MacWHinny Posted September 28, 2017 Share Posted September 28, 2017 Ok so i've installed the OPT pack via the Twitch launcher, but nothing shows ingame. Am i missing something here. I don't see anywhere it saying it needs something else to be installed with it and tbh if it did then why is it not in the same files. Link to comment Share on other sites More sharing options...
stali79 Posted September 28, 2017 Share Posted September 28, 2017 2 hours ago, MacWHinny said: Ok so i've installed the OPT pack via the Twitch launcher, but nothing shows ingame. Am i missing something here. I don't see anywhere it saying it needs something else to be installed with it and tbh if it did then why is it not in the same files. if you aren't seeing it then the mod hasn't installed correctly. can you take a look at your Gamedata folder and see if you see a folder titled OPT please Link to comment Share on other sites More sharing options...
MacWHinny Posted September 28, 2017 Share Posted September 28, 2017 (edited) Yes in the gamedata it has the files firespitter/OPT and module manager 2.8. I've reinstalled it many times now but has not shown up ingame Update: I found out what was happening. For some reason though i'm unsure if this is meant to happen or not but anyhoo, Twitch installs the files but not in the correct way. I had to take the files out of the file and put them into the Gamedata file. Did this for TAC Life Support too. But both are now working and i see them ingame Edited September 28, 2017 by MacWHinny Link to comment Share on other sites More sharing options...
Omegano Posted October 3, 2017 Share Posted October 3, 2017 I thought some of you might get a laugh out of this: So I just unlocked the S.U.R.G.E in my career game, and deciding to be prudent, tested it out in my sandbox. I'm glad I did, because I now have to mount a rescue mission for an AIRCRAFT that is stuck in ORBIT. I was really surprised at just how much thrust it got in the upper atmosphere. I did NOT expect it to shoot the thing all the way to Iota's orbit (GPP). I especially didn't expect it to get an encounter with it, let alone get a small gravity boost that put it into orbit! So here I am, looking at an aircraft with an atmosphere-only engine, in a stable, if very eccentric, orbit, holding two Kerbals, no supplies, and the only thing in the way of habitation (MKS-LS) is the cockpit. Time to start planning the rescue craft... A beauty shot and screenshot of the orbit: Spoiler Link to comment Share on other sites More sharing options...
stali79 Posted October 3, 2017 Share Posted October 3, 2017 49 minutes ago, Omegano said: I thought some of you might get a laugh out of this: So I just unlocked the S.U.R.G.E in my career game, and deciding to be prudent, tested it out in my sandbox. I'm glad I did, because I now have to mount a rescue mission for an AIRCRAFT that is stuck in ORBIT. I was really surprised at just how much thrust it got in the upper atmosphere. I did NOT expect it to shoot the thing all the way to Iota's orbit (GPP). I especially didn't expect it to get an encounter with it, let alone get a small gravity boost that put it into orbit! So here I am, looking at an aircraft with an atmosphere-only engine, in a stable, if very eccentric, orbit, holding two Kerbals, no supplies, and the only thing in the way of habitation (MKS-LS) is the cockpit. Time to start planning the rescue craft... A beauty shot and screenshot of the orbit: Hide contents @JadeOfMaar you have claimed your first victims Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 3, 2017 Share Posted October 3, 2017 @stali79 YEEEEESSSSSSS! lol! Link to comment Share on other sites More sharing options...
kraden Posted October 4, 2017 Share Posted October 4, 2017 @Omegano you deserve more likes than the one I can give, so have a cookie too. Link to comment Share on other sites More sharing options...
Galenmacil Posted October 4, 2017 Share Posted October 4, 2017 Hello. I could not find any link to a GitHub or similar bug report page so I will post this here: The part "j_sas" defined in file "GameData\OPT\Parts\main\j_rcs.cfg" contain a redundant definition for Electric Charge. This cause a Warning to pop up in the log file: [...] [LOG 22:39:38.444] PartLoader: Compiling Part 'OPT/Parts/main/j_rcs/j_sas' [WRN 22:39:38.447] Part already contains resource 'ElectricCharge' [...] First definition is found at line 113, RESOURCE { name=ElectricCharge amount=300 maxAmount=300 } The second one at line 125, RESOURCE { name=ElectricCharge amount=500 maxAmount=500 } Link to comment Share on other sites More sharing options...
stali79 Posted October 4, 2017 Share Posted October 4, 2017 8 minutes ago, Galenmacil said: Hello. I could not find any link to a GitHub or similar bug report page so I will post this here: The part "j_sas" defined in file "GameData\OPT\Parts\main\j_rcs.cfg" contain a redundant definition for Electric Charge. This cause a Warning to pop up in the log file: [...] [LOG 22:39:38.444] PartLoader: Compiling Part 'OPT/Parts/main/j_rcs/j_sas' [WRN 22:39:38.447] Part already contains resource 'ElectricCharge' [...] First definition is found at line 113, RESOURCE { name=ElectricCharge amount=300 maxAmount=300 } The second one at line 125, RESOURCE { name=ElectricCharge amount=500 maxAmount=500 } Delete the 2nd entry. @K.Yeon will sort it next release Link to comment Share on other sites More sharing options...
