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DeadlyReentry/Ferram and radial decouplers


fommil

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I have installed the DR/FAR plugins to make the physics more interesting.

However, it now seems that with some of my rockets, the radial decouplers are no longer powerful enough to push dispelled solid boosters away. The tops of the boosters comes in and then destroys the inner fuel/engine.

I've tried adding separator boosters to get the top of the dispelled shells to go away from the main body of my rocket but even with two on the top pushing out and two on the bottom pulling in (to get maximal torque) they fall inwards.

This tends to happen with my larger rockets. Is there some extra trick that I'm missing? Is my rocket going too slowly at the point of detachment, or too fast? I have one I'm using right now for a moon shot and it's getting to about 15km off the first stage solid boosters, hitting around 400m/s, and no matter what I do with the radial decouplers the solid boosters come in and destroy the central fuselage.

It's all a bit of a pain, because it means I have to keep the empty solid boosters attached to my central section for an extra stage.

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It's a stock bug, since KSP 0.24.2. Not much you can do, besides get above 750 m/s (where the bug doesn't manifest) or add lots of separatrons. Hope 0.25 fixes it.

Cool, thanks for the fast response, and also thank you for your work on this absolutely amazingly addictive game.

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  • 1 month later...

This post may also be of use: http://forum.kerbalspaceprogram.com/threads/92460-Biggest-SRB-s-ALWAYS-destroy-main-tank?p=1385796&viewfull=1#post1385796

Place your Sepratrons right and the bug is neutralised. You don't need huge amounts of 'em, they just need to be angled effectively. Using the more spaced-out decouplers also helps.

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