Krasimir Posted November 23, 2014 Share Posted November 23, 2014 (edited) This mod allows to place decals on your crafts! Theres 5 parts - 1 flat, 1 curved decal, 1x2, 1x4 and 1x8 decals. You can switch the textures of the decal and rescale it.DOWNLOADKerbal StuffCurseThis mod INCLUDES Firespiter plugin by Snjo (only the plugin is included)! His forum thread is here: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-(Sep-1st)-for-KSP-0-24-2 Tweak Scale plugin is REQUIRED so you can rescale the decals! Get it here Making Your own decals:1. make your desired texture with size by power of two - 128x128, 256x256, 512x512 etc.. pixels and save it as YourTexture.png in " \GameData\NEBULA\decals\textures\ " directory.2. open the config.cfg and configc.cfg. Find the line " textureNames = " and add your texture name at the end of line with a semicolon before it.Example:If your texture is named "Yourtexture.png", the line should look like:textureNames = dcl2;nebula;esa1;esa2;nasa1;nasa2;roskosmos1;roskosmos2;energia1;euflag;usflag;ruflag;YourtextureRestart the game and enjoy yor new decal Changelog:v1.01Fixed the transperant quality issue.Added 3 more decals: 1x2, 1x4 and 1x8.Added new textures.License: CC BY-NC-SA 4.0 Edited November 24, 2014 by Krasimir Update Link to comment Share on other sites More sharing options...
biohazard457 Posted November 23, 2014 Share Posted November 23, 2014 This looks awesome! I will definitely be trying this one out this evening! Link to comment Share on other sites More sharing options...
LitaAlto Posted November 23, 2014 Share Posted November 23, 2014 I'm not saying this is a must-have mod.But gosh, some rockets need logos.And graffiti. And post-it notes saying, "WARNING EXPERIMENTAL PART DO NOT USE", on *everything*. Link to comment Share on other sites More sharing options...
Krasimir Posted November 23, 2014 Author Share Posted November 23, 2014 I'm not saying this is a must-have mod.But gosh, some rockets need logos.And graffiti. And post-it notes saying, "WARNING EXPERIMENTAL PART DO NOT USE", on *everything*.Exactly my thoughts when i was making it Link to comment Share on other sites More sharing options...
Mecripp Posted November 23, 2014 Share Posted November 23, 2014 This is great,Thanks. Link to comment Share on other sites More sharing options...
Zeenobit Posted November 23, 2014 Share Posted November 23, 2014 I've been waiting for a mod like this for a really really long time. And I'm so excited someone finally made something like this. This is brilliant!I did notice an issue with it, however:As you can see, the textures are very jaggy and aliased on these transparent PNGs. On the non-transparent ones, it's much less obvious. This makes the detailed logos with thinner strokes to not even appear on the texture.Also, a suggestion: would it be possible to to have an additional version of the decal part that uses the standard rocket scales instead of the free mode of TweakScale? This is so we could fit it onto standard fuel tanks without fiddling with the scale percentage.Thanks again for the awesome mod! Link to comment Share on other sites More sharing options...
Krasimir Posted November 23, 2014 Author Share Posted November 23, 2014 (edited) As you can see, the textures are very jaggy and aliased on these transparent PNGs. On the non-transparent ones, it's much less obvious. This makes the detailed logos with thinner strokes to not even appear on the texture.Also, a suggestion: would it be possible to to have an additional version of the decal part that uses the standard rocket scales instead of the free mode of TweakScale? This is so we could fit it onto standard fuel tanks without fiddling with the scale percentage.Thanks again for the awesome mod!I will play with the shader but to be honest i dont expect better results on the transparent png's. As for the Tweakscale open http://forum.kerbalspaceprogram.com/threads/80234 scroll down to Example Configurations, look at the spoiler and copy/paste to replace your preffered configuration in the decal parts cfg. hope that helps and thanks Edit: i suspect that your esa decal is sinking below the normal texture of the fuel tank. Did you tried using the flat one for that? Edited November 23, 2014 by Krasimir Link to comment Share on other sites More sharing options...
falken Posted November 24, 2014 Share Posted November 24, 2014 This looks very cool! Would love to see some KASA/KSP logos made using the 1980's NASA logo and Meatball. Link to comment Share on other sites More sharing options...
Krasimir Posted November 24, 2014 Author Share Posted November 24, 2014 (edited) As you can see, the textures are very jaggy and aliased on these transparent PNGs. On the non-transparent ones, it's much less obvious. This makes the detailed logos with thinner strokes to not even appear on the texture.I have found the solution - it was the shader settings, ill release update later today with much much better cutout Edited November 24, 2014 by Krasimir Link to comment Share on other sites More sharing options...
Krasimir Posted November 24, 2014 Author Share Posted November 24, 2014 Update is released. Fixed the transperant quality issue. Added 3 more decals: 1x2, 1x4 and 1x8. Added new textures. Link to comment Share on other sites More sharing options...
