Proot Posted November 24, 2014 Share Posted November 24, 2014 A form of DOE. I want to do it in such a way that we no longer manually draw points, and rather let the existing scaled space geometry handle things.Would be possible to include the skybox darkening feature from DOE? Adds an amazing and very photorealistic effect of inmersion when the sunflare is present. Link to comment Share on other sites More sharing options...
rbray89 Posted November 24, 2014 Author Share Posted November 24, 2014 Would be possible to include the skybox darkening feature from DOE? Adds an amazing and very photorealistic effect of inmersion when the sunflare is present.Yup, it is one of the things I want to add Link to comment Share on other sites More sharing options...
Proot Posted November 24, 2014 Share Posted November 24, 2014 Yup, it is one of the things I want to add You are the one, man. Link to comment Share on other sites More sharing options...
Valerian Posted November 25, 2014 Share Posted November 25, 2014 (edited) When I have time I will try to see if I can find a way to keep compatibility.Maybe we should try to work on a common API for proper compatibility between plugins that changes ambient lights. Edited November 25, 2014 by Valerian Link to comment Share on other sites More sharing options...
rbray89 Posted November 25, 2014 Author Share Posted November 25, 2014 Atmosphere now responds to light. & other misc. shader fixes. Link to comment Share on other sites More sharing options...
Hattivat Posted November 25, 2014 Share Posted November 25, 2014 woooooo \o/ Link to comment Share on other sites More sharing options...
Proot Posted November 25, 2014 Share Posted November 25, 2014 (edited) Truly impressive Rbray, now this is even better! But I'm not capable to work with the GUI: if I try to modify the enviroment, further away from escale and texture's path all becomes crazy.A pair of my initial layers as example: aurora { altitude = 20600 speed = 200 scaledOverlay = Geometry layer2D { detailSpeed = 6 shadow = False offset = 0,0,0 shadowOffset = 0,0,0 macroCloudMaterial { _MainTex = BoulderCo/Atmosphere/Textures/aurorauplayer _DetailTex = _DetailScale = _Color = 1,1,1,1 _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _FadeDist = 8 _FadeScale = 0.00375 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } scaledCloudMaterial { _MainTex = BoulderCo/Atmosphere/Textures/aurorauplayer _DetailTex = _DetailScale = } } layerVolume { texture = BoulderCo/Atmosphere/Textures/aurorauplayer offset = 0,0,0 size = 2500,4500,0 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/4 _LeftTex = BoulderCo/Atmosphere/Textures/particle/6 _FrontTex = BoulderCo/Atmosphere/Textures/particle/5 _Color = 1,1,1,1 _DistFade = 1 _DistFadeVert = 4E-05 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } Clouds { altitude = 4250 speed = 30 scaledOverlay = Geometry layer2D { detailSpeed = 15 shadow = True offset = 0,0,0 shadowOffset = 0,0,0 macroCloudMaterial { _MainTex = BoulderCo/Atmosphere/Textures/kerbin1 _DetailTex = BoulderCo/Atmosphere/Textures/detail _DetailScale = 14 _Color = 1,1,1,1 _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _FadeDist = 8 _FadeScale = 0.00375 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } scaledCloudMaterial { _MainTex = BoulderCo/Atmosphere/Textures/kerbin1 _DetailTex = BoulderCo/Atmosphere/Textures/detail _DetailScale = 18 } } layerVolume { texture = BoulderCo/Atmosphere/Textures/kerbin1 offset = 0,0,0 size = 2500,4500,0 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _Color = 1,1,1,1 _DistFade = 1 _DistFadeVert = 4E-05 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } }What I'm doing wrong? EDIT: Oh, and all layers appears as "Invalid N..." (is not fully visible). Even the stock ones. Edited November 25, 2014 by Proot Link to comment Share on other sites More sharing options...
