Tau137 Posted December 20, 2014 Share Posted December 20, 2014 Testing for .90..... Link to comment Share on other sites More sharing options...
Joonatan1998 Posted January 15, 2015 Share Posted January 15, 2015 Seems to work in 0.90, at least in sandbox (not sure if it is stable) Link to comment Share on other sites More sharing options...
spiritplumber Posted January 15, 2015 Share Posted January 15, 2015 Works fine in 0.90 on my end! Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 16, 2015 Share Posted January 16, 2015 (edited) Works fine in 0.90 on my end!Not for me. I went out on a walk in Science mode, came back and all my MP tanks were still topped off. I have some locked though, so maybe that made a difference. Will have to experiment more next time I get a chance.EditYea no, unlocking the capsule MP resource still didn't give me any removed MP after a space walk Edited January 17, 2015 by Gaiiden Link to comment Share on other sites More sharing options...
Tau137 Posted January 23, 2015 Share Posted January 23, 2015 Hey, it is still working. Somehow there is v0.0.2 on Kerbal Stuff and not listed in OP, dunno what's up with that.In nay case, this is a great mod, cannot thank you enough! Link to comment Share on other sites More sharing options...
Drew Kerman Posted January 23, 2015 Share Posted January 23, 2015 seems to be working now. Dunno why it wasn't showing a reduction in MP earlier. But then again my install is throwing exceptions left and right so.... Link to comment Share on other sites More sharing options...
Svm420 Posted April 15, 2015 Share Posted April 15, 2015 I have been using this for awhile, but recently switched to realfuels. I am hoping someone could make a version of this compatible with that mod. I would love them forever. Thanks! Link to comment Share on other sites More sharing options...
jofwu Posted April 28, 2015 Share Posted April 28, 2015 Anyone tried this in 1.0 yet? Link to comment Share on other sites More sharing options...
JWS Posted May 3, 2015 Share Posted May 3, 2015 Works fine in 1.0. And also this plugin adds great difficulties in casual rescue missions, as you have to park your rescue ship in a way that the ship's crew hatch is placed right in front of your rescuee. Link to comment Share on other sites More sharing options...
Tau137 Posted July 4, 2015 Share Posted July 4, 2015 (edited) It works perfectly fine in 1.0.4, thank you!I wish Squad would officially but EVA fuel as Monopropellant in the release (why or why have they not done this already!? RCS fuel was originally put in command pods for exactly this purpose, and for past several versions is just sits there as dead weight). It is plainly ridiculous that kerbals get "free" infinite refueling of EVA packs. And yes, rescue missions with this mod now require the claw or KAS/KIS... or lots of very careful maneuvering with a side dish of frustration for every time a kerbal bounces off a ladder instead of grabbing it.Still love it though!P.S. I wish I could go back to the good old times of 0.90 - everything that original game lacked was covered by mods (FAR, DRE, B9, RT, KAS, MJ, KSPI, USI, this mod, plus a bunch of "convenience" mods such as KAC or Tragetron) - nowadays it appears that most modders have already lost the drive/interest and are no longer willing to put enough effort to push a mod update before next version of KSP comes out - which is understandable but still very sad. Edited July 4, 2015 by Tau137 Link to comment Share on other sites More sharing options...
klgraham1013 Posted July 15, 2015 Share Posted July 15, 2015 I wish Squad would officially but EVA fuel as Monopropellant in the release (why or why have they not done this already!? RCS fuel was originally put in command pods for exactly this purpose, and for past several versions is just sits there as dead weight). It is plainly ridiculous that kerbals get "free" infinite refueling of EVA packs.Squad thinks it's no fun to have to manage EVA fuel, so you can infinitely refuel it from any command pod. Now that we can pull fuel from the ground, this reasoning is even more silly. Link to comment Share on other sites More sharing options...
bgeery Posted October 27, 2015 Share Posted October 27, 2015 This mod kind of breaks the 'rescue a kerbal from orbit' contracts, as the kerbals would start with emply EVA tanks with this mod. Oh well, really liked the idea of the mod. Link to comment Share on other sites More sharing options...
jofwu Posted April 26, 2016 Share Posted April 26, 2016 This is no longer working in 1.1. If anyone wants to come along and make a fix I'd be much obliged. Link to comment Share on other sites More sharing options...
Vanamonde Posted April 26, 2016 Share Posted April 26, 2016 It's dead, Jim. We can unlock the thread if the OP messages us. Link to comment Share on other sites More sharing options...
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