Speadge Posted December 21, 2015 Share Posted December 21, 2015 (edited) hi, why has the j-formfactor been changed between 1.7 and 1.8? Edited December 23, 2015 by Speadge Link to comment Share on other sites More sharing options...
Neutrinovore Posted December 26, 2015 Share Posted December 26, 2015 Ah, well... I was hoping for a Christmas present from OPT, but such is life. I hope you, K.Yeon, and everyone else reading this, of course, has a very happy and safe Christmas and New Year! Link to comment Share on other sites More sharing options...
Proteus Posted December 28, 2015 Share Posted December 28, 2015 so this mod wont work in 1.0.5? Link to comment Share on other sites More sharing options...
Starwaster Posted December 28, 2015 Share Posted December 28, 2015 19 minutes ago, Proteus said: so this mod wont work in 1.0.5? It won't??? oh dear. I wish someone had told me so that I wouldn't have used it with 1.0.5 for the past month and a half I guess now I have to uninstall it. That's a crying shame because this whole time I thought it was working. Link to comment Share on other sites More sharing options...
Proteus Posted December 28, 2015 Share Posted December 28, 2015 2 minutes ago, Starwaster said: It won't??? oh dear. I wish someone had told me so that I wouldn't have used it with 1.0.5 for the past month and a half I guess now I have to uninstall it. That's a crying shame because this whole time I thought it was working. our best successes often come after our greatest disappointments. good sir i have the honor to inform you that this mod works fine in 1.0.5 you can now go back to your normal life and worry no more. Link to comment Share on other sites More sharing options...
Zyme Posted December 29, 2015 Share Posted December 29, 2015 So anyone got a working build for these parts? I tried 1.8. Spent 10 hours trying to build anything that can make orbit and I just can't do it. My craft keeps flipping in upper atmo for some reason and losing complete control. I tried multi whiplashes, rapiers etc. Nothing works for me. Link to comment Share on other sites More sharing options...
Speadge Posted December 29, 2015 Share Posted December 29, 2015 4 hours ago, Zyme said: So anyone got a working build for these parts? I tried 1.8. Spent 10 hours trying to build anything that can make orbit and I just can't do it. My craft keeps flipping in upper atmo for some reason and losing complete control. I tried multi whiplashes, rapiers etc. Nothing works for me. PEBCAK? seems its not the PARTSversion that is wrong here BTW, u r not really complaining about a test-release and asking others for having a _working_test_release_, do you?stupid idea: try the latest stable? Link to comment Share on other sites More sharing options...
M_Ouellette Posted December 29, 2015 Share Posted December 29, 2015 I have to admit, the new K cockpit is kind of growing on me. I like that it does not have a thin bladed front edge, that never made sense to me seeing it's never something used in actual spacecraft designs. I still really like the old Valkyrie cockpit (not the J cockpit option), maybe this style of hull but with a Valkyrie type canopy in the center? So far I haven't encountered any problems with 1.8v2, I did however copy over the wings and engines from 1.8v1 because, honestly, I prefer them over the stock ones, they do have that futuristic look that I just can't seem to pull off as well with the stock parts. Link to comment Share on other sites More sharing options...
Jebman82 Posted December 29, 2015 Share Posted December 29, 2015 I have an updated FAR config for 1.8 test V2 if anyone wants it? Link to comment Share on other sites More sharing options...
Starwaster Posted December 30, 2015 Share Posted December 30, 2015 (edited) On 12/29/2015 at 2:17 AM, Zyme said: So anyone got a working build for these parts? I tried 1.8. Spent 10 hours trying to build anything that can make orbit and I just can't do it. My craft keeps flipping in upper atmo for some reason and losing complete control. I tried multi whiplashes, rapiers etc. Nothing works for me. Install Dynamic Deflection. It limits control surface response as dynamic pressure increases. (higher dynamic pressure increases the effect of control surfaces) And make sure you have sufficient stabilizing parts on the tail. Wings should have two sets of elevators each, only one of which should roll. (I set outer to allow roll & pitch and the inner to do pitch only) And try using precision mode (caps lock) when it gets hard to control. Edited December 30, 2015 by Starwaster Fixed derpy answer Link to comment Share on other sites More sharing options...
