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Nuka Corp shuttle project ( and apparently other stuff :D )


Anariaq

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This looks better and better every day. I saw the wings and like an other user yet I dont belive that you can 'mirrior' them yet but Im pretty sure they will oen day. 8)

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Nova is right; though if you tweak the wing so that its the same shape on the top and bottom sides it will work with symmetry; I don\'t think that is what is causing the other side to be attached further down the X axis, though.

Make the stack nodes on both the wing and the fuselage X, Y, Z, 0, 1, 0 (where X,Y,Z is the position of the node, figured from the part\'s origin/pivot)

Also make sure the wing is oriented pointing up like its pictured, within blender; This will tell the game to rotate the part around the Y axis as it attaches parts

Once you have that worked out, then its just a matter of re-editing the mesh to be rotationally symmetric (top plane and bottom plane identical, since when attached on the opposite side, they swap positions)

You can indeed make seperate wing pieces too; when you do that then the controlsurfaces you attach on the back will not attach in symmetry either, meaning they will not apply any roll control, only pitch.

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Nova is right; though if you tweak the wing so that its the same shape on the top and bottom sides it will work with symmetry; I don\'t think that is what is causing the other side to be attached further down the X axis, though.

Make the stack nodes on both the wing and the fuselage X, Y, Z, 0, 1, 0 (where X,Y,Z is the position of the node, figured from the part\'s origin/pivot)

Also make sure the wing is oriented pointing up like its pictured, within blender; This will tell the game to rotate the part around the Y axis as it attaches parts

Once you have that worked out, then its just a matter of re-editing the mesh to be rotationally symmetric (top plane and bottom plane identical, since when attached on the opposite side, they swap positions)

You can indeed make seperate wing pieces too; when you do that then the controlsurfaces you attach on the back will not attach in symmetry either, meaning they will not apply any roll control, only pitch.

hmm think this will be a repost type of thing, seems not post when I did. But anyway. Did go with the right and left wing system. So I don\'t have to scratch my head to much figure it out ;)

This looks better and better every day. I saw the wings and like an other user yet I dont belive that you can 'mirrior' them yet but Im pretty sure they will oen day. 8)

Yes you will like this screenshots then ;) thanks

screenshot10.jpg

screenshot9.jpg

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Well now that my brain is shutting down because of lack of sleep S:| I can\'t continue with the CFG editing ( need my brain to do that :P )

I have started to outline the space station module shuttle. Named MegaShuttle. it is 13.25 meters long and can transport units at size of 2m in diameter and 5.5 meter long modules. But think it will only reach to that point. Ill figure that out when I get up after sleep and see what I have done :D

And some size comparison between the current shuttle project and the MegaShuttle.

megashuttlesize001.jpg

megashuttlesize002.jpg

megashuttlesize003.jpg

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Ok now that I\'m more fresh to check out what I have done. I kinda like it more than the current shuttle I\'m building. And to make the little shuttle work, I need to rework the wings. There is alot of things on the little shuttle wing that dos not play well with KSP. So the easiest way, is to redesign the wings all together.

Got some more shots from Blender.

megashuttlesize006.jpg

megashuttlesize005.jpg

megashuttlesize004.jpg

megashuttlesize007.jpg

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Good job, but the bigger shuttle is more useful and pretty, I think.

So, can I have a question? How did you made the winglets? I\'m working one quite small shuttle now, but winglets are my big problem. Thanks, Tadeass.

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Good job, but the bigger shuttle is more useful and pretty, I think.

So, can I have a question? How did you made the winglets? I\'m working one quite small shuttle now, but winglets are my big problem. Thanks, Tadeass.

The current winglets was just a continuation of the wings I have modeled. So when I have made the wing. I then extrude the wing tip and make that point opward. as winglets. Then I make some egde loop cut to make the transition between the wing and winglet smooth. Though this is in Blender. I don\'t know if that is the one you\'re using.

EDIT:

you can check out how I did winglets on the Gulfstream G-200 in my video

Go to 8:20 there you can see me making the winglets
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Thanks a lot, but now I\'m begginer and this is quite hard for me in the moment, I must learn more now, but that\'s my problem, not your. Btw; the G-200 is great. :)

Thanks, Though never finished the G-200. And just ask ahead. I will help as much as I can, know that blender is not really easy to learn. So help is always a good thing.

And now I\'m finished with the modelling. Now is time to start texturing the megashuttle.

megashuttlesize009.jpg

megashuttlesize010.jpg

megashuttlesize008.jpg

megashuttlesize011.jpg

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Well seems I forgot some parts so I finished modelling them, and this is the result.

megashuttlesize013.jpg

megashuttlesize012.jpg

megashuttlesize014.jpg

If you look closely, there is a bulk under the door. That is a piggibag fuel tanks, that can not be ejected. Hopefully to get a big satellite/spacestation parts in to geoorbit.

