hamiltonianflow Posted February 5, 2015 Share Posted February 5, 2015 (edited) Thanks for a great mod! I've made a config files which spawn the launch site in Baikonur in RSS.I don't know why, but sometimes if I launch stuff directly after loading a save using Kosmodrome in RSS (next to the default RSS site there), it spawns the ship way way underground and Kosmodrome is nowhere to be seen, but after reverting and lunching again it spawns properly. This have to do something with mysterious workings of Kerbal Konstructs maybe?The screens of new pads look exciting - do you intend to make a Kourou-like site in a fashion similar to Baikonur-like Kosmodrome? Edited February 5, 2015 by hamiltonianflow Quote Link to comment Share on other sites More sharing options...
Overjay Posted February 5, 2015 Share Posted February 5, 2015 Looks pretty damn awesome. You should add some railways, because russians transport their rockets on rails to the launchpads at Baikonur. Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted February 5, 2015 Share Posted February 5, 2015 Looks pretty damn awesome. You should add some railways, because russians transport their rockets on rails to the launchpads at Baikonur.He already has those added on the Kosmodrome itself, check them out. Quote Link to comment Share on other sites More sharing options...
Overjay Posted February 5, 2015 Share Posted February 5, 2015 He already has those added on the Kosmodrome itself, check them out. I meant vanilla KSC. Quote Link to comment Share on other sites More sharing options...
wasmic Posted February 5, 2015 Share Posted February 5, 2015 Sorry for my absence. Yes, I started working on an update.But for now, 0.9b is available at Kerbalstuff. It has only updated config files for the latest Kerbal Konstructs.This means it has now open and close costs in career mode. I've set it to 1000/500 for now (place holder values).-> How expensive should opening a Launchsite at the Kosmodrome be?Cheap, since it's depending on the original KSC anyway (partnumber and weight are still limited by the KSC) Expensive, since this is a "complete" new Space Centre and should cost a lot A mix. One cheap Lauchpad, one expensive etc. Some feedback would be welcome.I feel that the Soyuz pad should be cheaper than the Proton pad. Would it be possible to give each pad a base cost? Then the first pad to be opened would cost [base cost + space center cost], but the rest of the pads would just be [base cost]. Quote Link to comment Share on other sites More sharing options...
erikrocket Posted February 5, 2015 Share Posted February 5, 2015 Is there someone who knows where I can find, or if there, soyuz/russian launch clamps? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted April 11, 2015 Share Posted April 11, 2015 Is there someone who knows where I can find, or if there, soyuz/russian launch clamps?I would also really like to know this. That would be great to have the Soyuz style towers that wrap around the entire rocket. Quote Link to comment Share on other sites More sharing options...
Spooks Posted May 5, 2015 Share Posted May 5, 2015 (edited) is it working in 1.0 ?works good on 1.0 with the new KK Edited May 7, 2015 by Spooks Quote Link to comment Share on other sites More sharing options...
Niemand303 Posted May 6, 2015 Share Posted May 6, 2015 is it working in 1.0 ?Should work, if you install the latest version of KK instead of the one included. Quote Link to comment Share on other sites More sharing options...
Sumimoto Posted July 17, 2015 Share Posted July 17, 2015 I really want it in RSS. Mostly, because, I'm using RealFuels and RO. Yeah-yeah, I know, that KK does not support rescaled systems. So waiting and hoping for this. Also, Divico, take a look on Plesetsk Cosmodrome. I think, that it will be really nice to add it to KK. Quote Link to comment Share on other sites More sharing options...
Sir_Tramalot Posted July 25, 2015 Share Posted July 25, 2015 I was wondering, does this still work with 1.0.4, or would some code changes be necessary? Quote Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted July 28, 2015 Share Posted July 28, 2015 Does it work with 1.0.4? Quote Link to comment Share on other sites More sharing options...
Gaalidas Posted July 28, 2015 Share Posted July 28, 2015 As long as you're using the recent edition of Kerbal Konstructs, you can rest assured that this will work for pretty much any future versions of KSP. As long as KK works, this will too.- - - Updated - - -I really want it in RSS. Mostly, because, I'm using RealFuels and RO. Yeah-yeah, I know, that KK does not support rescaled systems. So waiting and hoping for this. Also, Divico, take a look on Plesetsk Cosmodrome. I think, that it will be really nice to add it to KK.That's news to me. They might not natively support it simply because their configs are based on the coords on a regular scaled planet, but beyond that I don't see why it wouldn't work if you placed the static objects yourself using the KK interface. Quote Link to comment Share on other sites More sharing options...
marrioman13 Posted August 18, 2015 Share Posted August 18, 2015 I was trying to use this alongside 64k, and when I launch a vessel the site is visible for a split-second and disappears, so I launch in an empty desert. This is certainly because the site is underground. How do I change the height of the Kosmodrome so it's no longer underground.Also, is there a config for adding the site as a remotetech station? Quote Link to comment Share on other sites More sharing options...
Giuliano Posted September 14, 2015 Share Posted September 14, 2015 Can you make a Kouru Version? Quote Link to comment Share on other sites More sharing options...