Speadge Posted December 30, 2015 Share Posted December 30, 2015 (edited) 8 hours ago, Starwaster said: Wings should have two sets of elevators each, only one of which should roll. (I set outer to allow roll & pitch and the inner to do roll only) And try using precision mode (caps lock) when it gets hard to control. so u set BOTH to allow roll? Edited December 30, 2015 by Speadge Link to comment Share on other sites More sharing options...
dhole Posted December 30, 2015 Share Posted December 30, 2015 15 hours ago, Jebman82 said: I have an updated FAR config for 1.8 test V2 if anyone wants it? Ya, i`m wanted, please! )) Link to comment Share on other sites More sharing options...
Starwaster Posted December 30, 2015 Share Posted December 30, 2015 (edited) 5 hours ago, Speadge said: so u set BOTH to allow roll? Ooooops NO! OMG no I was tired when I posted that. Outer is the only one I set to roll. Outer = pitch + roll inner = pitch only Edit: Thinking about real life aircraft here... isn't that how they do it? To actually only have one set of control surfaces that provide roll authority? And also thinking that maybe whatever surfaces do provide roll should be around the center of mass...... I think that would help. Edited December 30, 2015 by Starwaster Link to comment Share on other sites More sharing options...
Jebman82 Posted December 30, 2015 Share Posted December 30, 2015 (edited) 6 hours ago, dhole said: Ya, i`m wanted, please! )) No problem will Dropbox it in a few mins. When using the COL marker there should never be any arrows rendered on it, should just be a blue ball! If any of the parts make the arrows show let me know and I will update the FAR file! Edited December 30, 2015 by Jebman82 Typo Link to comment Share on other sites More sharing options...
Jebman82 Posted December 31, 2015 Share Posted December 31, 2015 Here is the link for the FAR file for OPT 1.8v2 drop this into the OPT/mm_config folder, let me know if any parts aren't working with FAR and I will add them. https://dl.dropboxusercontent.com/u/84865716/OPT_FAR.cfg Link to comment Share on other sites More sharing options...
M_Ouellette Posted December 31, 2015 Share Posted December 31, 2015 9 hours ago, Starwaster said: Ooooops NO! OMG no I was tired when I posted that. Outer is the only one I set to roll. Outer = pitch + roll inner = pitch only Edit: Thinking about real life aircraft here... isn't that how they do it? To actually only have one set of control surfaces that provide roll authority? And also thinking that maybe whatever surfaces do provide roll should be around the center of mass...... I think that would help. Traditional aircraft design have ailerons near the outer wing tips for roll control, elevators are aft on the tailplane, or canards are forward, for pitch control and some if any roll control. If the wing's control surfaces are near the center of mass they won't have much pitch authority, on conventional aircraft those spaces are dedicated to things like flaps. Think of a lever, the further from the point of rotation, in this case being the center of mass, the less energy is required to achieve motion. In this game the controls could even pitch inverted depending on the control surface placement, which could have undesirable consequences, so usually you don't want pitch on the wings unless those control surfaces are well aft of the center of mass, like on a delta wing craft or jet fighter where you would have elevator and aileron functions combined. Link to comment Share on other sites More sharing options...
Markus1002 Posted January 3, 2016 Share Posted January 3, 2016 This is maybe the best mod for planes and space shuttles. Really helps people who want to create very big crafts. Would it be possible to have same kind of interiors (that are not openable) for every fuel tank? Link to comment Share on other sites More sharing options...
Jimbodiah Posted January 3, 2016 Share Posted January 3, 2016 Will the wings and other parts that were removed come back? The mod only has some cockpits and chassis parts now, and a few engines. Link to comment Share on other sites More sharing options...
dhole Posted January 3, 2016 Share Posted January 3, 2016 (edited) On 31.12.2015 at 3:51 AM, Jebman82 said: let me know if any parts aren't working with FAR and I will add them. Greetes to you and happy new year! ) Two parts - OPT stabilizer Type A and OPT Mk2 Nose Spoiler Thank`s again! Edited January 3, 2016 by dhole Link to comment Share on other sites More sharing options...