And added my mun pod for scale.

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Very nice. My only questions are)A( how do you texture the models?

and )B( How do you 'Cut up' the model into several different ones? This is my current shuttle, the Fyar-Sh0ck.

DIAGRAM-TOP.jpg

ScreenHunter_09%20Apr.%2001%2021.13.jpg

As you can see, the model is quite a bit different than the drawing.

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Very nice. My only questions are)A( how do you texture the models?

and )B( How do you 'Cut up' the model into several different ones? This is my current shuttle, the Fyar-Sh0ck.

DIAGRAM-TOP.jpg

ScreenHunter_09%20Apr.%2001%2021.13.jpg

As you can see, the model is quite a bit different than the drawing.

To texture the models. You have to make UV map first. On some parts of a model, that is the hardest part. Because sometime stretching of UV map really hard to fix. Though if you continue in that style of craft. It will be really easy. But my advice to doing UV mapping. Is to find a video about how to UV map. But you can also use 'smart UV project' it really the easiest way to UV map a really angular model, without too much work.

To cut up a model. I use boolean in 'object modifier' where I model what that is needed to be cut out of a model. And make a duplicate of the model and name it what it is going to be. Like when I made the cargo area. I made a box to my specification. And took the body and duplicated it, and named it door. And then I go in to 'object modifier' and select boolean, in the boolean menu I select the box that Ill use to to cut the model. When I have done that, I ether use intersect or difference, to cut out what I need. Do the same for the body, And now I have a body with cargo room and a model of the door. The only problem with boolean, is that there is alot of cleaning up to do with the mesh. But for me it worth it.

You can also add your drawing in blender as background image. That way you can follow your drawing really well.

And the start of blender is really hard. Im lucky that I started really early in blenders development. It was when blender was developed by NAN. and was 2001 of what I can remember.

Hope that help a little.

EDIT:

You can also watch some of my videos, where I model airplanes and weapons. Could help a little.

http://www.youtube.com/user/anariaq?feature=mhee

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This looks awesome ! I wish I could model like this... Last time I tried Blender, I modelled a cube. A BIG cube, but still a cube :(

Thanks. Well you are at least trying. And keep doing that. Everybody need to start somewhere. I made a plane with a cube and a sphere when I first started :D

And I remember that there where some that just opened blender, and then closed it and said it was the worst program ever :P

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Yeah, i still need some practice... I\'m trying to do a paraglider plugin, so i\'ll need something better than a flying cube ;)

Just a little question : is the big shuttle big enough (or the small shuttle small enough) to carry the small one ?

Project Matryoshka : Big shuttle deploys Small shuttle, small shuttle deploys satellite :P

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My word. (I\'m not sure what word, but you can insert your own if you like)

This looks fantastic. I will be ecstatic the day this is released and I can play with it.

Incredible!

Thanks. Hopefully It will be as good as it looks. But that depends on if I can figure it out =P

Yeah, i still need some practice... I\'m trying to do a paraglider plugin, so i\'ll need something better than a flying cube ;)

Just a little question : is the big shuttle big enough (or the small shuttle small enough) to carry the small one ?

Project Matryoshka : Big shuttle deploys Small shuttle, small shuttle deploys satellite :P

rofl shuttleception. If it can use the multijointpart plugin. It will be able to make the small shuttle having retracting wings. Then there should be no problem having it in the big one ;) Though when I\'m finished with it and tested it. I will be able to tell what mass it actually can take to space.

This project is cool 8). I have respect, because I can´t do things with 3D! :\'( :\'(

If you guys is interested in modelling with blender. I have made a tread where you can ask about things. And Ill try to help as much as I can do.

http://kerbalspaceprogram.com/forum/index.php?topic=10045.0

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No, Jeb ! Do not press that butt- Ok, so now our wings are folded. What do we do ?

Seriously, this is looking more awesome each day.

Will it have some sort of landing gear, or it\'s like the Vanguard from Nova (belly-landing) ?

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No, Jeb ! Do not press that butt- Ok, so now our wings are folded. What do we do ?

Seriously, this is looking more awesome each day.

Will it have some sort of landing gear, or it\'s like the Vanguard from Nova (belly-landing) ?

At start it will be belly landing. But if it is true that they will implement retractable landing gears. I will update the shuttle to have those. But leaning a little toward using the landing gear system from C7. It is a lot better than nothing. I just hope I can get permission to use the code. I will model my own wheels. Hope that will help a little.

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