Jump to content

Allow faster time warp at low altitudes (With a suggestion as to how)


Recommended Posts

(Sorry this post was so long, I didn't have time to write a shorter one)

This thread that was necroed and closed got me thinking. I've always been annoyed that I can't go to faster time warps at lower altitudes when I as a player know that it'd be safe (or at least, know that I just hit F5 and am willing to accept the consequences of my actions).

I understand why the game slows down time warp as you get closer to a planet and then doesn't allow it for fear that you'd be plummeting straight down and warp right through the planet, but I also know that when I'm orbiting at 75km over Kerbin waiting 3 hours for my next maneuver node, it's really annoying to only be able to warp at 50x. It's also annoying to have to go back to the space center or a flag somewhere in order to do the warp, especially if I've not installed Kerbal Alarm Clock to tell me when to go back.

We already use the ALT key when NOT at time warp to initiate Physical time warp (1-4x, you can control the ship). However, ALT does nothing special when you are already warping in NON-PHYSICAL time warp. So here's my suggestion:

When warping in NON-PHYSICAL time warp, if you hold ALT while increasing warp, the game allows you to go past the normal restriction. It will still slow down if the state changes (like if you pass from 125,000km to 115,000km around Kerbin) but it will otherwise not restrict you in any way.

Like the first time you physical time warp, the game should give you a pop-up that tells you that what you're doing could be dangerous.

Link to comment
Share on other sites

  • 4 weeks later...

You know, what I think I would rather have is an actual time warp. What we have now is more like a time slide, let me just select a time in the future and go there. When doing kerbin local missions it's not too bad, but when you're speeding up for a year or so, and then have to hit a very small window, it's frustrating. It becomes less a game of space exploration, and more a game of chicken to see how close you can get to your mark without flying by it.

Link to comment
Share on other sites

I can't see higher time warp factors available until some sort of Kerbal Alarm Clock is made standard.

There are problems with missing SOI changes and the like, for a real availability of time warp, you need to save points of interest like SOI changes to a specific timecode. And I don't think KSP currently has any capability of doing that stock.

Remember that you're increasing the simulation speed of the entire KSP universe also; it's not just limited to any one craft. And since things are simulated every "frame" or "Kerbal Planck Unit", and are built on one another; they MUST be simulated to some degree to keep the integrity of the KSP universe.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...