zekes Posted November 22, 2014 Share Posted November 22, 2014 these are so cool, i want them to go in the stock game Link to comment Share on other sites More sharing options...
Zeenobit Posted November 22, 2014 Share Posted November 22, 2014 I'm very (im)patiently waiting for the FAR support so I can actually start using these. They look amazing. Link to comment Share on other sites More sharing options...
royying Posted November 22, 2014 Share Posted November 22, 2014 I suggest the cargo bay should remove the end like the MK2 cargo bay,then we can extend the cargo bay by more parts Link to comment Share on other sites More sharing options...
RHodeidra Posted November 22, 2014 Share Posted November 22, 2014 Vice nice work, sir. Can't wait to try them out. Link to comment Share on other sites More sharing options...
Guest Posted November 22, 2014 Share Posted November 22, 2014 Beautiful parts! Can't wait for FAR/NEAR and TAC support so I add even more parts to my game (which is barely able to run as is) Link to comment Share on other sites More sharing options...
SpaceLaunchSystem Posted November 23, 2014 Share Posted November 23, 2014 Where's the download? I can only find one for the test parts and prebuilt craft. Link to comment Share on other sites More sharing options...
Starwaster Posted November 23, 2014 Share Posted November 23, 2014 Where's the download? I can only find one for the test parts and prebuilt craft.You have to click Other Downloads to see all files. Link to comment Share on other sites More sharing options...
K.Yeon Posted November 23, 2014 Author Share Posted November 23, 2014 I'm very (im)patiently waiting for the FAR support so I can actually start using these. They look amazing.I suggest the cargo bay should remove the end like the MK2 cargo bay,then we can extend the cargo bay by more partsThanks for the comment! both has been done! I might release 1.4 by end of this week!Where's the download? I can only find one for the test parts and prebuilt craft.I did not know how to set main file and sub file in curse, so is all together the main file is called OPTSPPV1.3Update: Expect to see this craft soon Thanks for all the supports so far Link to comment Share on other sites More sharing options...
Wanderfound Posted November 23, 2014 Share Posted November 23, 2014 Thanks for the comment! both has been done! I might release 1.4 by end of this weekYay! Time for the Kerbodyne Heavy Lift range...(BTW, if you can figure out how to make a cargo bay that is easy to drive rovers in and out of, there will be many happy Kerbonauts) Link to comment Share on other sites More sharing options...
blowfish Posted November 23, 2014 Share Posted November 23, 2014 Here's the FAR config I made, for anyone interested.@PART[IHYL?RM?Cockpit]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @dragModelType = default @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[ILS?Cockpit]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[I-J?Intake]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[J-4mTanks]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[J-Drop?Bay]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[J?Cockpit]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[j.s?Adaptor]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[KyEngine]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[OPT?Gears]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0}@PART[IHYL4xGears]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0}@PART[J4mLab]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[J8mCargo]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}@PART[EngineMount4x]:NEEDS[FerramAerospaceResearch|NEAR]:Final{ @minimum_drag = 0 @maximum_drag = 0 @angularDrag = 0 !MODULE[ModuleLiftingSurface] {}}Also K.Yeon - would it be possible to enable steering on the large landing gear? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted November 23, 2014 Share Posted November 23, 2014 The adapter to Mk2 shown in the teaser pic is a part I've been craving when messing around with these parts, looks great. Are those 1.25m nodes on either side? Link to comment Share on other sites More sharing options...
Starwaster Posted November 24, 2014 Share Posted November 24, 2014 Thanks for the comment! both has been done! I might release 1.4 by end of this week!I did not know how to set main file and sub file in curse, so is all together the main file is called OPTSPPV1.3Update: Expect to see this craft soon http://i.imgur.com/exfsy57.pngThanks for all the supports so farYikes, that thing looks like it will make the air bleed! Link to comment Share on other sites More sharing options...
BBQRemote Posted November 25, 2014 Share Posted November 25, 2014 What conflicts does this mod have with B9? I cant load the parts with fuel. Link to comment Share on other sites More sharing options...
blowfish Posted November 25, 2014 Share Posted November 25, 2014 What conflicts does this mod have with B9? I cant load the parts with fuel.They both use Firespitter, so maybe one is trying to install an earlier version. Link to comment Share on other sites More sharing options...
