robopilot99 Posted March 8, 2015 Share Posted March 8, 2015 That fixed it. Thanks for the help. Link to comment Share on other sites More sharing options...
drsaendu Posted March 9, 2015 Share Posted March 9, 2015 Hi there.Will this mod also fix the issue with certain controllers that work with values from -255 to +255 instead of 0 to 255?I recently bought a "Speedlink Black Widow Flightstick" and apearantly it won't work with the unity engine of KSP for this exact reason. (KSP's engine works with 0 to 255)I tried to remap it to a virtual joystick but it didn't work either.regards Sandro Link to comment Share on other sites More sharing options...
ThrillBird Posted March 20, 2015 Share Posted March 20, 2015 (edited) I have somewhat of a bug report, or rather what seems like an incompatibility.My joystick Logitech Extreme 3D Pro doesn't seem to be detected by the software. I've tried restarting both KSP and the PC itself, as well as switching USB ports, but nothing seems to fix it. What makes it even weirder is that the regular KSP control tab ubder software recognizes it just fine, so the joystick itself definitely isn't broken.I'm using the x86 version of KSP 0.90 as well as the x86 version of the mod, installed through CKAN. PC is running Windows 8.1. I'm not sure if a log of some kind would help here, as it's not a crash or something, but if you need it just hit me up and I'll see what I can do!From what I've understood the joystick I have (again, Logitech Extreme 3D Pro) is quite a popular joystick among amateur flight simmers, so I wouldn't be surprised if someone reading this have the same one. If you do, feel free to message or quote me here and tell me wether or not it works for you! Edited March 21, 2015 by ThrillBird Link to comment Share on other sites More sharing options...
robopilot99 Posted April 6, 2015 Share Posted April 6, 2015 It's not the joystick. My 3D pro works just fine. Did you try calibrating it from withen the mod settings?- - - Updated - - -Yes it will drsaendu. Link to comment Share on other sites More sharing options...
ThrillBird Posted April 7, 2015 Share Posted April 7, 2015 It's not the joystick. My 3D pro works just fine. Did you try calibrating it from withen the mod settings?I would have, if it even showed the stick. But I guess I just have myself to blame for not looking up the issue tracker beforehand - apparently there's a known incompatibility with Windows 8.1 which I'm running.. Guess I'll just have to wait for a new version! Link to comment Share on other sites More sharing options...
velusip Posted April 14, 2015 Share Posted April 14, 2015 Hello Kerbals,One of my controllers is not shown in the AFBW controller listing. The log shows unity detecting everything, and the mod is "Loaded" and "initialized" without any errors. However, when the AFBW window is open (Ctrl+L) the framerate drops to less than 1fps. I won't be able to get around to debugging this right away, but I can at least assume there is something fishy regarding the configuration for CH pro pedals. This is the only useful bit from my log for now:/dev/input/js0: driver version: 2.1.0 (20100)/dev/input/js0: fd 46, buttons 16, axes 5, name raphnet.net WUSBmote_v1.3/dev/input/js0: axis 0: raw 0, mapped 0.000000/dev/input/js0: axis 1: raw 0, mapped 0.000000/dev/input/js0: axis 2: raw 0, mapped 0.000000/dev/input/js0: axis 3: raw 0, mapped 0.000000/dev/input/js0: axis 4: raw 0, mapped 0.000000/dev/input/js1: driver version: 2.1.0 (20100)/dev/input/js1: fd 47, buttons 19, axes 5, name CH PRODUCTS CH PRO THROTTLE USB /dev/input/js1: axis 0: raw 0, mapped 0.000000/dev/input/js1: axis 1: raw 0, mapped 0.000000/dev/input/js1: axis 2: raw 0, mapped 0.000000/dev/input/js1: axis 3: raw 0, mapped 0.000000/dev/input/js1: axis 4: raw 0, mapped 0.000000/dev/input/js2: driver version: 2.1.0 (20100)/dev/input/js2: fd 48, buttons 19, axes 5, name CH PRODUCTS CH FIGHTERSTICK USB /dev/input/js2: axis 0: raw 0, mapped 0.000000/dev/input/js2: axis 1: raw 0, mapped 0.000000/dev/input/js2: axis 2: raw -19932, mapped 0.000000/dev/input/js2: axis 3: raw 0, mapped 0.000000/dev/input/js2: axis 4: raw 0, mapped 0.000000/dev/input/js4: driver version: 2.1.0 (20100)/dev/input/js4: fd 49, buttons 0, axes 3, name CH PRODUCTS CH PRO PEDALS USB/dev/input/js4: axis 0: raw -32767, mapped 0.000000/dev/input/js4: axis 1: raw -32767, mapped 0.000000/dev/input/js4: axis 2: raw 0, mapped 0.000000 Link to comment Share on other sites More sharing options...
hieywiey Posted April 14, 2015 Share Posted April 14, 2015 Is there any way I can use this on my Mac? Or if that requires making a dedicated Mac version, please make one. Link to comment Share on other sites More sharing options...
Shurikeeen Posted April 22, 2015 Share Posted April 22, 2015 Is the Linux version supporting 64-bit? The AFBW window is blank when I open it Link to comment Share on other sites More sharing options...
Maars Posted April 23, 2015 Share Posted April 23, 2015 (edited) Is the Linux version supporting 64-bit? The AFBW window is blank when I open iti'm having the same problemAnyone here have any ideas how to get it showing on linux?edit : using a logitech 3d pro Edited April 23, 2015 by Maars Link to comment Share on other sites More sharing options...
