J.Random Posted November 17, 2014 Share Posted November 17, 2014 After converting hi-res skybox and planet textures for Texture Replacer, game's memory footprint was reduced at least by 300 MB. Thank you, sarbian. Link to comment Share on other sites More sharing options...
Fizban Posted November 17, 2014 Share Posted November 17, 2014 Sorry if i sound dumb but i am an inexperienced end user, what i have to do for this mod to reduce the ram requirements and loading time is to manually (via a program) convert every imagefile from gamedata folder into another format? Have i got it entirely wrong?How time consuming/easy is that? Is there any other "dumb" end user that has already done it? Link to comment Share on other sites More sharing options...
sarbian Posted November 17, 2014 Author Share Posted November 17, 2014 The "for dummies" converter tool is here : http://forum.kerbalspaceprogram.com/threads/98672It's not up to date with the last version of the loader but it should do fine. I would recommend to install ATM too, or at least the ATM directory that has the exception ("BoulderCo\ActiveTextureManagerConfigs") Link to comment Share on other sites More sharing options...
sebi.zzr Posted November 17, 2014 Share Posted November 17, 2014 after updating to latest version (1.6) i found some weirdness with my suits i use with TRDSS images i use:EVAtextureNRM.ddsEVAvisor.ddskerbalHelmetNRM.ddskerbalMainNRM.ddsKerbinScaledSpace300.ddsall other images are *.pngI use ATM and my graphic settings are at max (gtx 670) Link to comment Share on other sites More sharing options...
sarbian Posted November 17, 2014 Author Share Posted November 17, 2014 It worked with version 1.5 ? If yes can you put the dds & png somewhere ? Link to comment Share on other sites More sharing options...
sebi.zzr Posted November 17, 2014 Share Posted November 17, 2014 It worked with version 1.5 ? If yes can you put the dds & png somewhere ?Yes it works with 1.5 .Where should i put dds and pngs? Link to comment Share on other sites More sharing options...
sarbian Posted November 17, 2014 Author Share Posted November 17, 2014 Dropbox, or something like rapidshare Link to comment Share on other sites More sharing options...
sebi.zzr Posted November 18, 2014 Share Posted November 18, 2014 (edited) Dropbox, or something like rapidshareoh,the pngs are from Color-coordinated Astronaut Suits and dds are from Pimp My Kerbals v1.1 by ProoT + Shaw's updates .It also happens on start screen.Javascript is disabled. View full album Edited November 18, 2014 by sebi.zzr Link to comment Share on other sites More sharing options...
Eleven Posted November 18, 2014 Share Posted November 18, 2014 oh,the pngs are from Color-coordinated Astronaut Suits and dds are from Pimp My Kerbals v1.1 by ProoT + Shaw's updates .It also happens on start screen.FYI, I have those same mods for TR and 1.6 does this to me as well. Link to comment Share on other sites More sharing options...
Gfurst Posted November 18, 2014 Share Posted November 18, 2014 Just thought I drop in to mention that apparently Part Catalog also needs to be on the blacklist, no icons or buttons appearing for me. Link to comment Share on other sites More sharing options...
sarbian Posted November 18, 2014 Author Share Posted November 18, 2014 oh,the pngs are from Color-coordinated Astronaut Suits and dds are from Pimp My Kerbals v1.1 by ProoT + Shaw's updates .I can't use your second link. It is not a post link but a link to what is page 137 of the thread for you. And since I changed my setting to see 50 post par page I have only 30 page in that thread. So please repost it using a post link ( the one with a #XXX ) on the righr side of a post. Link to comment Share on other sites More sharing options...
sebi.zzr Posted November 18, 2014 Share Posted November 18, 2014 Yes page 137 post #1362 in TR thread. Link to comment Share on other sites More sharing options...
sarbian Posted November 19, 2014 Author Share Posted November 19, 2014 New version. 1.7 Fix error with some DXT1/5 and make Apply() optional for the plugin who need to load a texture but don't want to display it (resource map,...) This should fix sebi.zzr bug Link to comment Share on other sites More sharing options...
