DavidBowman Posted May 7, 2015 Share Posted May 7, 2015 heavily modded game Holy mother of Jeb!Update v1.1.0Known issues- Lag sometimes when looking at/adjusting tweakscale sliders Link to comment Share on other sites More sharing options...
BahamutoD Posted May 7, 2015 Author Share Posted May 7, 2015 (edited) I love the bogies! only the Medium wheels seem to be working. when I adjust the small or the bogies my game becomes VERY choppy and nothing happens with the small or medium wheels.EDIT: Smalls are fine. Game gets chuggy also when I edit a 2nd set of medium wheels.http://i.imgur.com/1dGlLtt.jpghttp://i.imgur.com/9OpevCk.pngI see you have the new parts, but it appears you are using an old version of the plugin.Today I tried a simple plane with these gears, And I wasnt able to pass mach 1. then I used stock gears and easily passed mach 1. is there something wrong?The smallest gears from this pack weigh almost double the mass of the stock small gear bay.Proper mass scaling is on the todo list. Edited May 7, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
stali79 Posted May 7, 2015 Share Posted May 7, 2015 (edited) I see you have the new parts, but it appears you are using an old version of the plugin.Its all from your upload on kerbalstuff. No idea how its an old plugin.Just copied and overwrote from your kerbal stuff upload and will check.EDIT: can now adjust the bogies, but once I start adjusting them I drop to about 1 fps Edited May 7, 2015 by stali79 Link to comment Share on other sites More sharing options...
UAL002 Posted May 7, 2015 Share Posted May 7, 2015 Have you moved these in the career tech tree to be later? Might want to mention where in the tech tree you put them in the OP. Link to comment Share on other sites More sharing options...
Apepi Posted May 7, 2015 Share Posted May 7, 2015 This got updated?! Link to comment Share on other sites More sharing options...
LordNaul Posted May 7, 2015 Share Posted May 7, 2015 Yup, I was surprised as well when I saw the update. Haven't had time to check out the new landing gear that were added at the same time, but looks sweet.Thanks for the update BahamutoD. Link to comment Share on other sites More sharing options...
futrtrubl Posted May 7, 2015 Share Posted May 7, 2015 This got updated?!Since it was created? Yes, many times.The very title of the thread lists when it was last updated. The last update is mentioned in a post at the top of this page. There is an announcement of that update on the previous page and in the first post.... Link to comment Share on other sites More sharing options...
Apepi Posted May 8, 2015 Share Posted May 8, 2015 Since it was created? Yes, many times.The very title of the thread lists when it was last updated. The last update is mentioned in a post at the top of this page. There is an announcement of that update on the previous page and in the first post....For 1.0 I meant.My "YEAH!" reaction image didn't post for some reason. Post doesn't really make sense without it.Lets see if it makes it this time: http://i.imgur.com/koIOIdI.gifv Link to comment Share on other sites More sharing options...
anarkhon Posted May 8, 2015 Share Posted May 8, 2015 stock vs this = duplo vs lego Link to comment Share on other sites More sharing options...
Minty Posted May 9, 2015 Share Posted May 9, 2015 @Bahamuto: I've had this mod for a while now, and I love it: Great functionality over the stock gear, and it's pretty too. Unfortunately, it seems to break aerodynamics under the just-released .15 FAR.My suspicion is it's something to do with how FAR voxelizes parts that animate? Maybe? I've not tried it with the other sizes, only the small gear: Even with the gear retracted in the spaceplane hangar, it seems to throw the CoL WAY off. Of course, it's the first release of FAR for 1.0.2, so it may be FAR being glitchy.Just thought you could use a heads-up. Keep up the excellent work! Link to comment Share on other sites More sharing options...
Hodo Posted May 9, 2015 Share Posted May 9, 2015 @Bahamuto: I've had this mod for a while now, and I love it: Great functionality over the stock gear, and it's pretty too. Unfortunately, it seems to break aerodynamics under the just-released .15 FAR.My suspicion is it's something to do with how FAR voxelizes parts that animate? Maybe? I've not tried it with the other sizes, only the small gear: Even with the gear retracted in the spaceplane hangar, it seems to throw the CoL WAY off. Of course, it's the first release of FAR for 1.0.2, so it may be FAR being glitchy.Just thought you could use a heads-up. Keep up the excellent work!I actually have not run into issues with .15 FAR and this. What does your craft look like? Actually the only issue I have found with this and .15FAR is the TOGGLE GEAR option in FAR doesn't work on these gear, but that is minor. Link to comment Share on other sites More sharing options...
Vegemeister Posted May 9, 2015 Share Posted May 9, 2015 Whatever mesh FAR is using for its voxelization sticks way out of the part itself, even when the gear are retracted. With the gear clipped into the fuselage, a large part still sticks out. This plane has two pairs of the small adjustable gear, plus one slapped on the nose for illustrative purposes:In this configuration, minus the one on the nose, it can't break the sound barrier. With the LV-10 Small Landing Gear, clipped inside the fuselage, it flies at nearly mach 2. Link to comment Share on other sites More sharing options...
futrtrubl Posted May 9, 2015 Share Posted May 9, 2015 @Bahamuto: I've had this mod for a while now, and I love it: Great functionality over the stock gear, and it's pretty too. Unfortunately, it seems to break aerodynamics under the just-released .15 FAR.My suspicion is it's something to do with how FAR voxelizes parts that animate? Maybe? I've not tried it with the other sizes, only the small gear: Even with the gear retracted in the spaceplane hangar, it seems to throw the CoL WAY off. Of course, it's the first release of FAR for 1.0.2, so it may be FAR being glitchy.Just thought you could use a heads-up. Keep up the excellent work!When parts change they now need to do part.SendMessage("GeometryPartModuleRebuildMeshData") for themselves and any parts they move.In the meantime the workaround is to detach and reattach the part after any changes, or if that doesn't work, save and reload the craft. Not sure how it affects extending and retracting the gear in the flight scene however. Link to comment Share on other sites More sharing options...
