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Munraker?


tg626

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I don't recall any new textures for the Mun. Just Kerbin. Active Texture Management can cause this kind of effect though.

There were some threads that were talking about this after the .25 release. I will look around for them and add a link.

EDIT: http://forum.kerbalspaceprogram.com/threads/97471-I-love-the-new-grass-textures

Edited by Engineer Of Stuff
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New graphics was part of the .25 update. The 'Munraker' effect is micrometor impact streaks.

Ah, ok. So long as it isn't a glitch.

I don't recall any new textures for the Mun. Just Kerbin. Active Texture Management can cause this kind of effect though.

No ATM here.

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It is a glitch, in 0.25 the terrain textures are stretched when applied to the mesh, you can see the effect on other planet surfaces too (including Kerbin).

Edited by Uzric
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I noticed it today in the desert too. Now there was a faint hint of what I'd call a high detail normal looking texture on the sand too, but the predominant appearance was the same sort of raked effect. I've never been in a desert that was all sand like the Sahara, so I have no idea if it's legit or not to appear that way, but it doesn't seem "right" to my eyes... Perhaps it's a good idea overdone?

I dunno, I'm no expert - but I think the old textures while they looked lower res, looked better.

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