megatiger78 Posted December 1, 2014 Share Posted December 1, 2014 1021: the Krepublic continues to deny existence of GP2, as It is referred to in military, or just ordinary seeing as all Krepublic citizens fight in the army, communications. Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 1, 2014 Share Posted December 1, 2014 (edited) 1022: Zokesia, The Flaron Empire and Cratery Coast's Economies are the highest in the world after the Trading Deal. 1. Zokesia: 4,102,121,103,142 funds 2. The Flaron Empire: 2,109,143,153,192 funds 3. Cratery Coast: 1,104,192,812,921 funds 4. Eagle Empire: 1,100,321,761,192 funds 5. Krepublic: 1,092,100,000 funds 6. USK: 1,012,100,000 funds 7. ISL: 1,000,132 funds (Sorry ISL, You shouldn't have wasted all those funds) 8. Spacus: 923,000 funds. Edited December 1, 2014 by Fyre Flare Link to comment Share on other sites More sharing options...
DMSP Posted December 1, 2014 Share Posted December 1, 2014 1029: Kerbals from Cratery Coast travel to the colonies on different planets and müns. The population increases greatly. Flaron leaves Eeloo to study Gilly.Moho: Krepublic 724 KerbalsEve: Krepublic 132 KerbalsGilly: Flaron 291 KerbalsKerbin: Many nations, 5.1 Billion KerbalsMün: Krepublic 412 KerbalsMinmus: Cratery Coast 1972 Kerbals/USK 129 KerbalsDuna: Cratery Coast 1286 KerbalsIke: Krepublic 82 KerbalsDres: UKS 29 Kerbals, International Science League 2139 KerbalsJool: N/ALaythe: Cratery Coast 3651 Kerbals /Flaron Empire 70 Kerbals- 300 FlareonsVall: Cratery Coast 2871 KerbalsTylo: Cratery Coast 3454 KerbalsBop: Cratery Coast 987 KerbalsPol: Cratery Coast 1210 KerbalsEeloo: Cratery Coast 1119 Kerbal/Krepublic 319 Kerbals Link to comment Share on other sites More sharing options...
megatiger78 Posted December 1, 2014 Share Posted December 1, 2014 1030: the new war machines made possible by gasses on GP2 enable the Krepublic to conquer anyone. they decide not to though Link to comment Share on other sites More sharing options...
Tangle Posted December 1, 2014 Share Posted December 1, 2014 1032: The ISL ships finally detect GP2, and (without knowing the Krepublic is there of course) send gas mining ships. They return quickly and develop the same war machines (the ISL doesn't use funds- it's science-based and focused on new tech).1033: The ISL borders are fixed after some jerk messed them up. The ISL denies the USK request because they have claimed the most scientifically conducive areas on Dres. The USK can have the rest. Link to comment Share on other sites More sharing options...
TheFlyingPigs Posted December 1, 2014 Share Posted December 1, 2014 1034: The USK want more land, and so they start to take the North pole too. 1034.5: After the colonisation, kerbal geologists found the area was rich in valuable recourses and ten mines were scheduled to be built and they would be finished in 1040 Link to comment Share on other sites More sharing options...
zekes Posted December 1, 2014 Share Posted December 1, 2014 (edited) 1044: Kerbals invent Time Travel1057: The Zokesians go back to 157 and conquer Duna, and upon return to 1057, it is a terraformed planet which is much like Kerbin, only Zokesia owns the whole thing. Edited December 1, 2014 by zekes Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 2, 2014 Share Posted December 2, 2014 1044: Kerbals invent time travel1057: The zokesians go back to 157 and conquer duna, and upon return to 1057, it is a terraformed planet which is much like kerbin, only zokesia owns the whole thing.heeeeeeeeeeeeeeeelllllllllll no. Link to comment Share on other sites More sharing options...
Tangle Posted December 2, 2014 Share Posted December 2, 2014 time travel retcon vote please yes: 0-1 (zekes)no: 2 (Fyre Flare, Tangle) Link to comment Share on other sites More sharing options...
Sesni Posted December 2, 2014 Share Posted December 2, 2014 I vote yes.(In the case of no time travel) 1058: Tensions are at an all time high between the everyone and the Krepublic(In case of time travel) 1057.5: All the Cratery Coast citizens of Duna drop dead after the planet changes so much in an instant from shock. Link to comment Share on other sites More sharing options...
Tangle Posted December 2, 2014 Share Posted December 2, 2014 just to be clear yes means you have time travel1059: [time travel] Time travel is made public. It is discovered that this is why the events of Kerbal history are so weird. Link to comment Share on other sites More sharing options...
