RoverDude Posted November 28, 2014 Share Posted November 28, 2014 What I want is to have my own nodes.... that branch off the "Start" node.Then you are probably looking for TechManager, not CTT.CTT is a set of shared nodes we all share so our users have a common experience WRT tech advancement. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted November 28, 2014 Share Posted November 28, 2014 Then you are probably looking for TechManager, not CTT.CTT is a set of shared nodes we all share so our users have a common experience WRT tech advancement.Yes, but I want my nodes on this tree. Quote Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted November 28, 2014 Share Posted November 28, 2014 There's a work-in-progress Tech Tree Editor that might be what you want (start with this tree, add the nodes you want, patch your parts, ???, Space!). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 28, 2014 Share Posted November 28, 2014 Yes, but I want my nodes on this tree.What nodes are missing? Given that Nertea added like.. fifty of them.I doubt he will be adding any new ones to this tree any time soon, as we just hashed it out and a lot of us are beginning to move things here.Also wouldn't bargain rocket parts be at the very start of the current tech tree? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 28, 2014 Author Share Posted November 28, 2014 As always, open to suggestions about nodes, but a bunch of early-game nodes for cardboard rockets are, well, not that useful. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted November 28, 2014 Share Posted November 28, 2014 Yes, but I want my nodes on this tree.If you're suggesting a "cardboard" node branch, for instance, to work in the context of the bargain parts, then they won't have any function for people not using that mod.We'd need something like Module Manager for the tree itself to add/modify nodes per-mod. Quote Link to comment Share on other sites More sharing options...
_Augustus_ Posted November 29, 2014 Share Posted November 29, 2014 I made a few nodes:http://pastebin.com/SU0nE1xDCould they possibly be added?Feel free to add descriptions to the ones without any. Quote Link to comment Share on other sites More sharing options...
Drakoflame Posted November 29, 2014 Share Posted November 29, 2014 *coughcough* Intersteller lite *coughcough*yes, do you plan to integrate that mod into your tech tree any time soon? I'm just wondering because I know it adds a few nodes Quote Link to comment Share on other sites More sharing options...
DMagic Posted November 29, 2014 Share Posted November 29, 2014 I don't think the CTT is intended to provide nodes for individual addons (except maybe a handful of very large ones), but to add enough new nodes to give some more breathing room compared to the stock tree. If every addon made their own additions to the tree it would get unwieldy very quickly. Quote Link to comment Share on other sites More sharing options...
Serino Posted November 29, 2014 Share Posted November 29, 2014 (edited) Darkoflame if it uses the same nodes that interstellar does then the nodes are already in CTT and as long as the part names are the same then my cfg for interstellar "should" work.I dont use the lite version so not sure how the parts are that's why I said "should". Edited November 29, 2014 by Serino Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 1, 2014 Author Share Posted December 1, 2014 Update the OP with a link to a KW rocketry config by EMKAY. Also made a small, simple logo for officially supporting mods to use, if they like. Quote Link to comment Share on other sites More sharing options...
EMKAY Posted December 1, 2014 Share Posted December 1, 2014 Logo looks lusty! Quote Link to comment Share on other sites More sharing options...
Lechuza Posted December 2, 2014 Share Posted December 2, 2014 (edited) Love the logo, hope this project takes off! Right now I am using Mod Oriented Tech Tree but wish it had more mods in there, although it already supports quite a few, but I can see this one being the default if more modders add to it.Any plans on adding RLA, B9, PTO, etc?Good luck and I will be keeping an eye on this! Edited December 2, 2014 by Lechuza Quote Link to comment Share on other sites More sharing options...
Shinsaka Posted December 3, 2014 Share Posted December 3, 2014 I really like the CTT, very nice project! I'll integrate it in the next version of my Kerbal Enhancement Project. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 3, 2014 Author Share Posted December 3, 2014 Love the logo, hope this project takes off! Right now I am using Mod Oriented Tech Tree but wish it had more mods in there, although it already supports quite a few, but I can see this one being the default if more modders add to it.Any plans on adding RLA, B9, PTO, etc?Good luck and I will be keeping an eye on this!I don't add mods - either authors or users do. Feel free to pick up a copy of B9/RLA and using the mini-guide in the OP to contribute a patch! Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 3, 2014 Share Posted December 3, 2014 Question, Techmanager is now released with 2 tech tree addition, KSP Interstellar and Near Futures tech trees. Will it conflict with Community Tech Tree? Quote Link to comment Share on other sites More sharing options...
ExavierMacbeth Posted December 3, 2014 Share Posted December 3, 2014 Question, Techmanager is now released with 2 tech tree addition, KSP Interstellar and Near Futures tech trees. Will it conflict with Community Tech Tree?No, when you start a new game you are given the option to choose which of the tech trees that are seen gets applied. All you have to do is choose the correct one Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted December 3, 2014 Share Posted December 3, 2014 No, when you start a new game you are given the option to choose which of the tech trees that are seen gets applied. All you have to do is choose the correct one The correct one? That happens if I select all 3? Will is somehow merge them into 1 tech tree? Quote Link to comment Share on other sites More sharing options...
undercoveryankee Posted December 3, 2014 Share Posted December 3, 2014 The correct one? That happens if I select all 3? Will is somehow merge them into 1 tech tree?If you enable more than one tree config at a time, TechManager will allow you to switch between enabled trees at the R&D screen. This is useful if you have parts installed that depend on different trees, or if someone creates a tree that's designed to be used temporarily alongside another. If all of your parts are in stock or CTT nodes, then the simplest experience will be to not enable any other trees. Quote Link to comment Share on other sites More sharing options...
Jim Meillente Posted December 4, 2014 Share Posted December 4, 2014 (edited) Hello,I'd like to thank everyone involved in the development of the Community Tech Tree! I made a CTT config for Interstellar Lite and wanted to share it with everyone, you can download it here.While there is some overlap this is not a carbon copy of Serion's Unofficial KSPI for CTT. I placed parts where I felt they should be, feel free to make changes to suit your needs.Enjoy!*the config file contains instructions, please follow them or it won't work! I failed to mention in the config but it should be obvious, do not install treeloader that comes with KSPI Lite.**feedback is welcome and appreciated! Edited December 4, 2014 by Jim Meillente Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 16, 2014 Share Posted December 16, 2014 Karbonite now supported. Expect lots of posts to this thread as I add CTT to each of my mods Quote Link to comment Share on other sites More sharing options...
RainDreamer Posted December 16, 2014 Share Posted December 16, 2014 Karbonite now supported. Expect lots of posts to this thread as I add CTT to each of my mods *Gasp*I will wait till then to start my new career! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted December 16, 2014 Share Posted December 16, 2014 Add Karbonite Plus to the list. Might as well add (while you're plugging these in):Freight Transport TechnologiesUSI Kolonization Systems (MKS/OKS)Asteroid Recycling TechnologiesAdvanced Mining TechnologiesUSI Exploration PackUSI Survivability Pack Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 16, 2014 Author Share Posted December 16, 2014 Updated the first post! Quote Link to comment Share on other sites More sharing options...
Shinsaka Posted December 17, 2014 Share Posted December 17, 2014 You can also add the Kerbal Enhancement Project to your list Quote Link to comment Share on other sites More sharing options...
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