BlueLineSwinger Posted October 6, 2020 Share Posted October 6, 2020 2 hours ago, Lunar Sea said: I checked it with the reduced fuel load, and keep it at 10° during descent. Looks like pretty standard aeros so I'm not sure what's up... It's hard to tell for sure from the 2nd pic, but are you certain that the vertical stabilizers are properly aligned front-to-back? It looks like they may be angling in a bit towards their rear, which could be producing just enough drag that, combined with the CoG being so close to the CoL, causes the nose to pitch up. Also, try dropping the canards as suggested. In-game they produce lift I believe. AFAIK, in real-life, this is rarely the case. Quote Link to comment Share on other sites More sharing options...
RandomKerbal Posted October 7, 2020 Share Posted October 7, 2020 14 hours ago, Lunar Sea said: I checked it with the reduced fuel load, and keep it at 10° during descent. Looks like pretty standard aeros so I'm not sure what's up... I think you don't have enough lift. KSP's aerodynamic: more lift = more stability. Quote Link to comment Share on other sites More sharing options...
Lunar Sea Posted October 7, 2020 Share Posted October 7, 2020 9 hours ago, RandomKerbal said: I think you don't have enough lift. KSP's aerodynamic: more lift = more stability. Quite possibly the issue, I might have to get tweakscale now to resize some wings since I don't particularly want have to snap dozens of structural wing parts together. Quote Link to comment Share on other sites More sharing options...
caipi Posted October 7, 2020 Share Posted October 7, 2020 Or just go for Opt (Legacy/Reconfig/Main). They have large out of the box wings, which are great for lift and big crafts. I don't like to add many 'tiny' wing parts either. If you don't like the rest of the parts, just keep the wings. Also, I find RCS Build Aid quite helpful when designing airplanes because it has the option to display the DCoM, the Dry Center of Mass. That way, I don't have to empty all tanks and then fill 'em again. I more than once forgot to refill a tank... -.-' Just a friendly advice from a fellow plane enthusiast. Quote Link to comment Share on other sites More sharing options...
Morse Posted October 16, 2020 Share Posted October 16, 2020 (edited) Love this, yet I have a problem with the cockpits. They are very large but not very heavy. Since the engines are located in the back most of the times, it makes it very difficult to make a proper weight balance without clipping. I understand that the cockpit must be big to have a proper aerodynamic form, but maybe it can be smaller on the inside? I propose to combine the cockpit with the service bay: carve some space from inside it to be able to place something heavy in there without clipping. Just like you already did for the crew compartment. Edited October 16, 2020 by Morse Quote Link to comment Share on other sites More sharing options...
damerell Posted October 16, 2020 Share Posted October 16, 2020 On 10/6/2020 at 10:08 PM, sturmhauke said: Yeah that's weird, I dunno. Maybe your canards are angled upwards and/or have the deflection set wrong. For reference, here is a shuttle I made a while back that is slightly longer and heavier than yours. I play with FAR, so this may not help with stock aero, but that looks far more convincing to me than those stubby little wings and tiny control surfaces. The other craft just looks very short of control authority. Quote Link to comment Share on other sites More sharing options...
lorange7 Posted December 22, 2020 Share Posted December 22, 2020 (edited) pls make compatible with 1.11 Edited December 22, 2020 by lorange7 Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 22, 2020 Share Posted December 22, 2020 15 minutes ago, lorange7 said: pls make compatible with 1.11 have you tried it? most 1.10 mods work fine in 1.11. Quote Link to comment Share on other sites More sharing options...
lorange7 Posted December 22, 2020 Share Posted December 22, 2020 12 minutes ago, eberkain said: have you tried it? most 1.10 mods work fine in 1.11. yeah just wanted the inventory to be updated Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 22, 2020 Share Posted December 22, 2020 38 minutes ago, lorange7 said: yeah just wanted the inventory to be updated Quote Link to comment Share on other sites More sharing options...
lorange7 Posted December 22, 2020 Share Posted December 22, 2020 (edited) 10 minutes ago, eberkain said: i understand it may be annoying but no one else has asked yet if someone has already asked then i shouldn't have posted this yet, no one else has asked. i have also seen this thread and have seen the rule against asking modders for updates but this rule is now obsolete (not in use) Edited December 22, 2020 by lorange7 Quote Link to comment Share on other sites More sharing options...