Divico Posted September 19, 2015 Author Share Posted September 19, 2015 I was trying to use this alongside 64k, and when I launch a vessel the site is visible for a split-second and disappears, so I launch in an empty desert. This is certainly because the site is underground. How do I change the height of the Kosmodrome so it's no longer underground.Also, is there a config for adding the site as a remotetech station?KerbalKonstructs doesn't work with RSS. I believe KK places the objects first, then the planet gets resized. You'll have to ask in the RSS or KK thread.I'll add remotetech support in the next version.Can you make a Kouru Version?The next version will have a Kourou-like launch pad (size: 3x 1.875m or 2.5 with 1.25 boosters). See preview picture on the previous page. Quote Link to comment Share on other sites More sharing options...
Felbourn Posted September 20, 2015 Share Posted September 20, 2015 I decided this would go nicely with my Project Alexandria Real Solar System installation, so I created an RSS launch site for myself in Baikonur, Kazakhstan. Quote Link to comment Share on other sites More sharing options...
Sampa Posted September 20, 2015 Share Posted September 20, 2015 I decided this would go nicely with my Project Alexandria Real Solar System installation, so I created an RSS launch site for myself in Baikonur, Kazakhstan.http://i.imgur.com/SjQogir.pnghttp://i.imgur.com/kClrnqG.pngFelbourn, you should provide the config to the owner of this so others can enjoy this kind of work in RSS! Quote Link to comment Share on other sites More sharing options...
Divico Posted September 20, 2015 Author Share Posted September 20, 2015 I decided this would go nicely with my Project Alexandria Real Solar System installation, so I created an RSS launch site for myself in Baikonur, Kazakhstan.Last time I checked RSS I could place the objects, but when the scene reloads it all droped bellow ground. Is it working now? What did you do? Quote Link to comment Share on other sites More sharing options...
Sampa Posted September 20, 2015 Share Posted September 20, 2015 Last time I checked RSS I could place the objects, but when the scene reloads it all droped bellow ground. Is it working now? What did you do?Well, for one thing, he's brilliant! Quote Link to comment Share on other sites More sharing options...
Nicholander Posted September 20, 2015 Share Posted September 20, 2015 Wait, you're doing Project Alexandria videos again? YES! When will your next video be up? Quote Link to comment Share on other sites More sharing options...
Divico Posted September 27, 2015 Author Share Posted September 27, 2015 Version 1.0 "Career Mode Edition" or "Val's Sandbox" is now available on Kerbal Stuff.I've redone "Gagarin's Pad" from scratch rescaled it to fit Kerbal-scale better (1 Kerbal meter ~ 0.5 m).I did this so Tantares or "early rockes" don't looks so small.I've also moved the site a bit to the east, closer to the sea. It's now in a more interessting landscape with mountains and some sort of a swamp (rover test ground?). The bay a few km south east could look nice with some harbour parts from KerbinSide...45°N configs are not yet done. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted September 27, 2015 Share Posted September 27, 2015 Sweet! Quote Link to comment Share on other sites More sharing options...
Divico Posted September 29, 2015 Author Share Posted September 29, 2015 (edited) Well, turns out KerbalKonstructs works with RSS after all. I'm considering making a realistic Baikonur for RSS. But for now (and the impatient); here's how to make the previous version of Kosmodrome (v 0.9b) work: Download Kosmodrome 0.9b (NOT the current one!) from [Moderator removed defunct website]. You'll find it in the Changlog Tab. Copy the Kosmodrome folder from the .zip to your /GameData folder. Don't use the medsouz folder, it's oudated. Get the latest KerbalKostructs from [Moderator removed defunct website] and install it. You can delete the statics folder in it, it's just examples. They probably don't work and just take up memory. Gete these configs here and copy them to /GameData/Kosmodrome/Static. Overwrite the existing ones. Give it a try. And some feedback. I placed the site right next to the relocated KSC in Khazachstan, however this seems to cause some flickering (this may be normal, I'm not used to RSS). Better leave the KSC somewhere else, i.e. Florida. Baikonur LC1 or Gagarin's start is oriented directly to the east as per Google-Maps. Edited August 28, 2022 by James Kerman link removed Quote Link to comment Share on other sites More sharing options...
Sampa Posted October 3, 2015 Share Posted October 3, 2015 Well, turns out KerbalKonstructs works with RSS after all. I'm considering making a realistic Baikonur for RSS.But for now (and the impatient); here's how to make the previous version of Kosmodrome (v 0.9b) work:Download Kosmodrome 0.9b (NOT the current one!) from Kerbalstuff.com. You'll find it in the Changlog Tab.Copy the Kosmodrome folder from the .zip to your /GameData folder. Don't use the medsouz folder, it's oudated.Get the latest KerbalKostructs from Kerbalstuff.com and install it. You can delete the statics folder in it, it's just examples. They probably don't work and just take up memory.Gete these configs here and copy them to /GameData/Kosmodrome/Static. Overwrite the existing ones.Give it a try. And some feedback.I placed the site right next to the relocated KSC in Khazachstan, however this seems to cause some flickering (this may be normal, I'm not used to RSS). Better leave the KSC somewhere else, i.e. Florida.Baikonur LC1 or Gagarin's start is oriented directly to the east as per Google-Maps.http://i.imgur.com/VIaeYsH.png?1Divico, your timing is impeccable! Quote Link to comment Share on other sites More sharing options...
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