Youen Posted December 23, 2014 Share Posted December 23, 2014 (edited) Thread moved, please go here instead: Edited June 24, 2017 by Youen Link to comment Share on other sites More sharing options...
KvickFlygarn87 Posted December 24, 2014 Share Posted December 24, 2014 Nice! Will be adding this in the morn'. Link to comment Share on other sites More sharing options...
PunkyFickle Posted December 24, 2014 Share Posted December 24, 2014 Works well for me.That's always a really helpful mod, thank you! Link to comment Share on other sites More sharing options...
Contagano Posted December 24, 2014 Share Posted December 24, 2014 Thanks for the update and Happy holidays everyone! Link to comment Share on other sites More sharing options...
Kitspace Posted December 24, 2014 Share Posted December 24, 2014 When this mod is actually going to work with atmospheric modifications is it going to work with real life planets scale? Link to comment Share on other sites More sharing options...
Kobymaru Posted December 24, 2014 Share Posted December 24, 2014 When this mod is actually going to work with atmospheric modifications is it going to work with real life planets scale?Rumor has it that it does NOT work with RSS. You are very welcome to try and report your findings, though! Link to comment Share on other sites More sharing options...
Woopert Posted December 24, 2014 Share Posted December 24, 2014 Great to see it updated! I've yet to try this mod because I was waiting for an update, should be great with spaceplane landings. Link to comment Share on other sites More sharing options...
Baythan Posted December 24, 2014 Share Posted December 24, 2014 Great to see it updated! I've yet to try this mod because I was waiting for an update, should be great with spaceplane landings. For space plane landings, the better your plane flies in atmosphere, the farther from the runway you want your projected impact location. Currently Trajectories does not account for glide paths/wings, so if you place it directly on the KSC you'll be gliding right over the top of it. I suck at plane design, despite how much I like flying them, so I'm not sure how early you want your impact location.If your plane flies REALLY well, and not like a gliding brick, you can probably just put the X on KSC and dive towards the surface until you are close enough to the ground to glide in. Link to comment Share on other sites More sharing options...
rosenkranz Posted December 24, 2014 Share Posted December 24, 2014 I'm glad you took up the reins. This was a great addition. Please, please, please try to get FAR support working. I can't get anything to land where I want it to without this tool Link to comment Share on other sites More sharing options...
RyanRising Posted December 24, 2014 Share Posted December 24, 2014 Definitely giving this a download when FAR support is ready. Link to comment Share on other sites More sharing options...
T.Lancer Posted December 24, 2014 Share Posted December 24, 2014 it would be awesome if you could get it showing trajectories outside of the map view. like this: Link to comment Share on other sites More sharing options...
Kobymaru Posted December 24, 2014 Share Posted December 24, 2014 it would be awesome if you could get it showing trajectories outside of the map view. like this: Looks awesome. What about the guys Mod? Does it exist already? Link to comment Share on other sites More sharing options...
Superluminaut Posted December 25, 2014 Share Posted December 25, 2014 Trajectories is giving me errors along side other mods. Kerbal engineer and kerbal alarm clock. Some parts are missing textures and on the load screen it says "module manager: 18 patches applied". Link to comment Share on other sites More sharing options...
RyanRising Posted December 25, 2014 Share Posted December 25, 2014 Trajectories is giving me errors along side other mods. Kerbal engineer and kerbal alarm clock. Some parts are missing textures and on the load screen it says "module manager: 18 patches applied".I don't know about the errors, but the ModuleManager patches is normal. Link to comment Share on other sites More sharing options...
dtoxic Posted December 25, 2014 Share Posted December 25, 2014 Trajectories is giving me errors along side other mods. Kerbal engineer and kerbal alarm clock. Some parts are missing textures and on the load screen it says "module manager: 18 patches applied".if the missing texture parts are white, thats a known bug "TGA loader" best use ATM (it fixes the loader bug) or convert the problematic textures to PNG Link to comment Share on other sites More sharing options...
Kerbas_ad_astra Posted December 25, 2014 Share Posted December 25, 2014 Until FAR gets updated to work with this mod, I've just confirmed that this mod's predictions are still good when using Stock Drag Fix. Link to comment Share on other sites More sharing options...