Jebman82 Posted January 3, 2016 Share Posted January 3, 2016 3 hours ago, dhole said: Greetes to you and happy new year! ) Two parts - OPT stabilizer Type A and OPT Mk2 Nose Hide contents Thank`s again! Will update the .cfg file now and test TY for the heads up! Link to comment Share on other sites More sharing options...
Jebman82 Posted January 3, 2016 Share Posted January 3, 2016 @dhole Updated file for the two missing FAR configs, the nose cone was indeed missing, however the stabilizer was already present but with the wrong parameter so gave that a tweak. Feel free to report back... https://dl.dropboxusercontent.com/u/84865716/OPT_FAR.cfg Happy new year to you too! Link to comment Share on other sites More sharing options...
K.Yeon Posted January 4, 2016 Author Share Posted January 4, 2016 On 12/26/2015 at 11:31 AM, Neutrinovore said: Ah, well... I was hoping for a Christmas present from OPT, but such is life. I hope you, K.Yeon, and everyone else reading this, of course, has a very happy and safe Christmas and New Year! Sorry if i disappointed anyone i think i drank too much i slept alot xD On 12/29/2015 at 6:17 PM, Zyme said: So anyone got a working build for these parts? I tried 1.8. Spent 10 hours trying to build anything that can make orbit and I just can't do it. My craft keeps flipping in upper atmo for some reason and losing complete control. I tried multi whiplashes, rapiers etc. Nothing works for me. sorry for late reply, you can read up on this: http://forum.kerbalspaceprogram.com/index.php?/topic/47818-basic-aircraft-design-explained-simply-with-pictures/ It gives you a really good idea about planes and balance. If your plane flip upwards and over, it must had it's center of lift forward, the stock jet engines are pretty heavy which can cause that when you place more than 4 of them at the back, so you must try designs that balance that out (like delta wings). In 1.8 i tried to balance using the datas from drag cubes generated by the game it self, so the parts have pretty accurate balancing already. On 12/29/2015 at 10:33 AM, Jebman82 said: I have an updated FAR config for 1.8 test V2 if anyone wants it? Thanks for the fAR configs! i don't use FAR alot since it drag down my fps so is always great to have someone help me on that! Development updates: I haven't really being slacking off >.> i been trying to solve 1 problem! the wings with control surfaces. The stock module for those part just doesn't work well because it places the lift force and control surfaces place at the same place which produces inaccurate behavior. In short, i tried alot of different method and it just doesn't work... i cant find the code for it as well so making a new script is really really difficult for me. So in the end i had to separate the elevons from the wings. So is going to add extra 7 elevon parts until a fix is available... Those larger ones should be a good fit for K fuselages. I will upload another test version with the wings and engine in a day or two! Thanks for the patients haha and happy new year Link to comment Share on other sites More sharing options...
Rho-Mu 34 Posted January 4, 2016 Share Posted January 4, 2016 Awesome! Decent wings is something that would come in handy, and not just for OPT crafts. Btw, do you plan to include J inline docking port and drop bay sections in future updates? Link to comment Share on other sites More sharing options...
Neutrinovore Posted January 4, 2016 Share Posted January 4, 2016 Aww, crud, I think that your current wings work great, they're literally the ONLY wings and control surfaces I use anymore! Well, almost... Anyway, I'm greatly disappointed to learn that the wings won't have built-in control surfaces. I'd like to encourage you to please try your best to retain this feature, mainly because I've never liked the look of having ailerons or flaps or rudders or anything like that just tacked on to the back of a wing or fin, it just looks... well, tacked on, lol. I also second Rho-Mu 34's request for inline and/or otherwise built-in retractable docking ports in a variety of configurations, in I, J, and K profiles at the least. Again, because there are a limited number of options for adding docking ports to a streamlined spaceplane design without it looking just fugly. So, yeah, hopefully we'll see some more great OPT parts soon. Keep up the great work, K.Yeon! Later! Link to comment Share on other sites More sharing options...
Speadge Posted January 4, 2016 Share Posted January 4, 2016 6 minutes ago, Neutrinovore said: I'd like to encourage you to please try your best to retain this feature +1 for this. additionally: again, why did u change the J-formfactor? i experienced that my old planes look ugly now .. and i cant alter them with the "new" parts now... (Yeah, i know i can manually keep the old parts... but thats odd ) Link to comment Share on other sites More sharing options...
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