gmiddlemass Posted May 28, 2015 Share Posted May 28, 2015 Is there any way to make it so that the fuel tanks are integrated into the wings only after a certain tech tree node is unlocked? It would be nice if the wings could be kept standard until the player unlocks "miniaturization", "advanced construction" or something like that...Absolutely no idea if this is even possible, just thinking out loud really...Great mod by the way, I was trying to do something like this myself but I've never managed to successfully write a mod manager patch! Stumbled across your mod while researching how to do this and now I don't have to... Thanks Quote Link to comment Share on other sites More sharing options...
Ford6 Posted August 10, 2015 Share Posted August 10, 2015 Any chance of getting this added to ckan?FYI: in page's 3-5 people were asking about there wings already having fuel in them. Space Plane Plus Plus (SP++) and two B9 wings came with fuel tanks in them. Sadly the SP++ wings were incorporated into stock, and the fuel removed. And one of the B9 wings were also dropped. Quote Link to comment Share on other sites More sharing options...
Tortoise Posted December 5, 2015 Author Share Posted December 5, 2015 v2.7 (12/4/2015) *Updated to support 1.0.5+ Updated to support 1.0.5 Quote Link to comment Share on other sites More sharing options...
vardicd Posted December 23, 2015 Share Posted December 23, 2015 will this mod work without the tweak scale? I have a mod conflict issue with tweak scale. [plus I really never liked it} Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted December 23, 2015 Share Posted December 23, 2015 Thanks for the update! Quote Link to comment Share on other sites More sharing options...
Tortoise Posted March 20, 2016 Author Share Posted March 20, 2016 On 12/22/2015 at 5:04 AM, klgraham1013 said: Thanks for the update! No problem. Quote Link to comment Share on other sites More sharing options...
vardicd Posted April 20, 2016 Share Posted April 20, 2016 Are there plans to update this mod, I only ask as I see there's not been a lot of activity here lately. Quote Link to comment Share on other sites More sharing options...
shepworth Posted April 23, 2016 Share Posted April 23, 2016 Does this work with 1.1 Quote Link to comment Share on other sites More sharing options...
Tortoise Posted April 24, 2016 Author Share Posted April 24, 2016 Updated to v2.8! Quote v2.8 (4/24/2016) *Updated to support KSP v1.1.0+ *Discontinued support for FuelWings v1.4 Quote Link to comment Share on other sites More sharing options...
Tortoise Posted May 1, 2016 Author Share Posted May 1, 2016 Updated to support KSP 1.1.2 32bit & 64bit! Quote v2.9 (5/01/2016) *Updated to support 1.1.2+ Quote Link to comment Share on other sites More sharing options...
qeveren Posted May 14, 2016 Share Posted May 14, 2016 The latest Fuel Wings (2.9) doesn't seem to play well with the latest TweakScale (2.2.11); using rescaled parts on spaceplanes appears to cause the landing gear wheel nearest the part to become frozen in space, leaving the vehicle immovable. Not sure which is the culprit though. Tested this in stock KSP x64 v1.1.2. Quote Link to comment Share on other sites More sharing options...
pellinor Posted May 15, 2016 Share Posted May 15, 2016 (edited) You are bundling an outdated version of TweakScale. And actually I do not see why this is part of the download at all since it seems not to be a dependency. Edited May 15, 2016 by pellinor Quote Link to comment Share on other sites More sharing options...
Tortoise Posted May 15, 2016 Author Share Posted May 15, 2016 Updated to v2.95 Quote v2.95 (5/15/2016) *Updated dependencies to latest version & removed ones no longer needed. Quote Link to comment Share on other sites More sharing options...
Tortoise Posted May 22, 2016 Author Share Posted May 22, 2016 Updated. Quote v3.0 (5/20/2016) *Limited ProceduralDynamics support *Tweaks & Updates Quote Link to comment Share on other sites More sharing options...
Dux Aquila Posted May 22, 2016 Share Posted May 22, 2016 Apparently there is an incompatibility between FuelWings and RealFuels, being built for ModularFuelTanks. Do can you be compatible with RealFuels? Thank you Quote Link to comment Share on other sites More sharing options...