Sun Posted December 2, 2014 Share Posted December 2, 2014 1086: A gigantic flash is seen over the territory of the Spacus Republic. A big explosion is detected a few kilometers away from the space center. When the kerbals get there, they discover a big ship with a bunch of laser-armed snowmen. Hostile ones.1086.000000000001: Laser Snowmen declare war on the Spacus Republic.1091: Spacus Republic falls to the laser-armed snowmen. LAS-controlled territory converted into the Republic of Winter. (No, this is NOT a Frozen thing. It's just aliens setting up a base on Kerbin.) Link to comment Share on other sites More sharing options...
DMSP Posted December 2, 2014 Share Posted December 2, 2014 Please ban time travel Fyre Flare... Please ban it... Time travel ruins the gameplay because people can do anything they want and change history. This should be added in like 5,923... Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 2, 2014 Share Posted December 2, 2014 I edited the op now NO TIME TRAVEL. Link to comment Share on other sites More sharing options...
megatiger78 Posted December 2, 2014 Share Posted December 2, 2014 1091.5: the Krepublic sends trops wit h3 weeks left to live back in time to save history by preventing time travel from being discovered Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 2, 2014 Share Posted December 2, 2014 Also, No more weird events, Please. Link to comment Share on other sites More sharing options...
megatiger78 Posted December 2, 2014 Share Posted December 2, 2014 1010: the lws of physics change enough to prevent time travel. GP3 discovered and cover with stealth plating by Krepublic, while GP2's existence declassified. Link to comment Share on other sites More sharing options...
Tangle Posted December 2, 2014 Share Posted December 2, 2014 1011: The ISL briefly gets a signal and a glimpse of GP3 before it disappears. The Elysae, however, captures a day-long look at it before the stealth plating, which must have cost the entire GDP of the Krepublic, covers it. The ISL decides to keep knowledge of GP3 secret as well- they don't want any wars.1012: The ISL discovers GP4 and GP5. GP4 is very small, while GP5 has rings and is mined for fuels. Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 3, 2014 Share Posted December 3, 2014 1013: The Flaron Empire is the first nation in Kerbal History to have a National anthem.Flaron Anthem: Link to comment Share on other sites More sharing options...
megatiger78 Posted December 3, 2014 Share Posted December 3, 2014 1014: the Krepublic national anthem is made Darude-sandstorm, but then changes to Vode An, before begin set to unknown in all public records. Link to comment Share on other sites More sharing options...
TheFlyingPigs Posted December 3, 2014 Share Posted December 3, 2014 1015: After the USK take over completely, and the mining in the north booming, the UKS is happy and prosperous and wants to start a trading route with any country. Also, since the USK take over both poles, the USK is now offically the:UPK: United Poles of Kerbin(refer the USK as the UPK for now please) Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 3, 2014 Share Posted December 3, 2014 1016: The Flaron Empire adopts Reverse-Zokesian (Normal German) but keeps the German culture.1017: The Flaron Empire and Zokesia send and alliance offer to the Krepublic.Allianz Angebot.Zokesia, Die Flaron Reich und die Krepublic wird eine Allianz bilden und bitten, niemals angreifen einander, und helfen bei der Kriege mit unseren Feinden werden wir unsere Feinde zusammen zu zerschlagen in unserem ertrinken könnte, versprechen wir auch nicht unsere Verbündeten angreifen oder verkaufen .1018: Spacus and ISL unite and form the Kerbal Space Program, All rocket scientist left their countries to go to the KSP. Link to comment Share on other sites More sharing options...
megatiger78 Posted December 3, 2014 Share Posted December 3, 2014 1019:the Krepublic accepts, and all countries expand until no territory is left unclaimed on kerbin. Link to comment Share on other sites More sharing options...
DMSP Posted December 3, 2014 Share Posted December 3, 2014 1020: Cratery Coast is again very mad that it was left out of the Kerbin maps. Cratery Coast asks all leaders to remember them the next time they make a map.Cratery Coast also gives themselves an anthem, but it is not really an anthem. More like national music. Link to comment Share on other sites More sharing options...
Guest Fyre Flare Posted December 3, 2014 Share Posted December 3, 2014 1021: At the request of the Krepublican President, Most Nations go colonizing.1022: The Flaron Empire and the Krepublic aquire puppet states (AKA they have their own government but is basically controlled by their overlord) Link to comment Share on other sites More sharing options...
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