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[0.25] Kerbal Warp Drive! Procedural systems from a seed you choose! v1.1.0, 16 Nov.


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I hope someone can pick this up, because I was looking forward to trying it some day. (the author hasn't been on the forums for a while, so I don't know if they're coming back)

I hope the license would permit this? HOPEFULLY fixing it wouldn't be too hard. I haven't made any KSP plugins (only tiny part mods, and those I kept to myself cause they were stupid), so I wouldn't know.

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Maybe you should integrate kopernicustech into this mod and set it up so there is at least 200 planet templates held in some sort of "ether" that when you jump to a new system the mod will move some of these planets into orbit around the new star and maybe even randomize some values so each planet is noticeably different from its template

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On 1/19/2015 at 10:03 AM, RoverDude said:

If someone either picks up or forks this, talk to me. Interested in collaboration on this one as I have some ideas.

Hi, I'm new on the forums, so I can't message you. But I'm remaking this mod, and if you want to help or something you can find more info here -> 

or you can email me at [email protected]. I haven't figured out how to randomize the systems yet. But I have updated the mod to 1.12.3, added a new resource and part, and gotten warping to new systems to work as well. 

if you want to see some of my other work for Minecraft look up attack on block on curse forge. I have made one mod for ksp before this mod. Its called the habitator mod.

have a great day!

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