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DP Horizontal Space Bases! V0.12 (Nov26) [Stock-Alike] Cargo Bay!


Night Lone

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Introduction

Dysfunctional Products (DP) is proud to introduce Horizontal Space Bases! All parts are custom tailored to 2.5m diameter and will make your kerbalnauts comfy and feeling at home away from home!

These parts can also cooperate with KAS, KeepFit, and Snacks! So you can haul more stuffsâ„¢, Exercise *gets ready to dodge fruits thrown at him*, and most importantly Snacks!

Spotlight from KyleKidd!

Pictures!

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Download Provided by Dropbox currently.

Functionalities:

4dbKnBf.png

Left to right:

Endcap (normal) : Cargo Bay : Exercise Room : Crew Quarters : Wardroom : FLO Engine w/ Tank : RCS Thrusters w/ Tank : End cap w/ RCS thrusters

Wardroom:

Full of snacks, and room for 6 kerbals! Pretty comfy too :) IVA is still planned..

Exercising Room:

Has some snacks hidden, allows for 2 kerbals to exercise on some machines. No IVA planned.

Quarters:

Hey! No snacks before going to bed!! (there's still snacks in there), allows 2 kerbals to sleep...away from each other of course. No IVA Planned (seriously, who would want to watch kerbals sleeping?)

EndCaps:

Two end caps, one with some RCS thruster engines, the other without, also has some KAS storage and monoprop for both versions and snacks! (or at least one has snacks..)

RCS Tank + Thruster:

It's RCS thrusters, with a big monoprop tank! What more can you ask for? (other than a 1.25 version)

FLO Engine + Tank:

For use for landing horizontally. You may need a computer core attached to the top to land this on the Mun or elsewhere, it's not fun trying to control this thing otherwise!

Dev Thread

Please report any problems there.

Also, thats where all the juicy new stuff is!

And it also holds the change log :P

Legal stuff

All works in the included download is provided and created by Night Lone under Creative Commons, CC BY-NC-SA 4.0

Please be legal!

And as always: Any suggestions? Check the Dev thread first! If it's not there, then comment there or here about your idea! Want me to add a mod compatibility? Ask!

Edited by Night Lone
New Download!
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Looks very stock-alike! Aren't those windows a little too blue though? Just my thoughts.

We here at DP like our windows with a bluish tint. It also helps sleeping...or so our scientists tell us...

Real Answer:

I only looked at stock textures, not copied them. So there are a LOT of differences, but, for the average player, most of them will never be truly seen, and easily ignored. Of course, the hatches are totally my design :P we need something a little different right?

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Cargo Bay Release!

Change Log:

Added the Cargo Bay.

Changed the Exercise Room to hold 4 kerbals when KeepFit is not installed. Otherwise it'll default to 2 kerbals + exercise equipment.

Changed texture, darkened it up and dirtied it up as well.

Next release plans:

Landing Legs Bay as I'm calling it - It's 2 little bays which can hide the medium landing legs. It could probably work with the smaller one as well, but those might break ;)

Logistic Module - This will be a piece that will fit inside the cargo bay, and will carry extra KAS storage. It will also hold a special type of storage for...a secret project :P

Fixing the Bells on the FLO thruster to be...well..better xD

Now...Go off and build bases!

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There are some pieces, such as the landing leg bays, that appear without any sort of texturing or color - just basically white. Is this something on my end or is it "coming soon to a download near me?" :cool:

hahah WHOOPIES You're NOT suppose to see that ;) too late now xD

Though, the landing legs should be the only ones that are white; everything else should have colours...

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  • 2 weeks later...
  • 3 weeks later...
  • 4 months later...

it needs some cfg editing...im trying to figure it out right now. you should do the same...mod is probably dying. last time night lone was around is christmass eve.

EDIT: file structure needs to change...the work that's needed to be done is not much but I haven't done that before and I don't think I should. so we wait for night lone to come back and update this if he wants.

Edited by techstepman
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So, here's a Module Manager patch that makes everything hunky-dory -- fixes node orientations, adds bulkhead profiles, brings maxTemp in line with stock parts, and adds ModuleCargoBay to the cargo bays and landing-leg mount.

This should let people bring their horizontal colonies into the age of 1.0.x:


@PART[NL_endCap*,NL_GCargobay]:HAS[@MODULE[KASModuleContainer]]:FINAL
{
-MODULE[KASModuleContainer],*
{
}
}

//Adding storage to the endcaps.
@PART[NL_endCap*]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxSize = 1000
}
}

//EPL productivity for wardroom and quarters
@PART[NL_WardRoom,NL_Quarters]:NEEDS[ExtraplanetaryLaunchpads]
{
MODULE {
name = ExWorkshop
// Not a bad workspace, but hardly ideal for construction work
ProductivityFactor = 0.4
}
}

@PART[NL_endCap*]
{
@node_stack_bottom = 0.0, -0.375, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2000
bulkheadProfiles = size2, size1
}

@PART[NL_Cargobay,NL_GCargobay]
{
@node_stack_top2 = 0.0, 0.75, 0.0, 0.0, -1.0, 0.0, 2
@node_stack_bottom = 0.0, -0.75, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2300
bulkheadProfiles = size2

MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 1.25

nodeOuterForeID = top
nodeOuterAftID = bottom
nodeInnerForeID = top2
nodeInnerAftID = bottom2
}
}

@PART[NL_ExerciseRoom]
{
@node_stack_bottom = 0.0, -1.5, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2000
bulkheadProfiles = size2
}

@PART[NL_LFO_TT]
{
@node_stack_control = 0.0, 0.0, -0.95, 0.0, 0.0, -1.0, 1
@node_stack_bottom = 0.0, -0.25, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2000
bulkheadProfiles = size2
}

@PART[NL_Quarters]
{
@node_stack_bottom = 0.0, -0.75, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2000
bulkheadProfiles = size2
}

@PART[NL_RCS_TT]
{
@node_stack_bottom = 0.0, -0.25, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2000
bulkheadProfiles = size2
}

@PART[NL_WardRoom]
{
@node_stack_bottom = 0.0, -2.25, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2000
bulkheadProfiles = size2
}

@PART[NL_LandingLegs]
{
@node_stack_bottom = 0.0, -0.1875, 0.0, 0.0, -1.0, 0.0, 2
@maxTemp = 2300
bulkheadProfiles = size2

MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.8
lookupCenter = 0.77,0,0.77
}

MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.8
lookupCenter = 0.77,0,-0.77
}

MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.8
lookupCenter = -0.77,0,0.77
}

MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.8
lookupCenter = -0.77,0,-0.77
}
}

Edited by Kerbas_ad_astra
Updated to make the landing leg segment cargo bay bubbles smaller.
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I love stock-a-line mods! Great work!

If you're looking for suggestions, it'd be neat to see some built-in landing legs and even balcony/porch things that fold out on some modules (or modules specifically for that).

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