xtoro Posted November 20, 2014 Share Posted November 20, 2014 (edited) Love this!So, other than extraplanetary launchpads, what else can ore be used for? I find tons of it. Edited November 20, 2014 by xtoro Link to comment Share on other sites More sharing options...
undercoveryankee Posted November 20, 2014 Share Posted November 20, 2014 Love this!So, other than extraplanetary launchpads, what else can ore be used for? I find tons of it.MKS/OKS has some processes that use ore. It's not in the basic life support loop that you'll set up first, but it comes in when you start manufacturing parts and machinery. Link to comment Share on other sites More sharing options...
Yski Posted November 20, 2014 Share Posted November 20, 2014 Love this!So, other than extraplanetary launchpads, what else can ore be used for? I find tons of it.Mobile Refineries from MKS can turn it into Metal and Rare Metals. Metal can in turn be used to create machinery and spare parts for your MKS modules. So basically, you need it when you want to make your colonies completely self sufficient. The life support modules will keep recycling most things for you, but you'll eventually need to bring in more supplies to keep them running unless you make them from ore EDIT: Ninja'd Link to comment Share on other sites More sharing options...
_Augustus_ Posted November 22, 2014 Share Posted November 22, 2014 I like how stockalike your new parts are, RoverDude. Link to comment Share on other sites More sharing options...
mike9606 Posted November 22, 2014 Share Posted November 22, 2014 Will saves break when your other mods switch to Regolith? Link to comment Share on other sites More sharing options...
Akira_R Posted November 24, 2014 Share Posted November 24, 2014 Will saves break when your other mods switch to Regolith?Unless he decides to change the model of any current parts or change the names of them no. Switching the dll and the the module in the cfg won't cause any save breakage. Link to comment Share on other sites More sharing options...
goldenpsp Posted November 24, 2014 Share Posted November 24, 2014 Unless he decides to change the model of any current parts or change the names of them no. Switching the dll and the the module in the cfg won't cause any save breakage.I would guess he is going to do it without breaking models etc. But it still might shake some things up. Will be interesting. Link to comment Share on other sites More sharing options...
RoverDude Posted November 24, 2014 Author Share Posted November 24, 2014 Nope, nothing will break when I swap over It's just non-persistent part module stuff. Link to comment Share on other sites More sharing options...
goldenpsp Posted November 24, 2014 Share Posted November 24, 2014 Nope, nothing will break when I swap over It's just non-persistent part module stuff.Yes, but with Regolith doing procedural resource distribution, will that change in an active save game? Not that it is necessarily bad, but will make things interesting for existing MKS base locations. Link to comment Share on other sites More sharing options...
helaeon Posted November 26, 2014 Share Posted November 26, 2014 I have a suggestion:Could asteroids have an internal part value of some kind even if they aren't scanned? That way one could land it rather than mining in space and then if you recover that vessel they could yield funds. Maybe could also make asteroids not neigh invincible too. Link to comment Share on other sites More sharing options...
RoverDude Posted November 26, 2014 Author Share Posted November 26, 2014 Yes, but with Regolith doing procedural resource distribution, will that change in an active save game? Not that it is necessarily bad, but will make things interesting for existing MKS base locations.Excellent point. Yes, some bases may suffer a big surprise. Luckily there will be a very easy way for people to fix this I have a suggestion:Could asteroids have an internal part value of some kind even if they aren't scanned? That way one could land it rather than mining in space and then if you recover that vessel they could yield funds. Maybe could also make asteroids not neigh invincible too.Out of scope for Regolith, but an almost trivial MM config for anyone else to pick up and do. Link to comment Share on other sites More sharing options...
CaptRobau Posted November 26, 2014 Share Posted November 26, 2014 Would it be possible to make a variable for the resource extraction module that allows you to define what it can mine. That way one could make something like a laser only extract water and other stuff that would be trapped in the ice, while an excavator would only get you more solid stuff like rock and ore. Link to comment Share on other sites More sharing options...
RoverDude Posted November 26, 2014 Author Share Posted November 26, 2014 Would it be possible to make a variable for the resource extraction module that allows you to define what it can mine. That way one could make something like a laser only extract water and other stuff that would be trapped in the ice, while an excavator would only get you more solid stuff like rock and ore.Github issue please Link to comment Share on other sites More sharing options...
