Thomas988 Posted January 18, 2015 Share Posted January 18, 2015 Here's a thought, has anyone attempted to add the RSS planets to the stock system? So we have both the stock bodies and the real planets? I'v been playing around with it some but not having much luck.I've been thinking about making our own solar system a planet pack. It should be pretty easy, especially in Space Engine, but I haven't gotten around to making something like that yet. Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 18, 2015 Share Posted January 18, 2015 When I clicked on the link on the first page for how to make rings and stars emit light, I didn't see a tutorial on that. what page is it on? Also, what are some easy texture making and normal map making tools, just in case I make a planet pack. Link to comment Share on other sites More sharing options...
Olympic1 Posted January 18, 2015 Share Posted January 18, 2015 I've been thinking about making our own solar system a planet pack. It should be pretty easy, especially in Space Engine, but I haven't gotten around to making something like that yet.Real Solar System already changes the stock planets to our own solar system, but a new planet pack is always welcome. Link to comment Share on other sites More sharing options...
Borisbee Posted January 18, 2015 Share Posted January 18, 2015 I've been thinking about making our own solar system a planet pack. It should be pretty easy, especially in Space Engine, but I haven't gotten around to making something like that yet.The textures are already available with RSS, they just need to be adapted to Kopernicus. I'm having issues atm doing it. I tried to add mars but when you get close the textures go away and it's just a bright reddish/white color. Link to comment Share on other sites More sharing options...
Borisbee Posted January 18, 2015 Share Posted January 18, 2015 I got bored and decided to play around with mapDecals. Here are some preliminary results.Unfortunately I had to hardcode these in and recomplie the dll so it's not compatible with anything. While I was at it I reenabled the original Kopernicus planet which is actually Mars and you can see in the picture above. The decal I used was taken from planetfactory Skelton. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 19, 2015 Author Share Posted January 19, 2015 I got bored and decided to play around with mapDecals. Here are some preliminary results.http://i.imgur.com/yXmGnfH.pnghttp://i.imgur.com/0hLOP5u.pnghttp://i.imgur.com/HyTm03I.jpghttp://i.imgur.com/kLDhYGK.jpgUnfortunately I had to hardcode these in and recomplie the dll so it's not compatible with anything. While I was at it I reenabled the original Kopernicus planet which is actually Mars and you can see in the picture above. The decal I used was taken from planetfactory Skelton.Aww. Looks fun though! Link to comment Share on other sites More sharing options...
Padishar Posted January 19, 2015 Share Posted January 19, 2015 Unfortunately I had to hardcode these in and recomplie the dll so it's not compatible with anything. While I was at it I reenabled the original Kopernicus planet which is actually Mars and you can see in the picture above. The decal I used was taken from planetfactory Skelton.Do you have your changes in a fork on GitHub? It could be a useful starting point for someone to extend the config loading system to handle this... Link to comment Share on other sites More sharing options...
ShockingAwe Posted January 19, 2015 Share Posted January 19, 2015 I am having an issue when using scanSat on the planets. THe mods all work, but the scan results for any Kopernicus added planet all look like the Stella planet with the large ice caps. I was wondering if anyone else has seen this problem and or fixed it. Thanks so much for this incredible mod! Link to comment Share on other sites More sharing options...
Olympic1 Posted January 19, 2015 Share Posted January 19, 2015 I am having an issue when using scanSat on the planets. THe mods all work, but the scan results for any Kopernicus added planet all look like the Stella planet with the large ice caps. I was wondering if anyone else has seen this problem and or fixed it. Thanks so much for this incredible mod!Did you changed the planet view and refreshed it? Link to comment Share on other sites More sharing options...
Elowiny Posted January 19, 2015 Share Posted January 19, 2015 I see the name of a new expansion made by _Augustus_...a new star ? Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 19, 2015 Author Share Posted January 19, 2015 I see the name of a new expansion made by _Augustus_...a new star ?Yeah. Currently with just a gas giant.Unfortunately, Kopernicus now refuses to load on my new computer, I've tried deleting Lavinia and it still doesn't work.Also, I'm making Lavinia because my new computer supports SpaceEngine and I want to make my own planets for the first time. Link to comment Share on other sites More sharing options...
ShockingAwe Posted January 19, 2015 Share Posted January 19, 2015 Did you changed the planet view and refreshed it?Yes. No change. While scanning any planet, the map comes up all looking the same. Link to comment Share on other sites More sharing options...
Elowiny Posted January 19, 2015 Share Posted January 19, 2015 You will use space engine ?Just be careful, planets with details (rivers, lakes...) usually appear in bad quality, so you need to export them in high quality. Link to comment Share on other sites More sharing options...
Rolanvorxariat Posted January 19, 2015 Share Posted January 19, 2015 I'm very interested in the Stella system. Now even more of a exploration target, and if I make my previous jool project a cinematic(still unlikely, I don't have recording&editing software, might get though, earliest summer break), then if my computer can handle this, I will go here for a cinematic. I like gas giants with habitable moons. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 19, 2015 Author Share Posted January 19, 2015 I'm very interested in the Stella system. Now even more of a exploration target, and if I make my previous jool project a cinematic(still unlikely, I don't have recording&editing software, might get though, earliest summer break), then if my computer can handle this, I will go here for a cinematic. I like gas giants with habitable moons.Almost any computer can handle this mod. Link to comment Share on other sites More sharing options...
