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the new cargo bays are too small...


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i cant got any superior task i can do with that space. most of the small(that max size that can fit there, cant remember exact number...) prbes have much more radial equipment than those bays can contain. so for what you do use them for, nonetheless?

(also, i've got problem with trying to place there fuel tanks & such. what are the rules to that to accept to be attached to things? i've tried decoupler's & seperators, not docking ports cause i've already seen this at Scott's preview)

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To your latter point, if you're having difficulty attaching things to the nodes within the cargo bays, hold down the your modifier key until you attach the part where you want. That allows attachment only at nodes and you won't have your payload trying to surface-attach to everything.

If you're trying to eject things from the cargo bay, you might try using one of the slim radial decouplers on the bottom of the cargo bay.

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It would be good to have a cargo bay able to fit the mk1 lander can. It's a small thing and allows a more minimalistic approach for those who planning to head to other heavenly bodies after orbital construction.

That would allow for ongoing challenge of small craft construction which the current size requires.

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Currently nigh-unusuable in Ferram, though. Anything big enough to carry one is too heavy to fly well at altitude. Fighter wings ain't good for spaceplanes.

The above craft flies to 300km orbit in Ferram. It's very slow ascending with a full load, but it gets there.

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The above craft flies to 300km orbit in Ferram. It's very slow ascending with a full load, but it gets there.

I know, I've got similar. Working well enough to do the job, but require constant nursing on a slow climb to orbit. And I have to stick to small-winged designs; no more long winged jumbo lifters for now.

I miss my fire-and-forget speedsters.

The tweakable mass patch in the dev build is very promising, though. Potential for a whole new level to consider in design; as fast or tough as you like.

Edited by Wanderfound
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There's plenty of room in them, if you design well. Here's my small spaceplane, shown launching one of my ion-powered probes into orbit:

AtUNluV.png

And yes, that's the HALF-SIZED cargo bay. Just imagine what you can fit into a full-sized one.

The 2-ton probe in question, deployed:

LFlkHR2.png

ScanSat sensors (SAR and high-res), Kethane scanner, thermometer, atmosphere probe, plenty of power, and enough xenon to give it 18000m/s of delta-V (enough to go anywhere in the system). The reason it has so many solar panels is that the ScanSat sensors are energy hogs; the ion drive uses very little power by comparison.

And before you say it, no, I didn't turn off clipping checks. As long as you put the parts on in the right order, the game allows certain types of clipping without breaking. Use this right, and you can fit a lot onto your satellites while still letting them fit into the cargo bays.

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An life support resupply mission to Duna.

Nk2ZpCw.png

A 4 pack of rescue pods.

aku153G.png

Has also done plenty of life supply launches but here I tend to strap 0.625 meter hexcans under the wings so yes spaceplanes are more cargo size than cargo weight limited.

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