LesnoyLis Posted November 25, 2014 Share Posted November 25, 2014 Hi, tnx for a great mod! Just now I start to explore VAB capabilities in KSP, and found this! Crafts in albums looks just fantastic. But..Well, can I ask for a little help?Since now i successfuly builded a few orbital planes with stock parts. But when i trying to do somthenig with this amazing parts, plane start to fly like a stone %)Can someone send to me a flyable .craft save? Just for education purposes =)Mods installed - joint reinforcment, firespitter.Thank you and forgive my bad english! Link to comment Share on other sites More sharing options...
SlimJim89 Posted November 25, 2014 Share Posted November 25, 2014 Just really need to show my appreciation of the cockpits, especially the JL one... Great view! Link to comment Share on other sites More sharing options...
JohntheMunWalker Posted November 28, 2014 Share Posted November 28, 2014 I love this pack!!! The j parts is what i wanted for a long time it fits the stock parts really well. And why isnt this in release thread? I think alot of people would love this Link to comment Share on other sites More sharing options...
KBluey Posted November 28, 2014 Share Posted November 28, 2014 Really great job with these parts! My only complaint is that the engine seems very overpowered, but that's easily solved by me simply not using it. As others have said, I would love to have adapters from your cockpit to 2.5m and from your cockpits and body parts to 3.75m. Link to comment Share on other sites More sharing options...
Gryphorim Posted November 28, 2014 Share Posted November 28, 2014 I really like the look of the ARIE engine and intake. I was hoping a version of these that fits the Mk2 form factor would be released in this patch, maybe 1.5? Link to comment Share on other sites More sharing options...
varsass Posted November 28, 2014 Share Posted November 28, 2014 Very cool mod, since it's now working with FAR I've just downloaded it. I have one question : is it normal that the ARIE engine has no "air breathing" mod ? It seems it should have one from the description, but when I use it, it's just a regular rocket engine. Link to comment Share on other sites More sharing options...
Kirondoll Posted November 28, 2014 Share Posted November 28, 2014 May I suggest you to add the deadly reentry support to the spaceplane parts? Link to comment Share on other sites More sharing options...
Alewx Posted November 28, 2014 Share Posted November 28, 2014 Dummy question: is there already an RCS tank and a remote unit, or is it planned?The parts look really nice, and integrate fine in the style. Link to comment Share on other sites More sharing options...
LostElement Posted November 28, 2014 Share Posted November 28, 2014 I could totally make a space plane that looks like the SR-2 Normandy Link to comment Share on other sites More sharing options...
K.Yeon Posted November 28, 2014 Author Share Posted November 28, 2014 Really great job with these parts! My only complaint is that the engine seems very overpowered, but that's easily solved by me simply not using it. As others have said, I would love to have adapters from your cockpit to 2.5m and from your cockpits and body parts to 3.75m.i guess you can say its overpowered, but i think it depends on your play style! Because if is sandbox mode, you can use as much these engines as you wish, but if you play in career mode, 60k for a pair of engine is quite alot to consider. And ill consider the adaptors! thx for the suggestI really like the look of the ARIE engine and intake. I was hoping a version of these that fits the Mk2 form factor would be released in this patch, maybe 1.5?Very cool mod, since it's now working with FAR I've just downloaded it. I have one question : is it normal that the ARIE engine has no "air breathing" mod ? It seems it should have one from the description, but when I use it, it's just a regular rocket engine.This ssto engine currently only fulfills what myself want it to do. But is not yet complete as i will continue to adjust it to be more immersive to the game! The reason it does not have an intake yet is because in ksp, intake parts should be on their own with a mass about 0.01. And making this engine have an intake would be problematic from what i understand. Therefore the easy solution would be making this engine modular, and i think mk2's side profile would be a suitable for that. So yes Gryphorim in 1.5 this engine will have separate parts and it could fit mk2.May I suggest you to add the deadly reentry support to the spaceplane parts?Dummy question: is there already an RCS tank and a remote unit, or is it planned?The parts look really nice, and integrate fine in the style.ok ill implement these in the next update! Link to comment Share on other sites More sharing options...
Alewx Posted November 28, 2014 Share Posted November 28, 2014 This ssto engine currently only fulfills what myself want it to do. But is not yet complete as i will continue to adjust it to be more immersive to the game! The reason it does not have an intake yet is because in ksp, intake parts should be on their own with a mass about 0.01. And making this engine have an intake would be problematic from what i understand. Therefore the easy solution would be making this engine modular, and i think mk2's side profile would be a suitable for that. So yes Gryphorim in 1.5 this engine will have separate parts and it could fit mk2.That sounds really nice.ok ill implement these in the next update!It was not an order, just a question. Link to comment Share on other sites More sharing options...
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