Eleven Posted November 19, 2014 Share Posted November 19, 2014 1.7 fixed the graphics glitches that I experienced with 1.6! Thanks Sarbian! Link to comment Share on other sites More sharing options...
sebi.zzr Posted November 19, 2014 Share Posted November 19, 2014 Thank you very much,and somehow 1.7 reduced 300MB on system memory load. Link to comment Share on other sites More sharing options...
NathanKell Posted November 20, 2014 Share Posted November 20, 2014 Excellent! Thanks so much for this. Link to comment Share on other sites More sharing options...
jstnj Posted November 21, 2014 Share Posted November 21, 2014 Anyone have any luck using this on mac? What are you using to convert textures/what settings? Link to comment Share on other sites More sharing options...
shaw Posted November 22, 2014 Share Posted November 22, 2014 Anyone have any luck using this on mac? What are you using to convert textures/what settings?This should work on Mac, if someone compiles it: https://github.com/ducakar/img2dds. You can also convert textures manually, one by one, with Photoshop or Gimp (if you are a really masochistic person). Link to comment Share on other sites More sharing options...
Robotengineer Posted November 22, 2014 Share Posted November 22, 2014 This should work on Mac, if someone compiles it: https://github.com/ducakar/img2dds. You can also convert textures manually, one by one, with Photoshop or Gimp (if you are a really masochistic person).I can't get that to work on Mac, in terminal it returns this. FAILED to convert /Applications/ksp files/KSP_6.4K/GameData/ThunderAerospace/TacLifeSupportRecyclers/WaterSplitterTexture.pngsh: ./img2dds/OSX64/img2dds: No such file or directory Link to comment Share on other sites More sharing options...
somnambulist Posted November 22, 2014 Share Posted November 22, 2014 I can't get that to work on Mac, in terminal it returns this. FAILED to convert /Applications/ksp files/KSP_6.4K/GameData/ThunderAerospace/TacLifeSupportRecyclers/WaterSplitterTexture.pngsh: ./img2dds/OSX64/img2dds: No such file or directoryIt might not be escaping the period in "KSP_6.4K". Try renaming the directory and run it again. Link to comment Share on other sites More sharing options...
A_Burnt_Rodent Posted November 22, 2014 Share Posted November 22, 2014 Is there a list of mods that have moved to dds and use this mod or does it still require user conversion of texture files? Link to comment Share on other sites More sharing options...
blowfish Posted November 22, 2014 Share Posted November 22, 2014 Is there a list of mods that have moved to dds and use this mod or does it still require user conversion of texture files?I don't think any mods are distributing textures as DDS yet. Hopefully that will change. Link to comment Share on other sites More sharing options...
shaw Posted November 22, 2014 Share Posted November 22, 2014 I can't get that to work on Mac, in terminal it returns this. FAILED to convert /Applications/ksp files/KSP_6.4K/GameData/ThunderAerospace/TacLifeSupportRecyclers/WaterSplitterTexture.pngsh: ./img2dds/OSX64/img2dds: No such file or directoryI said it should work on Mac IF SOMEONE COMPILES IT for Mac. Link to comment Share on other sites More sharing options...
shaw Posted November 22, 2014 Share Posted November 22, 2014 I don't think any mods are distributing textures as DDS yet. Hopefully that will change.TextureReplacer packs I packaged use DDS textures (Extended Sylith's pack and updated Pimp My Kerbals). Link to comment Share on other sites More sharing options...
sarbian Posted November 23, 2014 Author Share Posted November 23, 2014 The mod is young and I m sure some were waiting for stability. Right now it seems to be bug free and I don't see new large feature coming in. Maybe some more numbers on loading time may help other seeing the benefits. Link to comment Share on other sites More sharing options...
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