Proot Posted November 27, 2014 Share Posted November 27, 2014 My ships are doing strange lighting changes in vacuum, maybe the shadow from clouds are still affecting it? Link to comment Share on other sites More sharing options...
rbray89 Posted November 27, 2014 Author Share Posted November 27, 2014 I'd manually rebuild them in the GUI.- - - Updated - - -Not likely, the mask for it won't allow it. Are you running with any other mods? Link to comment Share on other sites More sharing options...
Proot Posted November 27, 2014 Share Posted November 27, 2014 Not likely, the mask for it won't allow it. Are you running with any other mods?For my tests I'm using it along with RPM, Toolbar, Hyperedit, MechJeb, Texture Replacer and Tweakscale.I can add a pair of extra layers to kerbin (even using 3 new particles, independent from the cloud ones) without many problems and runs quite well, but with more layers the things goes too crazy for me: more than two extra layers seems to turn the layer order in a very important thing (but I don't get how it works, because it don't seem a matter of altitude or similar) and the plugin starts to do strange things...Depends on how you placed your layers, some layers can do it well, others not, even sometimes some layers seems to override others...In the first version of the overhaul in this thread (the version with the shader issue) all it was a bit more unstable but I have come to use up four extra layers.Now the GUI seems more stable for me, but more than two new layers makes the plugin goes wild.All layers keeps appearing as "Invalid..." (not fully visible) in my GUI. Stock ones or new layers. Link to comment Share on other sites More sharing options...
Proot Posted November 27, 2014 Share Posted November 27, 2014 Just to show how amazing is this new version:Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
skykooler Posted November 27, 2014 Share Posted November 27, 2014 Looking really nice! Link to comment Share on other sites More sharing options...
pingopete Posted November 28, 2014 Share Posted November 28, 2014 Really nice proot, especially like what you've done with the sun flare DDS, looks real nice, still tryna figure out how to get it more subtle Link to comment Share on other sites More sharing options...
Sadgeras Posted November 28, 2014 Share Posted November 28, 2014 Awesome !. Really nice work Rbray. Nothing to report for now. Good work Link to comment Share on other sites More sharing options...
Proot Posted November 28, 2014 Share Posted November 28, 2014 Really nice proot, especially like what you've done with the sun flare DDS, looks real nice, still tryna figure out how to get it more subtleThanks! I'm working on it a bit more, trying to get the most photorealistic effect.Now I'm improving the distance effects and trying new tricks in the new version. Would be even more amazing if the textures may use bumpmaps, check the ocean, despite the WIP horizon transparency I think is getting better...Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted November 28, 2014 Share Posted November 28, 2014 Holy crap Proot. Can't wait for (I'm guessing) version 2.0! Link to comment Share on other sites More sharing options...
Proot Posted November 28, 2014 Share Posted November 28, 2014 Holy crap Proot. Can't wait for (I'm guessing) version 2.0!Only possible thanks to Rbray, his new EVE is like... magic. Link to comment Share on other sites More sharing options...
_Augustus_ Posted December 1, 2014 Share Posted December 1, 2014 How do you change the colors of clouds? Link to comment Share on other sites More sharing options...
LethalDose Posted December 1, 2014 Share Posted December 1, 2014 Is this the right place to request help in getting this setup? I'm getting now clouds in any install of this mod. I've tried multiple versions and none will render clouds since 7-4 (and that one gives no city lights).Thanks for any help. Link to comment Share on other sites More sharing options...
AndreyATGB Posted December 1, 2014 Share Posted December 1, 2014 Is this the right place to request help in getting this setup? I'm getting now clouds in any install of this mod. I've tried multiple versions and none will render clouds since 7-4 (and that one gives no city lights).Thanks for any help.Gonna need logs to help. Did you try it without any other mods? Link to comment Share on other sites More sharing options...
LethalDose Posted December 1, 2014 Share Posted December 1, 2014 Gonna need logs to help. Did you try it without any other mods?I'll get logs ASAP. No other mods were loaded, EVE went in first on my re-install. Link to comment Share on other sites More sharing options...
