linuxgurugamer Posted November 27, 2016 Share Posted November 27, 2016 Also, is there any difference between the two parts? I'm looking at the code, i don't see any functional difference. Link to comment Share on other sites More sharing options...
Mecripp Posted November 27, 2016 Share Posted November 27, 2016 1 hour ago, linuxgurugamer said: Hi all, I was recently made aware of this mod, so have gotten it working. Beta available here: https://www.dropbox.com/s/e37iscdhf3671q7/QuantumStructsContinued2-1.7-beta.zip?dl=0 Please let me know of any problems, I'll do a formal release in a few days Before I do a full release, I'll be updating the parts with tags and whatever else will be needed to bring them up-to-date with 1.2.1 Thanks @linuxgurugamer Link to comment Share on other sites More sharing options...
ArkaelDren Posted November 27, 2016 Share Posted November 27, 2016 (edited) @Linuxgurugamer Thx much bud, I have been awaiting someone to adopt this mod as it adds some very needed quick stability options for all types of ssto cargo's, as well as cranes, and all types of Infernal Robotics contraptions. So yeah, much appreciated man. Oh and thx Cripp, for the heads up on this getting an update and adoptive parent. Update: Yes, could not agree more on an updated Model, the original was just a borrowed version from squad, and that continued with the most recent version which is one ugly ass duckling. Edited November 27, 2016 by ArkaelDren Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 27, 2016 Share Posted November 27, 2016 So, anyone who wishes to volunteer to make a model? I'd be very happy to include it instead of the current parts Link to comment Share on other sites More sharing options...
ArkaelDren Posted November 27, 2016 Share Posted November 27, 2016 (edited) Man I wish I had some fricken clue. I've asked several times just for a direction, or link to get started. Linux, if you could lead me in the direction of where and how to learn this Modeling stuff, I would be glad to try. I'm an Old guy, but I used to build airplanes, LSA and EXP, so I think I can learn something new. Edited November 27, 2016 by ArkaelDren Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 27, 2016 Share Posted November 27, 2016 I have no idea, sorry. I code, don't have time to learn modeling Link to comment Share on other sites More sharing options...
ArkaelDren Posted November 27, 2016 Share Posted November 27, 2016 Ok, thx anyway. priciate your work though. Link to comment Share on other sites More sharing options...
Denko666 Posted November 28, 2016 Share Posted November 28, 2016 13 hours ago, ArkaelDren said: Man I wish I had some fricken clue. I've asked several times just for a direction, or link to get started. Linux, if you could lead me in the direction of where and how to learn this Modeling stuff, I would be glad to try. I'm an Old guy, but I used to build airplanes, LSA and EXP, so I think I can learn something new. Here you'll find enough info to get you started: http://wiki.kerbalspaceprogram.com/wiki/Tutorials#Add-on_Development Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 30, 2016 Share Posted November 30, 2016 New release for 1.2.1, please go to the new thread here for all future discussions: Link to comment Share on other sites More sharing options...
Frybert Posted November 30, 2016 Share Posted November 30, 2016 Link to comment Share on other sites More sharing options...
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