Geonovast Posted December 22, 2020 Share Posted December 22, 2020 11 minutes ago, lorange7 said: but this rule is now obsolete (not in use) The rule is very much not obsolete. It still applies. Note though that it is not against the rules to request modders to update, it's against the rules to bully or harass them about it. Quote Link to comment Share on other sites More sharing options...
lorange7 Posted December 22, 2020 Share Posted December 22, 2020 1 minute ago, Geonovast said: The rule is very much not obsolete. It still applies. Note though that it is not against the rules to request modders to update, it's against the rules to bully or harass them about it. yes that is what is ment as there was a rule saying you cannot ask them but is now obsolete Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 22, 2020 Author Share Posted December 22, 2020 Yeah I'm just going to move this mod to the very bottom of the stack. Quote Link to comment Share on other sites More sharing options...
lorange7 Posted December 22, 2020 Share Posted December 22, 2020 2 minutes ago, Nertea said: Yeah I'm just going to move this mod to the very bottom of the stack. not all bad tho near future tech and stations parts expansion are good Quote Link to comment Share on other sites More sharing options...
KawaiiLucy Posted December 27, 2020 Share Posted December 27, 2020 There is a little mistake on Spacedock, the mod is still listed as for KSP 1.10.1 ^^ Quote Link to comment Share on other sites More sharing options...
grungar3x7 Posted December 28, 2020 Share Posted December 28, 2020 7 hours ago, KawaiiLucy said: There is a little mistake on Spacedock, the mod is still listed as for KSP 1.10.1 ^^ It's folks like you that are keeping it that way, shut up about it. Gods, it's like Half-Life 3 all over again! Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 28, 2020 Author Share Posted December 28, 2020 No, they're right, I updated it but forgot to increment the version #. Quote Link to comment Share on other sites More sharing options...
jinsai Posted January 3, 2021 Share Posted January 3, 2021 It seems that the cryotank switch is broken. I don't know whether it is an issue with b9, cryotanks or with your mod, but I figured I'd let you know. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 5, 2021 Author Share Posted January 5, 2021 What does 'broken' mean? Doesn't get me very far to just say that. Quote Link to comment Share on other sites More sharing options...
OldMold Posted January 11, 2021 Share Posted January 11, 2021 I know this mod is your red-headed stepchild, but I cant get enough of this big belly beautiful bird delivering my minmus base a few modules at a time. Love that massive MK4 form factor. Quote Link to comment Share on other sites More sharing options...
Nertea Posted January 12, 2021 Author Share Posted January 12, 2021 But it looks so... dated :(. Quote Link to comment Share on other sites More sharing options...
hemeac Posted January 12, 2021 Share Posted January 12, 2021 1 hour ago, Nertea said: But it looks so... dated :(. Mk4 is similar to Indiana Jones and the Fate of Atlantis for me. It looks like how I remember it looking when it first came out as opposed to how it actually looks compared to things released today. Quote Link to comment Share on other sites More sharing options...
TheSaint Posted January 14, 2021 Share Posted January 14, 2021 On 1/11/2021 at 8:18 PM, Nertea said: But it looks so... dated :(. There's a fix for that.... I use it all the time as well, I like the look of it. Out of all the spaceplane mods that let you carry 3.75m payloads, it is far and away the best looking. Quote Link to comment Share on other sites More sharing options...
PenguinMafiaDon Posted January 17, 2021 Share Posted January 17, 2021 On 1/12/2021 at 3:18 AM, Nertea said: But it looks so... dated :(. Don't change that, I love the Thunderbirds look ;-) Quote Link to comment Share on other sites More sharing options...
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