TheKurgan Posted October 5, 2017 Share Posted October 5, 2017 (edited) On 10/2/2017 at 10:46 PM, Omegano said: I thought some of you might get a laugh out of this: So I just unlocked the S.U.R.G.E in my career game, and deciding to be prudent, tested it out in my sandbox. I'm glad I did, because I now have to mount a rescue mission for an AIRCRAFT that is stuck in ORBIT. I was really surprised at just how much thrust it got in the upper atmosphere. I did NOT expect it to shoot the thing all the way to Iota's orbit (GPP). I especially didn't expect it to get an encounter with it, let alone get a small gravity boost that put it into orbit! So here I am, looking at an aircraft with an atmosphere-only engine, in a stable, if very eccentric, orbit, holding two Kerbals, no supplies, and the only thing in the way of habitation (MKS-LS) is the cockpit. Time to start planning the rescue craft... A beauty shot and screenshot of the orbit: That is AWESOME!! I have not played much with those engines yet... well I guess I know what I am doing this evening lol I love rescue missions! you should tell us how it goes, with pics. Edited October 5, 2017 by TheKurgan Link to comment Share on other sites More sharing options...
cyberKerb Posted October 7, 2017 Share Posted October 7, 2017 On 10/4/2017 at 2:49 PM, stali79 said: Delete the 2nd entry. @K.Yeon will sort it next release Could this minor patch also be added to fix an error that appears in the log file for this mod: In the agency file, there is a missing title property for each of the two agent modules listed. Most mod makers seem to be just adding the same value as the agent name. AGENT { name = OPT Aerospace Division title = OPT Aerospace Division ...<snipped other contents>... } AGENT { name = OPT Propulsion Science Division title = OPT Propulsion Science Division ...<snipped other contents>... } Link to comment Share on other sites More sharing options...
Zalma Posted October 7, 2017 Share Posted October 7, 2017 There is a bug on twitch automatic installation. It unpacks this addon under ./GameData/GameData/OPT where it should be only ./GameData/OPT Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 7, 2017 Share Posted October 7, 2017 4 hours ago, Zalma said: There is a bug on twitch automatic installation. It unpacks this addon under ./GameData/GameData/OPT where it should be only ./GameData/OPT What on Earth....... is "Twitch Automatic Installation"? We (at least I) do not know of this, let alone provide support for it. Link to comment Share on other sites More sharing options...
stali79 Posted October 7, 2017 Share Posted October 7, 2017 (edited) 6 hours ago, Zalma said: There is a bug on twitch automatic installation. It unpacks this addon under ./GameData/GameData/OPT where it should be only ./GameData/OPT This is an issue with curse/twitch. Nothing we can do about it. 1 hour ago, JadeOfMaar said: What on Earth....... is "Twitch Automatic Installation"? We (at least I) do not know of this, let alone provide support for it. Its basically what the old curse client turned into. Basically another ckan... mod authors have to pack their mods a specific way for it to install correctly. Edited October 7, 2017 by stali79 Link to comment Share on other sites More sharing options...
Galenmacil Posted October 8, 2017 Share Posted October 8, 2017 Reporting another issue with repeated module definition in the following file: "OPT/Parts/main/i_5m_cockpit_ils.cfg" The MODULE named ModuleLiftingSurface is defined once at line 56 then again, with different parameters, at line 118. Link to comment Share on other sites More sharing options...
Fonz Posted October 9, 2017 Share Posted October 9, 2017 @K.Yeon Do you think it would be possible to add a K Inline Large Docking Port similar to the J Inline Large Docking Port? Link to comment Share on other sites More sharing options...
Wyzard Posted October 19, 2017 Share Posted October 19, 2017 I installed this for the first time recently and I want to say that I really like all the fuselage parts. They look great, and they open up a lot of possibilities for large spaceplanes. I'll have fun building things with these. The engines seem a bit too powerful, and I've removed some of them as suggested in the OP. But I really like the design of the mk2 turboramjet and J aerospike, so instead of deleting those two, I've patched them with MM (locally in my own KSP installation) to be less efficient, more like larger versions of the stock Whiplash and toroidal aerospike engines. I plan to also reduce the Isp of the RCS ports. BTW, I noticed that several of the DMagic Orbital Science parts appear in the "OPT" category in the VAB/SPH. I don't know what the criteria is for a part to appear in that category, but I guess the filter is passing a few things that it shouldn't. Not a big deal, but might be something to fix in a future release. Anyway, thank you for this big set of parts in several useful new form factors. Link to comment Share on other sites More sharing options...
