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How many addons are you using?


DancZer

How many addons are you using?  

59 members have voted

  1. 1. How many addons are you using?



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You... could have stood to make some broader ranges, like 20-50, 50-100, 100+, etc.

FAR, DRE, Real Fuels, RF Stockalike config, Near Future Solar, RSS, 6.4x RSS config, AVP, EVE, Trajectories, Mechjeb, Docking Port Aligner, MRS, SpaceY, KW Rocketry, RPM, Kalculator, KAS, Kerbal Flight Data, KJR, Mission Controller Extended, NRAP, RealChute, Pfairings, Oblivion Aerospace heatshields, Procedural Parts, Sane Strategies, ScanSat, TAC Fuel Balancer, TAC Life Support, Tweakable Everything, KAC, Transfer Window Planner, Yarbrough's 2-man pod, SelectRoot, Adjustable Landing Gear, and three more I rarely use (Radial engine mounts, Zero-Point fairings, Chatterer). You can then add 4 of Claw's stock bug fixes and the Firespitter DLL. I think that's around 36-ish, and I have zips for other mods hanging around as well.

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Yeah, maybe i underestimated this. Never mind. :)

No, don't worry, I think it'll be an interesting poll, and Sal's on hand to edit the categories.

I think you just underestimated certain players' determination to make sure that, when they launch KSP, what they're playing has only a vague resemblance to the stock game. I'll admit: I'm working on something which might be incorporated into RP-0, the Realism Overhaul career mode, which will very much not be like the stock career.

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Currently twelve. I vary from as few as two right after a release (KER, Editor Extensions are the ones I won't play without), to as many as thirty or so when a new release is imminent (I stop doing "serious missions" then and try out different mods). Some categories of mods I don't use at all, like IVA-related ones or physics-altering ones, but that's just personal preference.

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35 folders , the polls really shows the demand for 64 bit. Squad really needs to see this. It shows the push for massively a modded game and also stability to keep it that way. Although im on LInux now, im still pushing for the Windows 64 bit version to not suck.

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35 folders , the polls really shows the demand for 64 bit. Squad really needs to see this. It shows the push for massively a modded game and also stability to keep it that way. Although im on LInux now, im still pushing for the Windows 64 bit version to not suck.

Not to beat a dead horse, but Win64 needs to be fixed by the Unity people. Asking Squad to fix it is like asking your cab driver to fix the roads.

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Usually 50-70. But I intensively:

- delete unused (by me) details, including stock ones;

- set plugin MODULE declarations from one mod in details of another;

- reduce textures with tiny ones (for example, have reduced BoatParts from ~60 MB to ~10 by replace of native texture with a metal-gray one of several kbytes size).

So, on 32 system with 4GB I had ~1.4 RAM usage.

But several weeks ago I've upgraded to x64 with 16 GB, added more mods and now I have ~2.5 RAM usage.

Edited by kerbiloid
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I'm on a Mac with Yosemite and can only run up to about ten mods at a time. Depending on what I want to do, I remove and add mods every once-in-a-while, but any RAM usage above 2GB crashes every five minutes on Mac. This is the biggest problem I have with KSP (and games in general): I have 32GB available, but I've never found a game I like that can use more than 4. It was a huge waste of money.

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