Shurikeeen Posted April 24, 2015 Share Posted April 24, 2015 i'm having the same problemAnyone here have any ideas how to get it showing on linux?edit : using a logitech 3d proI got it working by typing this in terminalsudo apt-get install libsdl2-dev Link to comment Share on other sites More sharing options...
taniwha Posted April 24, 2015 Share Posted April 24, 2015 Odd that the -dev package is needed. I wonder if the .so is specified rather than .so.0.2.0 or .so.0 Link to comment Share on other sites More sharing options...
Maars Posted April 24, 2015 Share Posted April 24, 2015 I got it working by typing this in terminalsudo apt-get install libsdl2-devThank you! Link to comment Share on other sites More sharing options...
Mandelbrot Posted April 27, 2015 Share Posted April 27, 2015 I am not sure about the future of this mod, considering the attempted upgrading of the stock joystick support, but I wanted to report that KSP still can't recognize the axises of my Thrustmaster T flight X, which is a fairly common stick, so an update for this mod would be much appreciated. Link to comment Share on other sites More sharing options...
Faraway_Hotel Posted April 27, 2015 Share Posted April 27, 2015 (edited) I do hope this mod will get an update, in-game joystick calibration and controls editing is amazingly useful. Edited April 27, 2015 by Faraway_Hotel Link to comment Share on other sites More sharing options...
Movado Posted April 28, 2015 Share Posted April 28, 2015 This mod is definitely one I need for this game. KSP version 1.0 seems to have made only a token effort to improve joystick support and has no in-flight joystick settings screen. Plus version 1.0 still has that dreaded lag on Saitek X52 Hotas. In short, KSP still does not support joysticks in a modern and friendly way. This is why AFBW is so important. Link to comment Share on other sites More sharing options...
taniwha Posted April 28, 2015 Share Posted April 28, 2015 AFBW actually works in 1.0... so long as you kill the .cfg file and redo your config every time you start KSP.However, the fix was surprisingly simple: delay the call to AddFlyByWireCallbackToActiveVessel by one frame. Link to comment Share on other sites More sharing options...
m1sz Posted April 28, 2015 Share Posted April 28, 2015 I've a x-55 hotas, and KSP gives the same name to the axes of both the throttle and the stick (they are 2 separated usb controllers), so "joystick axis 0" is axis 0 in the joystick AND axis 0 in the throttle..., not very nice. I can't really understand why it's not working in a 1.0 release!!!, it's a space game, we need full joystick support ^^..AFBW made it for me in 0.90, I hope it works now too, I don't want to be using virtual joysticks to make it work! Link to comment Share on other sites More sharing options...
m1sz Posted April 28, 2015 Share Posted April 28, 2015 AFBW actually works in 1.0... so long as you kill the .cfg file and redo your config every time you start KSP.However, the fix was surprisingly simple: delay the call to AddFlyByWireCallbackToActiveVessel by one frame.How would you delay that call?, the stock joystick support is just..., very bad. I need this mod to play :'( Link to comment Share on other sites More sharing options...
JimTheDog Posted April 28, 2015 Share Posted April 28, 2015 Fingers crossed this gets updated -- another Saitek user who needs your aid! ;_; Link to comment Share on other sites More sharing options...
UAL002 Posted April 29, 2015 Share Posted April 29, 2015 Yup, same here. I thought for sure the X55 would be set up properly for 1.0Harverster... can we get a hotfix or consider this for 1.1? Link to comment Share on other sites More sharing options...
m1sz Posted April 29, 2015 Share Posted April 29, 2015 I made a support thread about the issue I'm having with my x-55, in case you want to add anythinghttp://forum.kerbalspaceprogram.com/threads/117360-Saitek-X-55-throttle-and-stick-KSP-considers-both-the-same-joystick Link to comment Share on other sites More sharing options...
evilC Posted April 30, 2015 Share Posted April 30, 2015 (edited) Also eagerly awaiting a version for 1.0, as even using just an XBOX pad, KSP forgets which stick ID is which between runs...Also, for those X-55 users left out in the cold, I may have a temporary workaround, but it does involve using virtual sticks.You can use my app UJR to combine both sticks into one virtual stick.Once you have it set up, I would recommend disconnecting both sticks before running KSP - that way, KSP only has one stick to choose from (The virtual stick) when it launches, and should stop KSP from "seeing" your physical sticks.If it does the old forget-which-stick-id buttons are mapped to, try using PJP's JoyID's util to swap the ID of the vJoy stick.Hope this helps until Taniwha can sort AFBW properly.If you need help with UJR, please post on my thread rather than spamming this thread with irrelevant info. Edited April 30, 2015 by evilC Link to comment Share on other sites More sharing options...
Lazy8 Posted May 3, 2015 Share Posted May 3, 2015 Another xbox controller user really hoping this gets updated please Link to comment Share on other sites More sharing options...
taniwha Posted May 4, 2015 Share Posted May 4, 2015 (edited) I have sent a pull request with my fix for ksp 1.0.Download from github[edit] sorry, that is for Linux (I had forgotten that there were multiple dlls). The issue is being worked on. Edited May 4, 2015 by taniwha Link to comment Share on other sites More sharing options...
taniwha Posted May 4, 2015 Share Posted May 4, 2015 OK, Thanks to Kevin, I have a dll for windows. However, it seems there may be some issues with SDL input. This is still being investigated. Link to comment Share on other sites More sharing options...
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