LethalDose Posted December 1, 2014 Share Posted December 1, 2014 Okay, the logs from the three versions of EVE are in a .rar are here. Bugs are summarized below:7-4: This one's making a liar out of me. It's working now.9-2 Overhaul: City lights, no clouds.x86 release: clouds now present again, but Inverted cloud colors (black) with bizarre shading on the nightside of Kerbin. Appearance varies with angle of view.Again, no other mods installed. Link to comment Share on other sites More sharing options...
rbray89 Posted December 1, 2014 Author Share Posted December 1, 2014 Okay, the logs from the three versions of EVE are in a .rar are here. Bugs are summarized below:7-4: This one's making a liar out of me. It's working now.9-2 Overhaul: City lights, no clouds.x86 release: clouds now present again, but Inverted cloud colors (black) with bizarre shading on the nightside of Kerbin. Appearance varies with angle of view.Again, no other mods installed.x86 release should be what we are discussing here... So, the issues you describe, do you have any screenshots for them? Link to comment Share on other sites More sharing options...
Proot Posted December 1, 2014 Share Posted December 1, 2014 Last version works pretty well for me... In linux and windows... I must give congratulations to Rbray89, the new atmospherical system is simply near to perfection. So beside what I said before, I've found a pair of new "things":Javascript is disabled. View full album1º Pic: you can see. The new atmospheres overlaps the near bodies. (and blocks the sun -at certain level that should be even good and quite realist, but right now at some altitudes the sun is completely blocked by the atmo)2º Pic: is more a few questions... From where comes the dark blue near to the horizon? To be realistic that should be (at contrary) another bright fade from the horizon to the camera (very similar to the distrance effect that new atmospheres do right now), not a dark one as is right now. That is not configurable right now with EVE, isn't it? I don't know if it's a stock reminiscence or what, but right now is the most important "breaker" in the change/fade between the ground view and the space/map view. Is the most visible "gap" as you pass from the planetary scales to the space ones.Oh, and the distance fade in the under clouds seems to not work right now. The texture remains strong to the end of the view (without changes using GUI or .cfg) and makes a multiple holes effect in the change to the planetary view, instead to make a fade, in which case probably will be a not noticeable change (as is in the reality).Oh, and feels a bit heavier in performance, but maybe could be just an impression or a fault from my modifications. Link to comment Share on other sites More sharing options...
rbray89 Posted December 1, 2014 Author Share Posted December 1, 2014 Last version works pretty well for me... In linux and windows... I must give congratulations to Rbray89, the new atmospherical system is simply near to perfection. So beside what I said before, I've found a pair of new "things":http://imgur.com/a/JVqFf1º Pic: you can see. The new atmospheres overlaps the near bodies. (and blocks the sun -at certain level that should be even good and quite realist, but right now at some altitudes the sun is completely blocked by the atmo)2º Pic: is more a few questions... From where comes the dark blue near to the horizon? To be realistic that should be (at contrary) another bright fade from the horizon to the camera (very similar to the distrance effect that new atmospheres do right now), not a dark one as is right now. That is not configurable right now with EVE, isn't it? I don't know if it's a stock reminiscence or what, but right now is the most important "breaker" in the change/fade between the ground view and the space/map view. Is the most visible "gap" as you pass from the planetary scales to the space ones.Oh, and the distance fade in the under clouds seems to not work right now. The texture remains strong to the end of the view (without changes using GUI or .cfg) and makes a multiple holes effect in the change to the planetary view, instead to make a fade, in which case probably will be a not noticeable change (as is in the reality).Oh, and feels a bit heavier in performance, but maybe could be just an impression or a fault from my modifications.Yeah, there are still a couple things I'm trying to work out with the atmosphere... Hopefully addressed soon. Link to comment Share on other sites More sharing options...
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