Nicholander Posted January 19, 2015 Share Posted January 19, 2015 (edited) I'm having trouble with this. I'm trying to make a small(ish) Tylo based body called Berdim orbiting Eeloo, and it keeps not loading when I start up the game (Yes, I have Kopernicus installed). I made a new cfg file called "Berdim.cfg", here it is:@Kopernicus{ Body { name = Berdim flightGlobalsIndex = 2000 Template { name = Tylo } Properties { description = Eeloo Moon? radius = 42000 mass = 2.2298716e+20 geeASL = 0.0344 } Orbit { referenceBody = Eeloo color = 1,1,1,1 inclination = 1.76 eccentricity = 0.01 semiMajorAxis = 4800000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/BerdimMap normals = Kopernicus/Textures/BerdimNormal } } }And I then added this to to bottom of the RealSolarSystem cfg, right under where it says some stuff about this "Runo" thing. This is what I added: Berdim { PQS { Berdim { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/BerdimBump.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/BerdimMap.png blend = 1.0 color = 0.01, 0.01, 0.01, 1.0 order = 999999 } }So, what's causing it to not load? Thanks in advance! Edited January 19, 2015 by Nicholander Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 19, 2015 Author Share Posted January 19, 2015 I'm having trouble with this. I'm trying to make a small(ish) Tylo based body called Berdim orbiting Eeloo, and it keeps not loading when I start up the game (Yes, I have Kopernicus installed). I made a new cfg file called "Berdim.cfg", here it is:@Kopernicus{ Body { name = Berdim flightGlobalsIndex = 2000 Template { name = Tylo } Properties { description = Eeloo Moon? radius = 42000 mass = 2.2298716e+20 geeASL = 0.0344 } Orbit { referenceBody = Eeloo color = 1,1,1,1 inclination = 1.76 eccentricity = 0.01 semiMajorAxis = 4800000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } ScaledVersion { Material { texture = Kopernicus/Textures/BerdimMap normals = Kopernicus/Textures/BerdimNormal } } }And I then added this to to bottom of the RealSolarSystem cfg, right under where it says some stuff about this "Runo" thing. This is what I added: Berdim { PQS { Berdim { PQSMod_VertexHeightMap { heightMap = GameData/Kopernicus/Textures/BerdimBump.png } Add { PQSMod_VertexColorMapBlend { vertexColorMap = GameData/Kopernicus/Textures/BerdimMap.png blend = 1.0 color = 0.01, 0.01, 0.01, 1.0 order = 999999 } }So, what's causing it to not load? Thanks in advance!I'm having this issue too, even when I delete the config. It's something to do with a mod or your game. Link to comment Share on other sites More sharing options...
Tellion Posted January 19, 2015 Share Posted January 19, 2015 Do you both have TextureReplacer installed? We had that issue with the latest version of OPM, turns out TextureReplacer was unloading maps from kopernicus, causing RSS to skip doing whatever magic it does. Add exceptions for unloading in the @Default.cfg, or download the latest version - shaw already added the exceptions to the release. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 19, 2015 Author Share Posted January 19, 2015 (edited) Do you both have TextureReplacer installed? We had that issue with the latest version of OPM, turns out TextureReplacer was unloading maps from kopernicus, causing RSS to skip doing whatever magic it does. Add exceptions for unloading in the @Default.cfg, or download the latest version - shaw already added the exceptions to the release.Ah. Thanks!Actually, it still doesn't work... Edited January 19, 2015 by _Augustus_ Link to comment Share on other sites More sharing options...
Tellion Posted January 19, 2015 Share Posted January 19, 2015 Apart from some ddsified textures, that was all i turned up with ._.After that i am out of ideas.Go through the logs, search for your planets name, or name of textures associated with it. Maybe something interesting is mentioned there. Link to comment Share on other sites More sharing options...
Nicholander Posted January 19, 2015 Share Posted January 19, 2015 I don't have Texture Replacer, these are the mods I have:DDSLoaderKerbaltekKittopiaSpaceKopernicusMechJeb2RealSolarSystemModuleManagerThat's all. However, I did notice I'm using a slightly outdated version of Kopernicus, 1.2.5, not 1.2.6. Also, A bunch of other mods instead have all the planet stuff added into the "System.cfg" file, and not in there own separate files. Should I do that? Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 19, 2015 Author Share Posted January 19, 2015 I don't have Texture Replacer, these are the mods I have:DDSLoaderKerbaltekKittopiaSpaceKopernicusMechJeb2RealSolarSystemModuleManagerThat's all. However, I did notice I'm using a slightly outdated version of Kopernicus, 1.2.5, not 1.2.6. Also, A bunch of other mods instead have all the planet stuff added into the "System.cfg" file, and not in there own separate files. Should I do that?Don't do that, it ruins compatibility with other planet packs.I think this whole issue is KSP being a jerk. Kopernicus appears to be loading the planets and everything, they just don't show up. Link to comment Share on other sites More sharing options...
Nicholander Posted January 19, 2015 Share Posted January 19, 2015 Hmm... I went through the KSP Output log, adn found this:Exception: Texture "Kopernicus/Textures/BerdimMap.png" not foundThat is the only mention of the word "Berdim" in the entire log. Link to comment Share on other sites More sharing options...
_Augustus_ Posted January 19, 2015 Author Share Posted January 19, 2015 Hmm... I went through the KSP Output log, adn found this:Exception: Texture "Kopernicus/Textures/BerdimMap.png" not foundThat is the only mention of the word "Berdim" in the entire log.No mention of any exceptions or errors in my output.log at all. Link to comment Share on other sites More sharing options...
Nicholander Posted January 19, 2015 Share Posted January 19, 2015 Wait, so you tried it on your KSP? But you don't have the textures! Anyway, I updated Kopernicus and I'll try again and see if it works.- - - Updated - - -YES! IT WORKED!Now just to make the other 2 bodies. Link to comment Share on other sites More sharing options...
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