Wyzard Posted October 21, 2017 Share Posted October 21, 2017 BTW, I notice that on all the OPT parts with switchable fuel tanks, there are two LFO tank setups, one with half the capacity of the other. For example, the first entry in OPT_FS.cfg has the lines: resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;288;144,176;72,88;100.8,123.2,43.2 There are two "LiquidFuel,Oxidizer" entries, one with 144 LF and 176 Ox, and the other with 72 LF and 88 Ox. Is this intentional? It's not clear when I'd want to use the half-size LFO tank setup (as opposed to using the full-sized one and just filling the tank to 50%). Link to comment Share on other sites More sharing options...
King Something Posted October 21, 2017 Share Posted October 21, 2017 3 minutes ago, Wyzard said: BTW, I notice that on all the OPT parts with switchable fuel tanks, there are two LFO tank setups, one with half the capacity of the other. For example, the first entry in OPT_FS.cfg has the lines: resourceNames=Structural;LiquidFuel;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer;LiquidFuel,Oxidizer,MonoPropellant resourceAmounts=0;288;144,176;72,88;100.8,123.2,43.2 There are two "LiquidFuel,Oxidizer" entries, one with 144 LF and 176 Ox, and the other with 72 LF and 88 Ox. Is this intentional? It's not clear when I'd want to use the half-size LFO tank setup (as opposed to using the full-sized one and just filling the tank to 50%). The half-size fuel tanks have always been an potion for the OPT parts. I guess it's for missions where it would be better to have a lighter vessel than a bigger fuel tank, especially if such a mission requires in situ refueling. It's a little easier to fill the half-size fuel tanks to full than it would be to fill the full-size fuel tanks exactly halfway (as opposed to a little more than half, or a little less than half) Link to comment Share on other sites More sharing options...
stali79 Posted October 21, 2017 Share Posted October 21, 2017 Yes. You dont always need a full tank capacity. The option lets you cut down weight Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 25, 2017 Share Posted October 25, 2017 I like this combination better for closed cycle. What say you? Link to comment Share on other sites More sharing options...
captinjoehenry Posted October 25, 2017 Share Posted October 25, 2017 15 hours ago, JadeOfMaar said: I like this combination better for closed cycle. What say you? It looks really nice! What engines are you using as I can't tell what they are from looking at them. Also is the S.U.R.G.E engine in the legacy pack? Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 26, 2017 Share Posted October 26, 2017 9 hours ago, captinjoehenry said: It looks really nice! What engines are you using as I can't tell what they are from looking at them. Also is the S.U.R.G.E engine in the legacy pack? The engines in the screenshot are the J-81 Nacelle and the J-60D dual-mode ScreamJet. The S.U.R.G.E. (and S.A.G.E.) are in Legacy, yes. S.U.R.G.E. on the left, J-60D on the right. And here's the S.A.G.E. (It performs just fine on Duna, as the S.U.R.G.E. is just fine on Eve.) Link to comment Share on other sites More sharing options...
captinjoehenry Posted October 26, 2017 Share Posted October 26, 2017 1 hour ago, JadeOfMaar said: The engines in the screenshot are the J-81 Nacelle and the J-60D dual-mode ScreamJet. The S.U.R.G.E. (and S.A.G.E.) are in Legacy, yes. S.U.R.G.E. on the left, J-60D on the right. And here's the S.A.G.E. (It performs just fine on Duna, as the S.U.R.G.E. is just fine on Eve.) Man those legacy engines are gorgeous! And their performance rocks! I do hope they make a return at some point in the main pack. Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 26, 2017 Share Posted October 26, 2017 12 minutes ago, captinjoehenry said: Man those legacy engines are gorgeous! And their performance rocks! I do hope they make a return at some point in the main pack. Heh. All OPT's engines are gorgeous, but I must tell you they will not return to the main pack. The "other" Mk2 engines on the Duna plane are the new HAE-02 which directly replaces the J-61 (from which I made the S.A.G.E.) Alongside the HAE-02, K. Yeon proposed an alternate model which was also short but had twin nozzles like the J-60 and S.U.R.G.E. and which may have directly replaced the J-60. Link to comment Share on other sites More sharing options...
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