Youen Posted December 25, 2014 Author Share Posted December 25, 2014 (edited) Until FAR gets updated to work with this modThat's going to be the other way around :-) There's nothing wrong with FAR (as far as I know), it's Trajectories that is not compatible with it (yet). Edited December 26, 2014 by Youen Link to comment Share on other sites More sharing options...
Kobymaru Posted December 25, 2014 Share Posted December 25, 2014 (edited) That's going to be the other way around :-) There's nothing wrong with FAR (as far as we know), it's Trajectories that is not compatible with it (yet).Well actually, this time it's really FAR atomicfury found out that the Rho value passed to FARBasicDragModel.RunDragCalculation() does not get passed around internally. Ferram said he'd fix that in the next release.I reenabled FAR support in the master branch and if people need it really badly and can't wait, I could make some builds of FAR and Trajectories with the hotfixes. Edited December 25, 2014 by Kobymaru Link to comment Share on other sites More sharing options...
Spheniscine Posted December 26, 2014 Share Posted December 26, 2014 Oh by the way, any fix for the g-loading estimate? Currently the values just change really fast and is unreliable. Link to comment Share on other sites More sharing options...
Entropius Posted December 26, 2014 Share Posted December 26, 2014 I'm admittedly ignorant of what this Rho value is. How significant is this bug's effect on accuracy? And did this bug only come about recently, or was it always around since KSP 0.25? Link to comment Share on other sites More sharing options...
Kobymaru Posted December 26, 2014 Share Posted December 26, 2014 (edited) Oh by the way, any fix for the g-loading estimate? Currently the values just change really fast and is unreliable.I'll look into it.I'm admittedly ignorant of what this Rho value is. How significant is this bug's effect on accuracy? And did this bug only come about recently, or was it always around since KSP 0.25?This bug came along with FAR 0.14.5 and it completely broke Trajectories with FAR installed. Just wait for the next FAR release and I will upload a Trajectories version with FAR enabled.Also, ÃÂ (spelled rho) is the atmosphere density and very relevant to drag calculations. But this kind of math is best left to Ferram4 Edited December 26, 2014 by Kobymaru Link to comment Share on other sites More sharing options...
Youen Posted December 26, 2014 Author Share Posted December 26, 2014 About the g-loading bug, if I remember correctly, it happens since incremental trajectory comptation is implemented, because the current value is displayed (from the partial computation that is still in progress), instead of caching the value from the previous completed computation. I think I already fixed it after 1.0 release, but I didn't make a release with the fix. Not sure to remember correctly though, that was some time ago. Link to comment Share on other sites More sharing options...
eyecikjou567 Posted December 26, 2014 Share Posted December 26, 2014 I really like this mod, although I kinda miss an option to disable the far/near checks.I know it will not be accurate if I use NEAR and disable the adjustments but I would like to have this problem to deal with. Link to comment Share on other sites More sharing options...
Kobymaru Posted December 26, 2014 Share Posted December 26, 2014 Oh by the way, any fix for the g-loading estimate? Currently the values just change really fast and is unreliable.Thanks the hint, I fixed it in the repo and the fix will be included in the next release.About the g-loading bug, if I remember correctly, it happens since incremental trajectory comptation is implemented, because the current value is displayed (from the partial computation that is still in progress), instead of caching the value from the previous completed computation. I think I already fixed it after 1.0 release, but I didn't make a release with the fix. Not sure to remember correctly though, that was some time ago.Thanks, I found it. Also, "A body in free fall experiences "0-g"" as Wikipedia puts it, so I subtracted the gravitational pull from the acceleration.I really like this mod, although I kinda miss an option to disable the far/near checks.I know it will not be accurate if I use NEAR and disable the adjustments but I would like to have this problem to deal with.It's not about accuracy. There is a bug in FAR and if you use Trajectories with it, your game will lock up completely. Please wait until the next FAR/Trajectories release, then it will be reenabled. If people need it badly, I could post a prerelease and a recompile of FAR 0.14.5.1. Link to comment Share on other sites More sharing options...
Enceos Posted December 27, 2014 Share Posted December 27, 2014 People need it badly! Visited the thread just to see an option to enable it with FAR. Link to comment Share on other sites More sharing options...
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