post said, when I use PartTools, it just becomes blank a freezes. (I think).Turns out that selecting a KSP save that had like 99999999999999999999999 million mods caused that to take forever. Edited September 13, 2014 by Nicholander Link to comment Share on other sites More sharing options...
philotical Posted September 13, 2014 Share Posted September 13, 2014 how about you type in here the unity version number?and stop yelling at us. Link to comment Share on other sites More sharing options...
CaptainKipard Posted September 14, 2014 Share Posted September 14, 2014 Lol yeah, what's with all the large text. We can read you know? And everyone here learned by reading the topics in the sticky in the dev section. Why don't YOU CLEARLY say what YOU DID, and WHERE you're having PROBLEMS. Link to comment Share on other sites More sharing options...
Nicholander Posted September 14, 2014 Author Share Posted September 14, 2014 Okay sorry for the large text. (Why do i get so easily stressed? Why?) Anyway, so I kinda figured how to get PartTools to work, but when I put my Monolith into it by adding a component, and i put the .mu in a folder with a texture and a .cfg file i edited, I just get a white cube, which I can't select anymore once I put it down.In Unity, it looks like this:Any help, please? Link to comment Share on other sites More sharing options...
nli2work Posted September 14, 2014 Share Posted September 14, 2014 Link to comment Share on other sites More sharing options...
CaptainKipard Posted September 14, 2014 Share Posted September 14, 2014 You need to1. Drag a texture from your Assets window, then set up the material in the Inspector on the right hand side. It has to be one of the KSP shaders.2. Add a collider to the object from the components menu, which allows you to pick up the object again. A box collider will be fine.All of this info is in the sticky. Link to comment Share on other sites More sharing options...
Nicholander Posted September 14, 2014 Author Share Posted September 14, 2014 Hmmm.... I've done that, but when I put the model with the texture and add a modified cfg, I still get a cube, but now it's black and selectable. Here's how it looks in Unity:It's nice to note that the thing that says "Monolith" with the grid icon has a cube as it's preview, but "MonolithAvatar" doesn't have a preview, so I'm assuming that is the shape you see in the scene. Link to comment Share on other sites More sharing options...
Nicholander Posted September 14, 2014 Author Share Posted September 14, 2014 Uh... Does anyone have any help or anything? Just waiting for a response to my cube problem. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 14, 2014 Share Posted September 14, 2014 Hi, i believe your earlier demands for attention may have discouraged further input, you'll find that most of the modders who will help you out are not very tolerant of teeny tantrums.could you show a view of the inspector showing the scale rotation and position of your object, as you have not applied your object to an empty game object, what you will get is the objects unscaled version, so if it started as a cube it will pop back to a cube, to avoid this, create an empty game object at 0.0.0 make your monlith a child of that object, add part tools to game object, fill in paths etc and export.The more details you give the more help you may get.Spanner Link to comment Share on other sites More sharing options...
Nicholander Posted September 14, 2014 Author Share Posted September 14, 2014 Hmm... Okay, I'll try making the Monolith be a child of an empty object, thanks. Also, sorry for my rudeness earlier, sorry. Link to comment Share on other sites More sharing options...
Nicholander Posted September 14, 2014 Author Share Posted September 14, 2014 (edited) I tried that, it's still a cube. I made the Monolith a child of and empty GameObject, and both are in the center position.EDIT: I think i need to somehow make the "Monolith" thing with the grid icon be the actual 1:4:9 Monolith shape, not the cube. How do I do that? Or is that not the thing you're supposed to do?I forgot to do the PartTools thing to the GameObject. I'm such an idiot... While, at least it's now working! Edited September 14, 2014 by Nicholander Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted September 14, 2014 Share Posted September 14, 2014 In the inspector view what a the scales x y z of your monolith ? they should all be one (1) This is what you should have done to get where you are now.first create your model in the application of your choice, make sure prior to export that the model has an origin of 0.0.0 and al transforms and pivots are reset so that no scale or rotation is applied. once in unity.select GameObject and create empty, zero that new object, next drag your model ( the little cube) from project view onto the new game object, it is now a child of the game object.now apply part tools to game object and export.If you have done exactly that there should be no reason your monolith should be a cube.the cube represents the model, the little cross hatch cube represents the mesh filter that unity automatically applies Link to comment Share on other sites More sharing options...
Nicholander Posted September 14, 2014 Author Share Posted September 14, 2014 Uh... I don't need anymore help, it's working now:Though, the location scales were all 0, but it worked. And i figured out all the other instructions on my own. Link to comment Share on other sites More sharing options...
Vanamonde Posted September 14, 2014 Share Posted September 14, 2014 Closed at OP's request. Link to comment Share on other sites More sharing options...
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