OminousPenguin Posted May 22, 2016 Share Posted May 22, 2016 (edited) On 10/08/2015 at 10:15 AM, Ford6 said: Any chance of getting this added to ckan? If FuelWings is compatible with RealFuels, then in CKAN FuelWings should require ModularFuelTanks OR RealFuels. This would involve asking both @taniwha and @NathanKell to both add something like "provides" : [ "ModularFuelSystem" ] to their netkan files and then having FuelWings require "ModularFuelSystem". The user would then be asked to choose to install either ModularFuelTanks OR RealFuels. (Currently RealFuels conflicts with "ModularFuelSystem" although I can't see any mod that actually has that name. (Doesn't look like the old Modular Fuel System is in CKAN)) Unrelated, @Tortoise. Is there a reason you didn't add tanks to airplaneTail and airplaneTailB? Edited May 22, 2016 by OminousPenguin Quote Link to comment Share on other sites More sharing options...
Tortoise Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) @OminousPenguinI just wanted to stick with the wings and not the cones, but if people want it then it could be added but I didn't have that planned. @Dux Aquila I'll look into that later, but it may not be fixable on my end, since NathanKell explicitly stated that people should use one or the other, ModularFuelTanks & RealFuels, and my mod depends on MFT. Edited May 22, 2016 by Tortoise Quote Link to comment Share on other sites More sharing options...
cardboardzach Posted June 11, 2016 Share Posted June 11, 2016 When I have Fuel Wings installed my planes get stuck hanging just above the runway where they originally spawn. It seems like it's fixed somewhere around the tail. Any ideas? I have a lot of other mods installed but I've tried removing them one at a time and this is the only one that makes any difference. Quote Link to comment Share on other sites More sharing options...
visivante Posted June 22, 2016 Share Posted June 22, 2016 On 6/11/2016 at 10:37 AM, cardboardzach said: When I have Fuel Wings installed my planes get stuck hanging just above the runway where they originally spawn. It seems like it's fixed somewhere around the tail. Any ideas? I have a lot of other mods installed but I've tried removing them one at a time and this is the only one that makes any difference. I just spent the day trying to narrow down this exact issue and found it to be (for me) a combination of FAR, Tweakscale, FuelWings and ModularFuelTanks. If I remove ModularFuelTanks from the mix this issue disappears but I obviously then lose the ability to use FuelWings. I've elected to stop using FuelWings and its dependency ModularFuelTanks so that I can play with FAR for the time being. Hope that helps you! Quote Link to comment Share on other sites More sharing options...
Tortoise Posted June 26, 2016 Author Share Posted June 26, 2016 (edited) Should still work on 1.1.3 @visivante please ensure you're using the latest version of FuelWings and FAR. The latest version of FuelWings no longer requires Tweakscale, which was the cause of that bug(It's fixed now). Same goes for you @cardboardzach Edited June 26, 2016 by Tortoise Quote Link to comment Share on other sites More sharing options...
dubdubak Posted July 1, 2016 Share Posted July 1, 2016 Running KSP 64 bit version 1.1.3 with Fuel Wings 3.0 and Tweakscale 2.2.13 (all other mods removed) I have found a bug that others previously stated with the planes/rockets getting stuck at spawn position. So, I spent a few minutes investigating and specifically, with the advanced canard scaled below 85% my plane gets stuck. Anything above 85% seems to work just fine. I tried a few other parts and heres what I found: Tail Fin gets stuck below 89% Structural Wing A gets stuck below 65% Swept Wings get stuck below 90% I couldnt discern a commonality among the breaking points, but maybe someone else can! Quote Link to comment Share on other sites More sharing options...
Tortoise Posted October 3, 2016 Author Share Posted October 3, 2016 FuelWings is still a GREAT mod guys! Thanks for your support! Quote Link to comment Share on other sites More sharing options...
Tortoise Posted October 9, 2016 Author Share Posted October 9, 2016 Updated for v3.1: v3.1 (10/08/2016) *Applied experimental fix to issue causing craft(s) to be stuck in position upon launch -To fix this issue, support(fuel) for the following parts had to be removed: Standard Canard Advanced Canard Tail Fin FAT-455 Aeroplane Tail Fin Big-S Spaceplane Tail Fin -All of the parts listed are MOVING wing surfaces. Quote Link to comment Share on other sites More sharing options...
Tortoise Posted October 9, 2016 Author Share Posted October 9, 2016 Updated to v3.15 v3.15 (10/09/2016) *Finalized work-around for issue causing craft(s) to be stuck in position upon launch -small Swept Wing can no longer be fueled either psst: As of right now, curse is down...Download from the alternative link until it comes back up and displays v3.15 Quote Link to comment Share on other sites More sharing options...
DaniWesNL Posted October 15, 2016 Share Posted October 15, 2016 It doesn't work with 1.2 does it. Or am I missing something? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.