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SOMETIMES, Changing wing placement does not change flight charicteristics


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I am not sure exactly what is going wrong here so I don't know where to ask this but with the update to .25, I am now having trouble getting my aircraft to fly as expected. I think this may be an issue with editor extension...

these are the mods I have right now and seem to be working correctly, but I have more to try than I already know is working.

currentmodlist_zps9e4cf6cf.png

I was building my top stage in the VAB and I changed it to SPH mode for the last few things on that stage. When I switched it back to VAB mode, adding or moving wings stopped changing the blue lift marker... but only in some situations, not sure how to explain that part... I went back and rebuilt the second stage using only VAB mode and that stage started flying correctly, but my top stage was still uncontrollable. The only mods I have here that are not built for KSP .25 are TVPP and KineTechAnimation but i removed them and still had the issue so its not them.

Im wondering if there are any issues like this with... even less moded games than i have here.... I had to remove FAR, all the procedural mods, and:(... that improved everything except this issue.

Im wondering if they changed the way physics is applied to the ship and and the way wings change flight characteristics... but i can't find any info on this. any ideas anyone?

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Please follow the guidelines in the READ FIRST sticky "

Thanks. I thought I read the guidelines... did I miss something?

Ok, I don't think this is from editor extension anymore but Im still not sure what is really going on here.

I built this ship real fast to show what Im talking about.

#1 it seems to be working in this first image:

1SeemsRightbutWait_zps7ab2d5c5.png

But if I place the wings in a small area, at the top of the top tank...

2smallspotsonthistoptank_zps30d877fd.png

The CoL jumps to this point just before it gets exactly where I wanted it.

The CoL does not move when I add the next stage or the next set of wingslets

3CoLdoesntmoveunless_zps19186d65.png

unless the winglets are placed on eiter of the top two strips on the SRB (the yellow stripe and the white strip above it)

or the decoupler.

this is on.. either the yellow or white strip, I think the yellow, I forgot lol

4YellowstripeonSRB_zpsf7868e99.png

5_zps7147271d.png

In this the winglet is on the decoupler

So I put the winglets back down where they should be on the top SRB

6noworky_zpsd04b2263.png

and added the bottom stage along with these winglets.

The Col stays up at the top, unless...

I place the winglets at the top of the SRB, as so

7MOVEDALITTLE_zps666396ad.png

If I put the winglets on the decoupler it moves to this position.

8Almostlikeitignoresalltheotherwinglets_zpsb8e9612b.png

Its like all the other winglets are ignored in some situations.

I removed all the other winglets and the Col didn't move, But now

if the winlets are moved the Col moves like it should again.

9CoLdoesntmovebutnowworksagain_zps28fe5832.png

I can make it work right if i avoid the problem areas... or don't use wings.

now i never did fly this ship but other ships fly correctly, as long as I avoid the problem areas.

I couldn't reproduce one thing though... I was having a problem where the CoL

would not move at all if I had winglets on the command pod... If, at some point, it starts that mess again...

I guess ill add a pick (maybe, it only does this on the new MK2 cockpit... not sure haven't played .25 enough yet to be sure)

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The guidelines require:

1. Your complete KSP version

2. The correct logs

3. A list of all your mods with their version number

4. Replication steps.

An example is even included, which you can check against.

In this case I suggest trying to replicate the issue with a stock (unmodded) KSP install. If you can, it's a stock issue.

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OK, sry I forgot this stuff (KSP .25x64 from the KSP store, not on steam anymore, and I can't list the versions numbers of my mods right now but I downloaded the most up to date version of ALL of them yesterday. There is no crash logs as the game is not crashing) I do have a few errors in debugging but they seem unrelated to this and i don't know how to copy those log entrys without just typing them out (they won't help in this case, at least I don't think they will) I must have missed the example so Ill go back and look at that again.

And thanks NathanKell... Ill try this again on a stock install and see if its still there. Ill post what I find out when i can.

slumpie, I ment I only have 2 mods that AVC are reporting to be incompatible... I haven't tested all of these mods yet but so far they are working decently, the game is playable and does not crash.

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This is a Stock Game issue. I am going to read, again, lol b4 I post in stock game issues... or what ever.

Or can you just move this into Stock game support for me?

Thanks again

I have to get wings in this new game to recreate this though... It did it with my saved game in a stock game so i have a fresh game going to make sure, my saved game isn't the problem

Edited by Enriched Uranium
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