Midnight Jade Posted November 24, 2014 Share Posted November 24, 2014 I've been for the longest time creating invisible parts and sticking a texture to just one side of the object depending on the craft I'm building (could be the name of the vessel, ID number, flag, etc). But it's a ton of work, since I gotta create an entire new part for every little decal I want.This plugin solution makes my job so much easier, since I only need to work on the texture. Thank you very much! Link to comment Share on other sites More sharing options...
Apollo13 Posted November 28, 2014 Share Posted November 28, 2014 (edited) EDIT: Requires Firespitter, which I was missing.Does not work for me. That is, it does not show the "Next Texture" nor "Prev texture" buttons. I can place only the Default decal Edited November 28, 2014 by Apollo13 Link to comment Share on other sites More sharing options...
Mecripp Posted November 28, 2014 Share Posted November 28, 2014 Does not work for me. That is, it does not show the "Next Texture" nor "Prev texture" buttons. I can place only the Default decalDid you install Tweak Scale ? EDIT- Or have a older Firespiter plugin in some where ? Link to comment Share on other sites More sharing options...
Mecripp Posted November 28, 2014 Share Posted November 28, 2014 (edited) Is Firespitter required? Not mentioned in the OP.Right under the download ( This mod INCLUDES Firespiter plugin by Snjo (only the plugin is included)! His forum thread is here: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-%28Sep-1st%29-for-KSP-0-24-2 EDIT- And make sure that the mods folder path is KSP/Gamedata/NEBULA Edited November 28, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
Apollo13 Posted November 28, 2014 Share Posted November 28, 2014 (edited) Right under the download ( This mod INCLUDES Firespiter plugin by Snjo (only the plugin is included)! His forum thread is here: http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-%28Sep-1st%29-for-KSP-0-24-2.Oh drat! I saw the TweaskScale in big-arse letters. Missed the Firespitter. I'll add that. Thank you. Gave you a forum rep as well.EDIT: Upon starting KSP, I got a warning message saying that firespitter.dll is incompatible with v 0.25. the latest version of firespitter.dll that I could find was for 0.24.2. Is there another? Regardless, the version of firespitter.dll worked well enough that the Decal mod works as advertised. Forum rep point to our modder, Krasimir. Edited November 28, 2014 by Apollo13 Link to comment Share on other sites More sharing options...
J.Random Posted November 28, 2014 Share Posted November 28, 2014 Sooooo, it's like a part, right, so it's possible to add resources/modules to the decal? Does it have a collider? I'm thinking DRE ablative shielding. Link to comment Share on other sites More sharing options...
UAL002 Posted November 28, 2014 Share Posted November 28, 2014 What about a button to bring up a window with a list of the textures? Instead of a click through button, that would take forever. But I totally support this mod. Link to comment Share on other sites More sharing options...
Krasimir Posted November 28, 2014 Author Share Posted November 28, 2014 Sooooo, it's like a part, right, so it's possible to add resources/modules to the decal? Does it have a collider? I'm thinking DRE ablative shielding.Its possible yea, and it have only node_collider. Its a very simple part just uses alpha cutout shader and uses firespitter to change the texture and Tweak scale to scale - both implemented in the cfg.- - - Updated - - -What about a button to bring up a window with a list of the textures? Instead of a click through button, that would take forever. But I totally support this mod.That would require its own plugin. Link to comment Share on other sites More sharing options...
nli2work Posted December 3, 2014 Share Posted December 3, 2014 try using JSIPartUtilities' SelectableFlag module. it will pull all the PNGs in Agencies and Flags folder into a gui window. you wouldn't need to change anything in the model at all. Link to comment Share on other sites More sharing options...
LitaAlto Posted December 13, 2014 Share Posted December 13, 2014 (edited) I'm not saying this is a must-have mod.But gosh, some rockets need logos.And graffiti. And post-it notes saying, "WARNING EXPERIMENTAL PART DO NOT USE", on *everything*.TA-DAaaa...hah.Jeb's going to be so mad.(Krasimir, more seriously, is there anything I can do about that drop shadow?)Javascript is disabled. View full album Edited December 13, 2014 by LitaAlto Link to comment Share on other sites More sharing options...
leops1984 Posted December 13, 2014 Share Posted December 13, 2014 This works... supremely well in "branding" the rockets. Can I make a request for curved versions of the non-square decals as well? Link to comment Share on other sites More sharing options...
Contagano Posted December 20, 2014 Share Posted December 20, 2014 does this work in .90 still? if no one has tested yet I will try. Link to comment Share on other sites More sharing options...
leops1984 Posted December 20, 2014 Share Posted December 20, 2014 Works perfectly on 0.90 for me so far. Link to comment Share on other sites More sharing options...
Contagano Posted December 20, 2014 Share Posted December 20, 2014 sweet, thanks for the quick response Link to comment Share on other sites More sharing options...
Dale Gribble Posted March 21, 2015 Share Posted March 21, 2015 I cant get this to work on 0.90.. got tweakscale and everything. Any idea anyone? Link to comment Share on other sites More sharing options...
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