Hodo Posted May 9, 2015 Share Posted May 9, 2015 Whatever mesh FAR is using for its voxelization sticks way out of the part itself, even when the gear are retracted. With the gear clipped into the fuselage, a large part still sticks out. This plane has two pairs of the small adjustable gear, plus one slapped on the nose for illustrative purposes:http://i.imgur.com/MIn5j4p.pngIn this configuration, minus the one on the nose, it can't break the sound barrier. With the LV-10 Small Landing Gear, clipped inside the fuselage, it flies at nearly mach 2.Not getting that exact problem.I can break Mach 1 pretty easily, actually breaking mach 4 pretty easily. Link to comment Share on other sites More sharing options...
futrtrubl Posted May 9, 2015 Share Posted May 9, 2015 Not getting that exact problem.http://i.imgur.com/yCCPEf2.jpghttp://i.imgur.com/Rxqhh5F.jpgI can break Mach 1 pretty easily, actually breaking mach 4 pretty easily.Apples to oranges. Different aircraft, different engine (rapier vs basic jet) and also not looking at the problem he is reporting. Link to comment Share on other sites More sharing options...
steve_v Posted May 9, 2015 Share Posted May 9, 2015 In the meantime the workaround is to detach and reattach the part after any changes, or if that doesn't work, save and reload the craft.Workaround not working here. May be worth noting that it's not the whole down position shape of the gear that's not updating, looks like just the bay door to me - either that or there's something invisible under the gear... Link to comment Share on other sites More sharing options...
Vitasalato Posted May 9, 2015 Share Posted May 9, 2015 Hi great mod, it will be so useful!But i've some problems, with FAR .15 i've the same problems of @Vegemeiste. I've even a worst issue, in fact on the runway the part is ignored, and me game act like if there was no gear.Thanks Link to comment Share on other sites More sharing options...
plausse Posted May 9, 2015 Share Posted May 9, 2015 Hi great mod, it will be so useful!But i've some problems, with FAR .15 i've the same problems of @Vegemeiste. I've even a worst issue, in fact on the runway the part is ignored, and me game act like if there was no gear.Thanks Same thing. oh no! Link to comment Share on other sites More sharing options...
BahamutoD Posted May 9, 2015 Author Share Posted May 9, 2015 (edited) When parts change they now need to do part.SendMessage("GeometryPartModuleRebuildMeshData") for themselves and any parts they move.In the meantime the workaround is to detach and reattach the part after any changes, or if that doesn't work, save and reload the craft. Not sure how it affects extending and retracting the gear in the flight scene however.Thanks, I'll work on that.Edit:I'm having it rebuild mesh data on start, and when it fully retracts or fully deploys. Its properly fixing the voxels for the doors and wheel, but that big cube is still there regardless of the state. I have no idea where it's coming from. Its not the shape of the bounds collider (which gets destroyed on start, before sending a rebuild message). Any ideas?Hi great mod, it will be so useful!But i've some problems, with FAR .15 i've the same problems of @Vegemeiste. I've even a worst issue, in fact on the runway the part is ignored, and me game act like if there was no gear.Thanks Did you have a previous version installed? Make sure you have the latest version of the plugin (BDAnimationModules.dll) which is packaged with the current version. Edited May 9, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
kcs123 Posted May 9, 2015 Share Posted May 9, 2015 (edited) FAR new feature "Toggle Gear" does not work properly with adjustable landing gears. Not a big deal, but something is missing to inform FAR that parts are landing gear I suppose.I have tried medium landing gears only, but on those I didn't see problem with huge voxel boxes on raised landing gears.EDIT:Second design, noticed that misterious voxel boxes too. Sorry for false report. Edited May 9, 2015 by kcs123 Link to comment Share on other sites More sharing options...
Vitasalato Posted May 9, 2015 Share Posted May 9, 2015 Did you have a previous version installed? Make sure you have the latest version of the plugin (BDAnimationModules.dll) which is packaged with the current version.Fine, installed again and now works fine. The "VoxelBoxeGate" not solved, good work on that! Link to comment Share on other sites More sharing options...
futrtrubl Posted May 9, 2015 Share Posted May 9, 2015 The "VoxelBoxeGate" not solved, good work on that!Which you would have seen in the very post you quoted, good work on that! Link to comment Share on other sites More sharing options...
Nicole Posted May 10, 2015 Share Posted May 10, 2015 Thanks for the great mod, good quality. I find one simple issue, it may be known already but I can mention it. Smallest landing gear had no sound for deploy/retract, in CFG file it points to sound "BahaSP/Sounds/gearDeploy", that is not a file that exists in that folder for me. Changing it to same path as other gear "AdjustableLandingGear/Sounds/gearDeploy" makes this work for me. Link to comment Share on other sites More sharing options...
Temeter Posted May 10, 2015 Share Posted May 10, 2015 Fine, installed again and now works fine. The "VoxelBoxeGate" not solved, good work on that!You can ask him for a refund. Link to comment Share on other sites More sharing options...
Naten Posted May 10, 2015 Share Posted May 10, 2015 Thank you. This is an amazing mod made by an amazing person. (This is completely irrelevant, but are you Asian? I'm just wondering. ) Link to comment Share on other sites More sharing options...
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