Joshwoo70 Posted November 26, 2014 Share Posted November 26, 2014 Oh noo not another framework!Why not merge all the frameworks??? *sighs* Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted November 26, 2014 Share Posted November 26, 2014 Oh noo not another framework!Why not merge all the frameworks??? *sighs*LMAO, would be kinda hard to do considering how many different modders are involved in making each of them. Though from my understanding Regolith is only separate from other USI stuff at the moment because rover is still tweaking it. Once he gets it the way he wants it then it will replace his other frameworks (for the same thing anyway) permanently. Its just "optional" at the moment Link to comment Share on other sites More sharing options...
RoverDude Posted November 26, 2014 Author Share Posted November 26, 2014 @Joshwood - see the notes above on why I am doing this.And merging implies other modders are interested in working on projects together. Because merging into an existing framework without the cooperation of the (very likely still active) author just means you now have two frameworks And inability to have stuff out there do what I want means I have to roll a ton of custom code, or... wait for it... build a framework for all of my mods. I chose the latter path as the one of least resistance.Oh... and I answered this question in the first post Link to comment Share on other sites More sharing options...
Woodstar Posted November 26, 2014 Share Posted November 26, 2014 So is this a stand alone resource system? Or do I need like Karbonite with it? Link to comment Share on other sites More sharing options...
RoverDude Posted November 26, 2014 Author Share Posted November 26, 2014 So is this a stand alone resource system? Or do I need like Karbonite with it?Stand alone, and it will be the reverse. Karbonite will move to Regolith once I have the planetary bits wrapped up. Link to comment Share on other sites More sharing options...
goldenpsp Posted November 26, 2014 Share Posted November 26, 2014 So is this a stand alone resource system? Or do I need like Karbonite with it?FYI actually reading the OP can generally answer questions like these. Link to comment Share on other sites More sharing options...
Joshwoo70 Posted November 27, 2014 Share Posted November 27, 2014 @Joshwood - see the notes above on why I am doing this.And merging implies other modders are interested in working on projects together. Because merging into an existing framework without the cooperation of the (very likely still active) author just means you now have two frameworks And inability to have stuff out there do what I want means I have to roll a ton of custom code, or... wait for it... build a framework for all of my mods. I chose the latter path as the one of least resistance.Oh... and I answered this question in the first post How dare you call me joshwood! Link to comment Share on other sites More sharing options...
RoverDude Posted November 27, 2014 Author Share Posted November 27, 2014 Whoops - sorry for the typo. I reply to a lot of threads and questions and mix up the fingers once in a while In any case, hopefully that answers your question. Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 28, 2014 Share Posted November 28, 2014 Ive been playing with the idea of splitting water to make LiquidHydrogen. From what I can gather the hydrogen from water is only about 11.2% of H2O's total mass. I went ahead and whipped this module up for the ISRU.Water = 1kg/unit = 0.28 units LiquidHydrogen and 629ish units Oxygen.LiquidHydrogen = 0.4kg/unitOxygen = 0.00141kg/unitMODULE{ name = REGO_ModuleResourceConverter StartActionName = Start H2O->LqH StopActionName = Stop H2O->LqH RecipeInputs = ElectricCharge,10,Water,2 RecipeOutputs = LiquidHydrogen,0.56,false,Oxygen,1259,true}Setting the second output true from false will allow the converter to run even after the Oxygen is full, it will not stop until it runs out of water or fills the Liquid Hydrogen.Thoughts? Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Author Share Posted November 28, 2014 I like it It's pretty much something I was going to toss into the MKS side here in a bit, makes perfect sense here too. Link to comment Share on other sites More sharing options...
Donziboy2 Posted November 28, 2014 Share Posted November 28, 2014 Compared to LFO production its pretty slow but LiquidHydrogen is more efficient so it may pan out, if not moar ISRU! Link to comment Share on other sites More sharing options...
Steambirds Posted November 28, 2014 Share Posted November 28, 2014 I know this question's probably been asked a zillion million times, but when can we expect Karbonite implementation? Link to comment Share on other sites More sharing options...
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